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Bug 1707598 - Add -[MOZMenuOpeningCoordinator runAfterMenuClosed:]. r=harry
This is a robust way to queue runnables which won't run until after the nested event loop of the open NSMenu has been exited. NS_DispatchToCurrentThread is not a reliable way to achieve that, because it puts the runnables into the Gecko event loop, and there's nothing that prevents us from potentially visiting the Gecko event loop inside the NSMenu's event loop, even after cancelTracking(WithoutAnimation) has been called. Differential Revision: https://phabricator.services.mozilla.com/D113733
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@ -8,6 +8,12 @@
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#import <Cocoa/Cocoa.h>
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#import <Cocoa/Cocoa.h>
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#include "mozilla/RefPtr.h"
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namespace mozilla {
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class Runnable;
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}
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/*
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/*
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* MOZMenuOpeningCoordinator is a workaround for the fact that opening an NSMenu creates a nested
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* MOZMenuOpeningCoordinator is a workaround for the fact that opening an NSMenu creates a nested
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* event loop. This event loop is only exited after the menu is closed. The caller of
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* event loop. This event loop is only exited after the menu is closed. The caller of
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@ -32,6 +38,10 @@
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// Can only be called on the main thread.
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// Can only be called on the main thread.
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- (void)cancelAsynchronousOpening:(NSInteger)aHandle;
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- (void)cancelAsynchronousOpening:(NSInteger)aHandle;
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// Run aRunnable once the nested event loop of the currently open menu has been exited.
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// If no menu is currently open, post the runnable with NS_DispatchToCurrentThread.
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- (void)runAfterMenuClosed:(RefPtr<mozilla::Runnable>&&)aRunnable;
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@end
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@end
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#endif // MOZMenuOpeningCoordinator_h
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#endif // MOZMenuOpeningCoordinator_h
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@ -14,7 +14,9 @@
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#include "nsCocoaFeatures.h"
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#include "nsCocoaFeatures.h"
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#include "nsCocoaUtils.h"
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#include "nsCocoaUtils.h"
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#include "nsDeque.h"
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#include "nsObjCExceptions.h"
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#include "nsObjCExceptions.h"
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#include "nsThreadUtils.h"
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#include "SDKDeclarations.h"
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#include "SDKDeclarations.h"
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@interface MOZMenuOpeningInfo : NSObject
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@interface MOZMenuOpeningInfo : NSObject
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@ -32,6 +34,10 @@
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// time at at which it is unqueued in _runMenu.
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// time at at which it is unqueued in _runMenu.
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MOZMenuOpeningInfo* mPendingOpening; // strong
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MOZMenuOpeningInfo* mPendingOpening; // strong
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// Any runnables we want to run after the current menu event loop has been exited.
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// Only non-empty if mRunMenuIsOnTheStack is true.
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nsRefPtrDeque<mozilla::Runnable> mPendingAfterMenuCloseRunnables;
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// An incrementing counter
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// An incrementing counter
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NSInteger mLastHandle;
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NSInteger mLastHandle;
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@ -99,6 +105,12 @@
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}
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}
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[info release];
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[info release];
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// We have exited _openMenu's nested event loop. Dispatch any pending "after menu close"
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// runnables to the event loop.
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while (mPendingAfterMenuCloseRunnables.GetSize() != 0) {
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NS_DispatchToCurrentThread(mPendingAfterMenuCloseRunnables.PopFront());
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}
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}
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}
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mRunMenuIsOnTheStack = NO;
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mRunMenuIsOnTheStack = NO;
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@ -111,6 +123,16 @@
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}
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}
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}
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}
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- (void)runAfterMenuClosed:(RefPtr<mozilla::Runnable>&&)aRunnable {
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MOZ_RELEASE_ASSERT(aRunnable);
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if (mRunMenuIsOnTheStack) {
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mPendingAfterMenuCloseRunnables.Push(aRunnable.forget());
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} else {
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NS_DispatchToCurrentThread(aRunnable.forget());
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}
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}
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- (void)_openMenu:(NSMenu*)aMenu atScreenPosition:(NSPoint)aPosition forView:(NSView*)aView {
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- (void)_openMenu:(NSMenu*)aMenu atScreenPosition:(NSPoint)aPosition forView:(NSView*)aView {
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// There are multiple ways to display an NSMenu as a context menu.
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// There are multiple ways to display an NSMenu as a context menu.
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//
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//
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