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Bug 1132427. Make sure that the first frame refresh area for an animated image gets updated based on the refresh area of all subsequent frames, not just the second. r=jrmuizel
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@ -935,12 +935,11 @@ RasterImage::OnAddedFrame(uint32_t aNewFrameCount,
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if (mPendingAnimation && ShouldAnimate()) {
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StartAnimation();
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}
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}
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if (aNewFrameCount > 1) {
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mAnim->UnionFirstFrameRefreshArea(aNewRefreshArea);
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}
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}
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}
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}
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nsresult
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