Bug 1048745 - WebGL2 - GL symbols for VertexAttribI.; r=jgilbert

--HG--
extra : rebase_source : 57ceb97a1f21c85427c8108ea7ff41f93fe24789
extra : source : 0d1c61620e601c851f61cd062e42204c2e50e3e0
This commit is contained in:
Dan Glastonbury 2014-09-23 15:38:01 +10:00
parent bf3a35dfd6
commit 86c66d6f5a
4 changed files with 87 additions and 2 deletions

View File

@ -1112,6 +1112,28 @@ GLContext::InitWithPrefix(const char *prefix, bool trygl)
}
}
if (IsSupported(GLFeature::integer_vertex_attribs)) {
SymLoadStruct integerVASymbols[] = {
{ (PRFuncPtr*) &mSymbols.fVertexAttribI4i, { "VertexAttribI4i", nullptr } },
{ (PRFuncPtr*) &mSymbols.fVertexAttribI4iv, { "VertexAttribI4iv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fVertexAttribI4ui, { "VertexAttribI4ui", nullptr } },
{ (PRFuncPtr*) &mSymbols.fVertexAttribI4uiv, { "VertexAttribI4uiv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fVertexAttribIPointer, { "VertexAttribIPointer", nullptr } },
{ nullptr, { nullptr } }
};
if (!LoadSymbols(integerVASymbols, trygl, prefix)) {
NS_ERROR("GL supports integer vertex attribs without supplying its functions.");
MarkUnsupported(GLFeature::integer_vertex_attribs);
mSymbols.fVertexAttribI4i = nullptr;
mSymbols.fVertexAttribI4iv = nullptr;
mSymbols.fVertexAttribI4ui = nullptr;
mSymbols.fVertexAttribI4uiv = nullptr;
mSymbols.fVertexAttribIPointer = nullptr;
}
}
if (IsSupported(GLFeature::map_buffer_range)) {
SymLoadStruct mapBufferRangeSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fMapBufferRange, { "MapBufferRange", nullptr } },

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@ -97,6 +97,7 @@ MOZ_BEGIN_ENUM_CLASS(GLFeature)
get_query_object_iv,
instanced_arrays,
instanced_non_arrays,
integer_vertex_attribs,
map_buffer_range,
occlusion_query,
occlusion_query_boolean,
@ -1978,6 +1979,46 @@ public:
AFTER_GL_CALL;
}
void fVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
BEFORE_GL_CALL;
ASSERT_SYMBOL_PRESENT(fVertexAttribI4i);
mSymbols.fVertexAttribI4i(index, x, y, z, w);
AFTER_GL_CALL;
}
void fVertexAttribI4iv(GLuint index, const GLint* v)
{
BEFORE_GL_CALL;
ASSERT_SYMBOL_PRESENT(fVertexAttribI4iv);
mSymbols.fVertexAttribI4iv(index, v);
AFTER_GL_CALL;
}
void fVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
BEFORE_GL_CALL;
ASSERT_SYMBOL_PRESENT(fVertexAttribI4ui);
mSymbols.fVertexAttribI4ui(index, x, y, z, w);
AFTER_GL_CALL;
}
void fVertexAttribI4uiv(GLuint index, const GLuint* v)
{
BEFORE_GL_CALL;
ASSERT_SYMBOL_PRESENT(fVertexAttribI4uiv);
mSymbols.fVertexAttribI4uiv(index, v);
AFTER_GL_CALL;
}
void fVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* offset)
{
BEFORE_GL_CALL;
ASSERT_SYMBOL_PRESENT(fVertexAttribIPointer);
mSymbols.fVertexAttribIPointer(index, size, type, stride, offset);
AFTER_GL_CALL;
}
void fCompileShader(GLuint shader) {
BEFORE_GL_CALL;
mSymbols.fCompileShader(shader);
@ -1985,13 +2026,15 @@ public:
}
private:
void raw_fCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
void raw_fCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
BEFORE_GL_CALL;
mSymbols.fCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
AFTER_GL_CALL;
}
void raw_fCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
void raw_fCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
BEFORE_GL_CALL;
mSymbols.fCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
AFTER_GL_CALL;

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@ -259,6 +259,14 @@ static const FeatureInfo sFeatureInfoArr[] = {
* has no such restriction.
*/
},
{
"integer_vertex_attribs",
300, // OpenGL version
300, // OpenGL ES version
{
GLContext::Extensions_End
}
},
{
"map_buffer_range",
300, // OpenGL version

View File

@ -602,6 +602,18 @@ struct GLContextSymbols
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC fGetActiveUniformBlockName;
typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
PFNGLUNIFORMBLOCKBINDINGPROC fUniformBlockBinding;
// vertex attrib - integer
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
PFNGLVERTEXATTRIBI4IPROC fVertexAttribI4i;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint* v);
PFNGLVERTEXATTRIBI4IVPROC fVertexAttribI4iv;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
PFNGLVERTEXATTRIBI4UIPROC fVertexAttribI4ui;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint* v);
PFNGLVERTEXATTRIBI4UIVPROC fVertexAttribI4uiv;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* ptr);
PFNGLVERTEXATTRIBIPOINTERPROC fVertexAttribIPointer;
};
}