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Bug 1611310 - Implement XRInputSource module. r=kip
Differential Revision: https://phabricator.services.mozilla.com/D67430 --HG-- extra : moz-landing-system : lando
This commit is contained in:
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bfaebdfe1e
commit
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@ -32,9 +32,9 @@ enum class GamepadCapabilityFlags : uint16_t {
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*/
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Cap_LinearAcceleration = 1 << 4,
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/**
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* Cap_GripSpacePosition is set if the Gamepad has a grip space position.
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* Cap_TargetRaySpacePosition is set if the Gamepad has a target ray space position.
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*/
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Cap_GripSpacePosition = 1 << 5,
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Cap_TargetRaySpacePosition = 1 << 5,
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/**
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* Cap_All used for validity checking during IPC serialization
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*/
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@ -156,18 +156,30 @@ XRPose* XRFrame::GetPose(const XRSpace& aSpace, const XRSpace& aBaseSpace,
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// TODO (Bug 1616390) - Validate that poses may be reported:
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// https://immersive-web.github.io/webxr/#poses-may-be-reported
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if (aSpace.GetSession()->VisibilityState() != XRVisibilityState::Visible) {
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aRv.ThrowInvalidStateError(
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"An XRSpace ’s visibilityState in not 'visible'.");
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return nullptr;
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}
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// TODO (Bug 1616393) - Check if poses must be limited:
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// https://immersive-web.github.io/webxr/#poses-must-be-limited
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// TODO (Bug 1618723) - Implement XRFrame::GetPose
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// https://immersive-web.github.io/webxr/#dom-xrframe-getpose
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//
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// RefPtr<XRViewerPose> pose =
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// new XRViewerPose(mParent, transform, emulatedPosition, views);
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// return pose;
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//
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return nullptr;
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const gfx::PointDouble3D& originPosition = aBaseSpace.GetEffectiveOriginPosition();
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gfx::PointDouble3D position = aSpace.GetEffectiveOriginPosition();
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gfx::QuaternionDouble orientation = aSpace.GetEffectiveOriginOrientation();
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gfx::QuaternionDouble invOriginOrientation(aBaseSpace.GetEffectiveOriginOrientation());
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invOriginOrientation.Invert();
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position = invOriginOrientation.RotatePoint(position);
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position -= originPosition;
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orientation *= invOriginOrientation;
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RefPtr<XRRigidTransform> transform = new XRRigidTransform(mParent, position, orientation);
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RefPtr<XRPose> pose = new XRPose(mParent, transform, false);
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return pose;
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}
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void XRFrame::StartAnimationFrame() {
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@ -5,7 +5,8 @@
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/dom/XRInputSource.h"
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#include "mozilla/dom/XRSpace.h"
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#include "XRNativeOriginViewer.h"
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#include "XRNativeOriginTracker.h"
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namespace mozilla {
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namespace dom {
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@ -14,6 +15,93 @@ NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(XRInputSource, mParent)
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NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(XRInputSource, AddRef)
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NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(XRInputSource, Release)
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// Follow the controller profile ids from https://github.com/immersive-web/webxr-input-profiles.
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nsTArray<nsString> GetInputSourceProfile(VRControllerType aType) {
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nsTArray<nsString> profile;
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nsString id;
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switch(aType) {
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case VRControllerType::HTCVive:
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id.AssignLiteral("htc-vive");
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profile.AppendElement(id);
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id.AssignLiteral("generic-trigger-squeeze-touchpad");
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profile.AppendElement(id);
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break;
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case VRControllerType::HTCViveCosmos:
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id.AssignLiteral("htc-vive-cosmos");
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profile.AppendElement(id);
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id.AssignLiteral("generic-trigger-squeeze-thumbstick");
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profile.AppendElement(id);
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break;
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case VRControllerType::HTCViveFocus:
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id.AssignLiteral("htc-vive-focus");
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profile.AppendElement(id);
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id.AssignLiteral("generic-trigger-touchpad");
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profile.AppendElement(id);
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break;
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case VRControllerType::HTCViveFocusPlus:
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id.AssignLiteral("htc-vive-focus-plus");
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profile.AppendElement(id);
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id.AssignLiteral("generic-trigger-squeeze-touchpad");
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profile.AppendElement(id);
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break;
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case VRControllerType::MSMR:
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id.AssignLiteral("microsoft-mixed-reality");
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profile.AppendElement(id);
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id.AssignLiteral("generic-trigger-squeeze-touchpad-thumbstick");
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profile.AppendElement(id);
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break;
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case VRControllerType::ValveIndex:
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id.AssignLiteral("valve-index");
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profile.AppendElement(id);
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id.AssignLiteral("generic-trigger-squeeze-touchpad-thumbstick");
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profile.AppendElement(id);
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break;
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case VRControllerType::OculusGo:
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id.AssignLiteral("oculus-go");
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profile.AppendElement(id);
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id.AssignLiteral("generic-trigger-touchpad");
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profile.AppendElement(id);
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break;
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case VRControllerType::OculusTouch:
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id.AssignLiteral("oculus-touch");
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profile.AppendElement(id);
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id.AssignLiteral("generic-trigger-squeeze-thumbstick");
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profile.AppendElement(id);
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break;
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case VRControllerType::OculusTouch2:
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id.AssignLiteral("oculus-touch-v2");
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profile.AppendElement(id);
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id.AssignLiteral("oculus-touch");
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profile.AppendElement(id);
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id.AssignLiteral("generic-trigger-squeeze-thumbstick");
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profile.AppendElement(id);
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break;
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case VRControllerType::PicoGaze:
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id.AssignLiteral("pico-gaze");
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profile.AppendElement(id);
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id.AssignLiteral("generic-button");
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profile.AppendElement(id);
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break;
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case VRControllerType::PicoG2:
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id.AssignLiteral("pico-g-v2");
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profile.AppendElement(id);
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id.AssignLiteral("generic-trigger-touchpad");
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profile.AppendElement(id);
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break;
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case VRControllerType::PicoNeo2:
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id.AssignLiteral("pico-neco-v2");
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profile.AppendElement(id);
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id.AssignLiteral("generic-trigger-squeeze-thumbstick");
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profile.AppendElement(id);
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break;
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default:
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NS_WARNING("Unsupported XR input source profile.\n");
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break;
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}
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return profile;
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}
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XRInputSource::XRInputSource(nsISupports* aParent) : mParent(aParent) {}
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JSObject* XRInputSource::WrapObject(JSContext* aCx,
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@ -22,33 +110,94 @@ JSObject* XRInputSource::WrapObject(JSContext* aCx,
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}
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XRHandedness XRInputSource::Handedness() {
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// TODO (Bug 1611310): Implement XRInputSource
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return XRHandedness::None;
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return mHandedness;
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}
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XRTargetRayMode XRInputSource::TargetRayMode() {
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// TODO (Bug 1611310): Implement XRInputSource
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return XRTargetRayMode::Tracked_pointer;
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return mTargetRayMode;
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}
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XRSpace* XRInputSource::TargetRaySpace() {
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// TODO (Bug 1611310): Implement XRInputSource
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return nullptr;
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return mTargetRaySpace;
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}
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XRSpace* XRInputSource::GetGripSpace() {
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// TODO (Bug 1611310): Implement XRInputSource
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return nullptr;
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return mGripSpace;
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}
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void XRInputSource::GetProfiles(nsTArray<nsString>& aResult) {
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// TODO (Bug 1611310): Implement XRInputSource
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aResult = mProfiles;
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}
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Gamepad* XRInputSource::GetGamepad() {
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// TODO (Bug 1611310): Implement XRInputSource
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// TODO (Bug 1617023): Implement Gamepad for XRInputSource.
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return nullptr;
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}
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void XRInputSource::Setup(XRSession* aSession, uint32_t aIndex) {
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MOZ_ASSERT(aSession);
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gfx::VRDisplayClient* displayClient = aSession->GetDisplayClient();
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if (!displayClient) {
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MOZ_ASSERT(displayClient);
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return;
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}
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const gfx::VRDisplayInfo& displayInfo = displayClient->GetDisplayInfo();
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const gfx::VRControllerState& controllerState = displayInfo.mControllerState[aIndex];
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MOZ_ASSERT(controllerState.controllerName[0] != '\0');
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mProfiles = GetInputSourceProfile(controllerState.type);
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mHandedness = XRHandedness::None;
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switch(controllerState.hand) {
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case GamepadHand::_empty:
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mHandedness = XRHandedness::None;
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break;
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case GamepadHand::Left:
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mHandedness = XRHandedness::Left;
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break;
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case GamepadHand::Right:
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mHandedness = XRHandedness::Right;
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break;
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default:
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MOZ_ASSERT(false && "Unknown GamepadHand type.");
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break;
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}
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RefPtr<XRNativeOrigin> nativeOriginTargetRay = nullptr;
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RefPtr<XRNativeOrigin> nativeOriginGrip = nullptr;
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mTargetRayMode = XRTargetRayMode::Tracked_pointer;
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switch(controllerState.targetRayMode) {
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case gfx::TargetRayMode::Gaze:
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mTargetRayMode = XRTargetRayMode::Gaze;
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nativeOriginTargetRay = new XRNativeOriginViewer(displayClient);
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nativeOriginGrip = new XRNativeOriginViewer(displayClient);
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break;
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case gfx::TargetRayMode::TrackedPointer:
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mTargetRayMode = XRTargetRayMode::Tracked_pointer;
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// We use weak pointers of poses in XRNativeOriginTracker to sync their data internally.
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nativeOriginTargetRay = new XRNativeOriginTracker(&controllerState.targetRayPose);
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nativeOriginGrip = new XRNativeOriginTracker(&controllerState.pose);
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break;
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case gfx::TargetRayMode::Screen:
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mTargetRayMode = XRTargetRayMode::Screen;
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break;
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default:
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MOZ_ASSERT(false && "Undefined TargetRayMode type.");
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break;
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}
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mTargetRaySpace = new XRSpace(aSession->GetParentObject(), aSession, nativeOriginTargetRay);
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mGripSpace = new XRSpace(aSession->GetParentObject(), aSession, nativeOriginGrip);
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mIndex = aIndex;
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}
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void XRInputSource::SetGamepadIsConnected(bool aConnected) {
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}
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void XRInputSource::Update(XRSession* aSession) {
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}
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int32_t XRInputSource::GetIndex() {
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return mIndex;
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}
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} // namespace dom
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} // namespace mozilla
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@ -13,9 +13,14 @@
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#include "gfxVR.h"
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namespace mozilla {
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namespace gfx {
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class VRDisplayClient;
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} // namespace gfx
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namespace dom {
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class Gamepad;
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class XRSpace;
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class XRSession;
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class XRNativeOrigin;
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enum class XRHandedness : uint8_t;
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enum class XRTargetRayMode : uint8_t;
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@ -38,11 +43,24 @@ class XRInputSource final : public nsWrapperCache {
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XRSpace* GetGripSpace();
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void GetProfiles(nsTArray<nsString>& aResult);
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Gamepad* GetGamepad();
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void Setup(XRSession* aSession, uint32_t aIndex);
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void SetGamepadIsConnected(bool aConnected);
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void Update(XRSession* aSession);
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int32_t GetIndex();
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protected:
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virtual ~XRInputSource() = default;
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nsCOMPtr<nsISupports> mParent;
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private:
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nsTArray<nsString> mProfiles;
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XRHandedness mHandedness;
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XRTargetRayMode mTargetRayMode;
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RefPtr<XRSpace> mTargetRaySpace;
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RefPtr<XRSpace> mGripSpace;
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int32_t mIndex;
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};
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} // namespace dom
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@ -5,7 +5,7 @@
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/dom/XRInputSourceArray.h"
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#include "mozilla/dom/XRSpace.h"
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#include "mozilla/dom/XRSession.h"
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namespace mozilla {
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namespace dom {
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@ -27,6 +27,39 @@ JSObject* XRInputSourceArray::WrapObject(JSContext* aCx,
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return XRInputSourceArray_Binding::Wrap(aCx, this, aGivenProto);
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}
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void XRInputSourceArray::Update(XRSession* aSession) {
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MOZ_ASSERT(aSession);
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gfx::VRDisplayClient* displayClient = aSession->GetDisplayClient();
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if (!displayClient) {
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return;
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}
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for (int32_t i = 0; i < gfx::kVRControllerMaxCount; ++i) {
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const gfx::VRControllerState& controllerState = displayClient->GetDisplayInfo().mControllerState[i];
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if (controllerState.controllerName[0] == '\0') {
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break; // We would not have an empty slot before others.
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}
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bool found = false;
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RefPtr<XRInputSource> inputSource = nullptr;
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for (auto& input : mInputSources) {
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if (input->GetIndex() == i) {
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found = true;
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inputSource = input;
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break;
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}
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}
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// Checking if it is added before.
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if (!found) {
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inputSource = new XRInputSource(mParent);
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inputSource->Setup(aSession, i);
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mInputSources.AppendElement(inputSource);
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}
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// If added, updating the current controller states.
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inputSource->Update(aSession);
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}
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}
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uint32_t XRInputSourceArray::Length() { return mInputSources.Length(); }
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XRInputSource* XRInputSourceArray::IndexedGetter(uint32_t aIndex,
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@ -13,6 +13,9 @@
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#include "gfxVR.h"
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namespace mozilla {
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namespace gfx {
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struct VRControllerState;
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}
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namespace dom {
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class XRInputSource;
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@ -28,9 +31,12 @@ class XRInputSourceArray final : public nsISupports, public nsWrapperCache {
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JSObject* WrapObject(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto) override;
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// WebIDL Memberss
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// WebIDL Members
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XRInputSource* IndexedGetter(uint32_t aIndex, bool& aFound);
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uint32_t Length();
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void Setup(XRSession* aSession, RefPtr<gfx::VRDisplayClient> aDisplayClient);
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void Update(XRSession* aSession);
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void Clear();
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protected:
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virtual ~XRInputSourceArray() = default;
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@ -19,6 +19,10 @@ class XRNativeOrigin {
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XRNativeOrigin() = default;
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virtual gfx::PointDouble3D GetPosition() = 0;
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virtual gfx::QuaternionDouble GetOrientation() {
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static const gfx::QuaternionDouble orientation;
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return orientation;
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}
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protected:
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virtual ~XRNativeOrigin() = default;
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36
dom/vr/XRNativeOriginTracker.cpp
Normal file
36
dom/vr/XRNativeOriginTracker.cpp
Normal file
@ -0,0 +1,36 @@
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "XRNativeOriginTracker.h"
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namespace mozilla {
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namespace dom {
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XRNativeOriginTracker::XRNativeOriginTracker(const gfx::VRPose* aPose)
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: mPose(aPose) {
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MOZ_ASSERT(aPose);
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}
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gfx::PointDouble3D XRNativeOriginTracker::GetPosition() {
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MOZ_ASSERT(mPose);
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return gfx::PointDouble3D(mPose->position[0],
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mPose->position[1],
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mPose->position[2]);
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}
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gfx::QuaternionDouble XRNativeOriginTracker::GetOrientation() {
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MOZ_ASSERT(mPose);
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gfx::QuaternionDouble orientation(mPose->orientation[0],
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mPose->orientation[1], mPose->orientation[2], mPose->orientation[3]);
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// Quaternion was inverted for WebVR in XXXVRSession when handling controller poses.
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// We need to re-invert it here again.
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// TODO: Remove those extra inverts when WebVR support is disabled.
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orientation.Invert();
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return orientation;
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}
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} // namespace dom
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} // namespace mozilla
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31
dom/vr/XRNativeOriginTracker.h
Normal file
31
dom/vr/XRNativeOriginTracker.h
Normal file
@ -0,0 +1,31 @@
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_XRNativeOriginTracker_h_
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#define mozilla_dom_XRNativeOriginTracker_h_
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#include "gfxVR.h"
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namespace mozilla {
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namespace dom {
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class XRNativeOriginTracker : public XRNativeOrigin {
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(XRNativeOriginTracker, override)
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explicit XRNativeOriginTracker(const gfx::VRPose* aPose);
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gfx::PointDouble3D GetPosition() override;
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gfx::QuaternionDouble GetOrientation() override;
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private:
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~XRNativeOriginTracker() = default;
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const gfx::VRPose* mPose;
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};
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} // namespace dom
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} // namespace mozilla
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#endif // mozilla_dom_XRNativeOriginTracker_h_
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
|
||||
#include "XRPermissionRequest.h"
|
||||
#include "nsIGlobalObject.h"
|
||||
#include "nsGlobalWindowInner.h"
|
||||
#include "mozilla/Preferences.h"
|
||||
#include "nsContentUtils.h"
|
||||
|
||||
|
@ -108,13 +108,14 @@ XRSession::XRSession(
|
||||
aClient->SessionStarted(this);
|
||||
}
|
||||
mActiveRenderState = new XRRenderState(aWindow, this);
|
||||
// TODO (Bug 1611310): Implement XRInputSource and populate mInputSources
|
||||
mInputSources = new XRInputSourceArray(aWindow);
|
||||
mStartTimeStamp = TimeStamp::Now();
|
||||
if (IsImmersive()) {
|
||||
mDisplayPresentation =
|
||||
mDisplayClient->BeginPresentation({}, gfx::kVRGroupContent);
|
||||
}
|
||||
// TODO: Handle XR input sources are no longer available cases.
|
||||
// https://immersive-web.github.io/webxr/#dom-xrsession-inputsources
|
||||
mInputSources = new XRInputSourceArray(aWindow);
|
||||
}
|
||||
|
||||
XRSession::~XRSession() { MOZ_ASSERT(mShutdown); }
|
||||
|
@ -40,10 +40,8 @@ JSObject* XRSpace::WrapObject(JSContext* aCx,
|
||||
XRSession* XRSpace::GetSession() const { return mSession; }
|
||||
|
||||
gfx::QuaternionDouble XRSpace::GetEffectiveOriginOrientation() const {
|
||||
// Currently all of our native origin's will be axis aligned, so
|
||||
// we can just return the offset, as if it were multiplied against
|
||||
// an identity quaternion.
|
||||
return mOriginOffsetOrientation;
|
||||
gfx::QuaternionDouble orientation = mNativeOrigin->GetOrientation() * mOriginOffsetOrientation;
|
||||
return orientation;
|
||||
}
|
||||
|
||||
gfx::PointDouble3D XRSpace::GetEffectiveOriginPosition() const {
|
||||
|
@ -42,6 +42,7 @@ UNIFIED_SOURCES = [
|
||||
'XRNativeOriginFixed.cpp',
|
||||
'XRNativeOriginLocal.cpp',
|
||||
'XRNativeOriginLocalFloor.cpp',
|
||||
'XRNativeOriginTracker.cpp',
|
||||
'XRNativeOriginViewer.cpp',
|
||||
'XRPermissionRequest.cpp',
|
||||
'XRPose.cpp',
|
||||
|
@ -47,8 +47,8 @@ namespace gfx {
|
||||
// and mapped files if we have both release and nightlies
|
||||
// running at the same time? Or...what if we have multiple
|
||||
// release builds running on same machine? (Bug 1563232)
|
||||
#define SHMEM_VERSION "0.0.9"
|
||||
static const int32_t kVRExternalVersion = 16;
|
||||
#define SHMEM_VERSION "0.0.10"
|
||||
static const int32_t kVRExternalVersion = 17;
|
||||
|
||||
// We assign VR presentations to groups with a bitmask.
|
||||
// Currently, we will only display either content or chrome.
|
||||
@ -63,7 +63,6 @@ static const uint32_t kVRGroupAll = 0xffffffff;
|
||||
|
||||
static const int kVRDisplayNameMaxLen = 256;
|
||||
static const int kVRControllerNameMaxLen = 256;
|
||||
static const int kProfileNameListMaxLen = 256;
|
||||
static const int kVRControllerMaxCount = 16;
|
||||
static const int kVRControllerMaxButtons = 64;
|
||||
static const int kVRControllerMaxAxis = 16;
|
||||
@ -120,9 +119,9 @@ enum class ControllerCapabilityFlags : uint16_t {
|
||||
*/
|
||||
Cap_LinearAcceleration = 1 << 4,
|
||||
/**
|
||||
* Cap_GripSpacePosition is set if the Gamepad has a grip space position.
|
||||
* Cap_TargetRaySpacePosition is set if the Gamepad has a target ray space position.
|
||||
*/
|
||||
Cap_GripSpacePosition = 1 << 5,
|
||||
Cap_TargetRaySpacePosition = 1 << 5,
|
||||
/**
|
||||
* Cap_All used for validity checking during IPC serialization
|
||||
*/
|
||||
@ -371,11 +370,6 @@ struct VRControllerState {
|
||||
// https://immersive-web.github.io/webxr/#enumdef-xrtargetraymode
|
||||
TargetRayMode targetRayMode;
|
||||
|
||||
// Space-delimited list of input profile names, in decending order
|
||||
// of specificity.
|
||||
// https://immersive-web.github.io/webxr/#dom-xrinputsource-profiles
|
||||
char profiles[kProfileNameListMaxLen];
|
||||
|
||||
// https://immersive-web.github.io/webxr-gamepads-module/#enumdef-gamepadmappingtype
|
||||
GamepadMappingType mappingType;
|
||||
|
||||
@ -416,14 +410,14 @@ struct VRControllerState {
|
||||
#endif
|
||||
|
||||
// When Cap_Position is set in flags, pose corresponds
|
||||
// to the controllers' pose in target ray space:
|
||||
// https://immersive-web.github.io/webxr/#dom-xrinputsource-targetrayspace
|
||||
VRPose pose;
|
||||
|
||||
// When Cap_GripSpacePosition is set in flags, gripPose corresponds
|
||||
// to the controllers' pose in grip space:
|
||||
// https://immersive-web.github.io/webxr/#dom-xrinputsource-gripspace
|
||||
VRPose gripPose;
|
||||
VRPose pose;
|
||||
|
||||
// When Cap_TargetRaySpacePosition is set in flags, targetRayPose corresponds
|
||||
// to the controllers' pose in target ray space:
|
||||
// https://immersive-web.github.io/webxr/#dom-xrinputsource-targetrayspace
|
||||
VRPose targetRayPose;
|
||||
|
||||
bool isPositionValid;
|
||||
bool isOrientationValid;
|
||||
|
@ -1305,6 +1305,7 @@ void OculusSession::UpdateControllerPose(VRSystemState& aState,
|
||||
} else {
|
||||
controllerState.isPositionValid = false;
|
||||
}
|
||||
controllerState.targetRayPose = controllerState.pose;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1113,6 +1113,24 @@ void OpenVRSession::UpdateControllerPoses(VRSystemState& aState) {
|
||||
controllerState.pose.linearAcceleration[1] = 0.0f;
|
||||
controllerState.pose.linearAcceleration[2] = 0.0f;
|
||||
controllerState.isPositionValid = true;
|
||||
|
||||
// Calculate its target ray space by shifting degrees in x-axis
|
||||
// for ergonomic.
|
||||
const float kPointerAngleDegrees = -0.698; // 40 degrees.
|
||||
gfx::Matrix4x4 rayMtx(m);
|
||||
rayMtx.RotateX(kPointerAngleDegrees);
|
||||
gfx::Quaternion rayRot;
|
||||
rayRot.SetFromRotationMatrix(rayMtx);
|
||||
rayRot.Invert();
|
||||
|
||||
controllerState.targetRayPose = controllerState.pose;
|
||||
controllerState.targetRayPose.orientation[0] = rayRot.x;
|
||||
controllerState.targetRayPose.orientation[1] = rayRot.y;
|
||||
controllerState.targetRayPose.orientation[2] = rayRot.z;
|
||||
controllerState.targetRayPose.orientation[3] = rayRot.w;
|
||||
controllerState.targetRayPose.position[0] = rayMtx._41;
|
||||
controllerState.targetRayPose.position[1] = rayMtx._42;
|
||||
controllerState.targetRayPose.position[2] = rayMtx._43;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user