fix release mode build bustage

This commit is contained in:
bienvenu%netscape.com 1999-09-14 16:25:59 +00:00
parent 51ec568ce4
commit 788aa269e4
2 changed files with 48 additions and 46 deletions

View File

@ -124,29 +124,6 @@ static PRLogModuleInfo* gSinkLogModuleInfo;
#define SINK_TRACE_NODE(_bit,_msg,_node) SinkTraceNode(_bit,_msg,_node,this)
#ifdef RAPTOR_PERF_METRICS
# define NS_RESET_AND_START_STOPWATCH() \
mWatch.Start(PR_TRUE);
# define NS_START_STOPWATCH() \
mWatch.Start(PR_FALSE);
# define NS_STOP_STOPWATCH() \
mWatch.Stop();
# define NS_SAVE_STOPWATCH_STATE() \
mWatch.SaveState();
# define NS_RESTORE_STOPWATCH_STATE() \
mWatch.RestoreState();
#else
# define NS_RESET_AND_START_STOPWATCH()
# define NS_START_STOPWATCH()
# define NS_STOP_STOPWATCH()
# define NS_SAVE_STOPWATCH_STATE()
# define NS_RESTORE_STOPWATCH_STATE()
#endif
static void
SinkTraceNode(PRUint32 aBit,
@ -174,6 +151,30 @@ SinkTraceNode(PRUint32 aBit,
#define SINK_TRACE_NODE(_bit,_msg,_node)
#endif
#ifdef RAPTOR_PERF_METRICS
# define NS_RESET_AND_START_STOPWATCH() \
mWatch.Start(PR_TRUE);
# define NS_START_STOPWATCH() \
mWatch.Start(PR_FALSE);
# define NS_STOP_STOPWATCH() \
mWatch.Stop();
# define NS_SAVE_STOPWATCH_STATE() \
mWatch.SaveState();
# define NS_RESTORE_STOPWATCH_STATE() \
mWatch.RestoreState();
#else
# define NS_RESET_AND_START_STOPWATCH()
# define NS_START_STOPWATCH()
# define NS_STOP_STOPWATCH()
# define NS_SAVE_STOPWATCH_STATE()
# define NS_RESTORE_STOPWATCH_STATE()
#endif
//----------------------------------------------------------------------
class SinkContext;

View File

@ -124,29 +124,6 @@ static PRLogModuleInfo* gSinkLogModuleInfo;
#define SINK_TRACE_NODE(_bit,_msg,_node) SinkTraceNode(_bit,_msg,_node,this)
#ifdef RAPTOR_PERF_METRICS
# define NS_RESET_AND_START_STOPWATCH() \
mWatch.Start(PR_TRUE);
# define NS_START_STOPWATCH() \
mWatch.Start(PR_FALSE);
# define NS_STOP_STOPWATCH() \
mWatch.Stop();
# define NS_SAVE_STOPWATCH_STATE() \
mWatch.SaveState();
# define NS_RESTORE_STOPWATCH_STATE() \
mWatch.RestoreState();
#else
# define NS_RESET_AND_START_STOPWATCH()
# define NS_START_STOPWATCH()
# define NS_STOP_STOPWATCH()
# define NS_SAVE_STOPWATCH_STATE()
# define NS_RESTORE_STOPWATCH_STATE()
#endif
static void
SinkTraceNode(PRUint32 aBit,
@ -174,6 +151,30 @@ SinkTraceNode(PRUint32 aBit,
#define SINK_TRACE_NODE(_bit,_msg,_node)
#endif
#ifdef RAPTOR_PERF_METRICS
# define NS_RESET_AND_START_STOPWATCH() \
mWatch.Start(PR_TRUE);
# define NS_START_STOPWATCH() \
mWatch.Start(PR_FALSE);
# define NS_STOP_STOPWATCH() \
mWatch.Stop();
# define NS_SAVE_STOPWATCH_STATE() \
mWatch.SaveState();
# define NS_RESTORE_STOPWATCH_STATE() \
mWatch.RestoreState();
#else
# define NS_RESET_AND_START_STOPWATCH()
# define NS_START_STOPWATCH()
# define NS_STOP_STOPWATCH()
# define NS_SAVE_STOPWATCH_STATE()
# define NS_RESTORE_STOPWATCH_STATE()
#endif
//----------------------------------------------------------------------
class SinkContext;