Bug 1168189 - Force D2D1 CopySurface to use DrawBitmap like D2D. r=bas

--HG--
extra : rebase_source : 0bf0b8148d9bb5f2f1e19c9c56ea1a4a85dd1f3e
This commit is contained in:
Kyle 2015-06-19 16:05:51 -04:00
parent d20508cc2e
commit 87a268fcb4

View File

@ -333,30 +333,39 @@ DrawTargetD2D1::CopySurface(SourceSurface *aSurface,
return;
}
if (mFormat == SurfaceFormat::A8) {
RefPtr<ID2D1Bitmap> bitmap;
image->QueryInterface((ID2D1Bitmap**)byRef(bitmap));
mDC->PushAxisAlignedClip(D2D1::RectF(aDestination.x, aDestination.y,
aDestination.x + aSourceRect.width,
aDestination.y + aSourceRect.height),
D2D1_ANTIALIAS_MODE_ALIASED);
mDC->Clear();
mDC->PopAxisAlignedClip();
RefPtr<ID2D1Bitmap> bitmap;
image->QueryInterface((ID2D1Bitmap**)byRef(bitmap));
if (bitmap && mFormat == SurfaceFormat::A8) {
RefPtr<ID2D1SolidColorBrush> brush;
mDC->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::White),
D2D1::BrushProperties(), byRef(brush));
mDC->SetAntialiasMode(D2D1_ANTIALIAS_MODE_ALIASED);
mDC->SetPrimitiveBlend(D2D1_PRIMITIVE_BLEND_COPY);
mDC->FillOpacityMask(bitmap, brush, D2D1_OPACITY_MASK_CONTENT_GRAPHICS);
mDC->SetAntialiasMode(D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
mDC->SetPrimitiveBlend(D2D1_PRIMITIVE_BLEND_SOURCE_OVER);
return;
}
Rect srcRect(Float(aSourceRect.x), Float(aSourceRect.y),
Float(aSourceRect.width), Float(aSourceRect.height));
Rect dstRect(Float(aDestination.x), Float(aDestination.y),
Float(aSourceRect.width), Float(aSourceRect.height));
if (bitmap) {
mDC->SetPrimitiveBlend(D2D1_PRIMITIVE_BLEND_COPY);
mDC->DrawBitmap(bitmap, D2DRect(dstRect), 1.0f,
D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR,
D2DRect(srcRect));
mDC->SetPrimitiveBlend(D2D1_PRIMITIVE_BLEND_SOURCE_OVER);
return;
}
mDC->DrawImage(image, D2D1::Point2F(Float(aDestination.x), Float(aDestination.y)),
D2D1::RectF(Float(aSourceRect.x), Float(aSourceRect.y),
Float(aSourceRect.XMost()), Float(aSourceRect.YMost())),
D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR, D2D1_COMPOSITE_MODE_BOUNDED_SOURCE_COPY);
D2DRect(srcRect), D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR,
D2D1_COMPOSITE_MODE_BOUNDED_SOURCE_COPY);
}
void