WebGL2: support TEXTURE_BASE_LEVEL and TEXTURE_MAX_LEVEL (bug 1080957, r=jgilbert).

This commit is contained in:
David Anderson 2014-10-16 13:07:01 -07:00
parent e37e3a23b5
commit 785bc4dd68
4 changed files with 99 additions and 44 deletions

View File

@ -351,6 +351,8 @@ WebGL2Context::GetTexParameterInternal(const TexTarget& target, GLenum pname)
{
switch (pname) {
case LOCAL_GL_TEXTURE_IMMUTABLE_FORMAT:
case LOCAL_GL_TEXTURE_BASE_LEVEL:
case LOCAL_GL_TEXTURE_MAX_LEVEL:
{
GLint i = 0;
gl->fGetTexParameteriv(target.get(), pname, &i);

View File

@ -922,7 +922,11 @@ WebGLContext::GenerateMipmap(GLenum rawTarget)
const TexImageTarget imageTarget = (target == LOCAL_GL_TEXTURE_2D)
? LOCAL_GL_TEXTURE_2D
: LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X;
if (!tex->HasImageInfoAt(imageTarget, 0))
if (!tex->IsMipmapRangeValid())
{
return ErrorInvalidOperation("generateMipmap: Texture does not have a valid mipmap range.");
}
if (!tex->HasImageInfoAt(imageTarget, tex->EffectiveBaseMipmapLevel()))
{
return ErrorInvalidOperation("generateMipmap: Level zero of texture is not defined.");
}
@ -1510,6 +1514,19 @@ void WebGLContext::TexParameter_base(GLenum rawTarget, GLenum pname,
bool paramValueInvalid = false;
switch (pname) {
case LOCAL_GL_TEXTURE_BASE_LEVEL:
case LOCAL_GL_TEXTURE_MAX_LEVEL:
if (!IsWebGL2())
return ErrorInvalidEnumInfo("texParameter: pname", pname);
if (intParam < 0) {
paramValueInvalid = true;
break;
}
if (pname == LOCAL_GL_TEXTURE_BASE_LEVEL)
tex->SetBaseMipmapLevel(intParam);
else
tex->SetMaxMipmapLevel(intParam);
break;
case LOCAL_GL_TEXTURE_MIN_FILTER:
switch (intParam) {
case LOCAL_GL_NEAREST:

View File

@ -14,6 +14,7 @@
#include "WebGLTexelConversions.h"
#include <algorithm>
#include "mozilla/MathAlgorithms.h"
using namespace mozilla;
@ -33,6 +34,8 @@ WebGLTexture::WebGLTexture(WebGLContext *context)
, mMaxLevelWithCustomImages(0)
, mHaveGeneratedMipmap(false)
, mImmutable(false)
, mBaseMipmapLevel(0)
, mMaxMipmapLevel(1000)
, mFakeBlackStatus(WebGLTextureFakeBlackStatus::IncompleteTexture)
{
mContext->MakeContextCurrent();
@ -62,41 +65,50 @@ WebGLTexture::MemoryUsage() const {
return 0;
size_t result = 0;
for(size_t face = 0; face < mFacesCount; face++) {
if (mHaveGeneratedMipmap) {
size_t level0MemoryUsage = ImageInfoAtFace(face, 0).MemoryUsage();
// Each mipmap level is 1/(2^d) the size of the previous level,
// where d is 2 or 3 depending on whether the images are 2D or 3D
// 1 + x + x^2 + ... = 1/(1-x)
// for x = 1/(2^2), we get 1/(1-1/4) = 4/3
// for x = 1/(2^3), we get 1/(1-1/8) = 8/7
size_t allLevelsMemoryUsage =
mTarget == LOCAL_GL_TEXTURE_3D
? level0MemoryUsage * 8 / 7
: level0MemoryUsage * 4 / 3;
result += allLevelsMemoryUsage;
} else {
for(size_t level = 0; level <= mMaxLevelWithCustomImages; level++)
result += ImageInfoAtFace(face, level).MemoryUsage();
}
}
return result;
}
static inline size_t
MipmapLevelsForSize(const WebGLTexture::ImageInfo &info)
{
GLsizei size = std::max(std::max(info.Width(), info.Height()), info.Depth());
// Find floor(log2(size)). (ES 3.0.4, 3.8 - Mipmapping).
return mozilla::FloorLog2(size);
}
bool
WebGLTexture::DoesMipmapHaveAllLevelsConsistentlyDefined(TexImageTarget texImageTarget) const
{
// We could not have generated a mipmap if the base image wasn't defined.
if (mHaveGeneratedMipmap)
return true;
// We want a copy here so we can modify it temporarily.
ImageInfo expected = ImageInfoAt(texImageTarget, 0);
if (!IsMipmapRangeValid())
return false;
// checks if custom level>0 images are all defined up to the highest level defined
// and have the expected dimensions
for (size_t level = 0; level <= mMaxLevelWithCustomImages; ++level) {
// We want a copy here so we can modify it temporarily.
ImageInfo expected = ImageInfoAt(texImageTarget, EffectiveBaseMipmapLevel());
if (!expected.IsPositive())
return false;
// If Level{max} is > mMaxLevelWithCustomImages, then check if we are
// missing any image levels.
if (mMaxMipmapLevel > mMaxLevelWithCustomImages) {
if (MipmapLevelsForSize(expected) > mMaxLevelWithCustomImages)
return false;
}
// Checks if custom images are all defined up to the highest level and
// have the expected dimensions.
for (size_t level = EffectiveBaseMipmapLevel(); level <= EffectiveMaxMipmapLevel(); ++level) {
const ImageInfo& actual = ImageInfoAt(texImageTarget, level);
if (actual != expected)
return false;
expected.mWidth = std::max(1, expected.mWidth / 2);
expected.mHeight = std::max(1, expected.mHeight / 2);
expected.mDepth = std::max(1, expected.mDepth / 2);
@ -111,8 +123,7 @@ WebGLTexture::DoesMipmapHaveAllLevelsConsistentlyDefined(TexImageTarget texImage
}
}
// if we're here, we've exhausted all levels without finding a 1x1 image
return false;
return true;
}
void
@ -180,25 +191,19 @@ WebGLTexture::SetGeneratedMipmap() {
void
WebGLTexture::SetCustomMipmap() {
if (mHaveGeneratedMipmap) {
// if we were in GeneratedMipmap mode and are now switching to CustomMipmap mode,
// we need to compute now all the mipmap image info.
if (!IsMipmapRangeValid())
return;
// since we were in GeneratedMipmap mode, we know that the level 0 images all have the same info,
// and are power-of-two.
ImageInfo imageInfo = ImageInfoAtFace(0, 0);
// If we were in GeneratedMipmap mode and are now switching to CustomMipmap mode,
// we now need to compute all the mipmap image info.
ImageInfo imageInfo = ImageInfoAtFace(0, EffectiveBaseMipmapLevel());
NS_ASSERTION(mContext->IsWebGL2() || imageInfo.IsPowerOfTwo(),
"this texture is NPOT, so how could GenerateMipmap() ever accept it?");
GLsizei size = std::max(std::max(imageInfo.mWidth, imageInfo.mHeight), imageInfo.mDepth);
size_t maxLevel = MipmapLevelsForSize(imageInfo);
EnsureMaxLevelWithCustomImagesAtLeast(EffectiveBaseMipmapLevel() + maxLevel);
// Find floor(log2(size)). (ES 3.0.4, 3.8 - Mipmapping).
size_t maxLevel = 0;
for (GLsizei n = size; n > 1; n >>= 1)
++maxLevel;
EnsureMaxLevelWithCustomImagesAtLeast(maxLevel);
for (size_t level = 1; level <= maxLevel; ++level) {
for (size_t level = EffectiveBaseMipmapLevel() + 1; level <= EffectiveMaxMipmapLevel(); ++level) {
imageInfo.mWidth = std::max(imageInfo.mWidth / 2, 1);
imageInfo.mHeight = std::max(imageInfo.mHeight / 2, 1);
imageInfo.mDepth = std::max(imageInfo.mDepth / 2, 1);
@ -222,11 +227,6 @@ bool
WebGLTexture::IsMipmapComplete() const {
MOZ_ASSERT(mTarget == LOCAL_GL_TEXTURE_2D ||
mTarget == LOCAL_GL_TEXTURE_3D);
if (!ImageInfoAtFace(0, 0).IsPositive())
return false;
if (mHaveGeneratedMipmap)
return true;
return DoesMipmapHaveAllLevelsConsistentlyDefined(LOCAL_GL_TEXTURE_2D);
}
@ -252,6 +252,17 @@ WebGLTexture::IsMipmapCubeComplete() const {
return true;
}
bool
WebGLTexture::IsMipmapRangeValid() const
{
// In ES3, if a texture is immutable, the mipmap levels are clamped.
if (IsImmutable())
return true;
if (mBaseMipmapLevel > std::min(mMaxLevelWithCustomImages, mMaxMipmapLevel))
return false;
return true;
}
WebGLTextureFakeBlackStatus
WebGLTexture::ResolvedFakeBlackStatus() {
if (MOZ_LIKELY(mFakeBlackStatus != WebGLTextureFakeBlackStatus::Unknown)) {
@ -259,10 +270,14 @@ WebGLTexture::ResolvedFakeBlackStatus() {
}
// Determine if the texture needs to be faked as a black texture.
// See 3.8.2 Shader Execution in the OpenGL ES 2.0.24 spec.
// See 3.8.2 Shader Execution in the OpenGL ES 2.0.24 spec, and 3.8.13 in
// the OpenGL ES 3.0.4 spec.
if (!IsMipmapRangeValid()) {
mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
return mFakeBlackStatus;
}
for (size_t face = 0; face < mFacesCount; ++face) {
if (ImageInfoAtFace(face, 0).mImageDataStatus == WebGLImageDataStatus::NoImageData) {
if (ImageInfoAtFace(face, EffectiveBaseMipmapLevel()).mImageDataStatus == WebGLImageDataStatus::NoImageData) {
// In case of undefined texture image, we don't print any message because this is a very common
// and often legitimate case (asynchronous texture loading).
mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;

View File

@ -17,6 +17,7 @@
#include "mozilla/LinkedList.h"
#include "mozilla/Assertions.h"
#include <algorithm>
#include "nsAlgorithm.h"
namespace mozilla {
@ -213,6 +214,9 @@ protected:
bool mHaveGeneratedMipmap; // set by generateMipmap
bool mImmutable; // set by texStorage*
size_t mBaseMipmapLevel; // set by texParameter (defaults to 0)
size_t mMaxMipmapLevel; // set by texParameter (defaults to 1000)
WebGLTextureFakeBlackStatus mFakeBlackStatus;
void EnsureMaxLevelWithCustomImagesAtLeast(size_t aMaxLevelWithCustomImages) {
@ -283,6 +287,23 @@ public:
bool IsImmutable() const { return mImmutable; }
void SetImmutable() { mImmutable = true; }
void SetBaseMipmapLevel(size_t level) { mBaseMipmapLevel = level; }
void SetMaxMipmapLevel(size_t level) { mMaxMipmapLevel = level; }
// Clamping (from ES 3.0.4, section 3.8 - Texturing). When not immutable,
// the ranges must be guarded.
size_t EffectiveBaseMipmapLevel() const {
if (IsImmutable())
return std::min(mBaseMipmapLevel, mMaxLevelWithCustomImages);
return mBaseMipmapLevel;
}
size_t EffectiveMaxMipmapLevel() const {
if (IsImmutable())
return mozilla::clamped(mMaxMipmapLevel, EffectiveBaseMipmapLevel(), mMaxLevelWithCustomImages);
return std::min(mMaxMipmapLevel, mMaxLevelWithCustomImages);
}
bool IsMipmapRangeValid() const;
size_t MaxLevelWithCustomImages() const { return mMaxLevelWithCustomImages; }
// Returns the current fake-black-status, except if it was Unknown,