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Bug 561959. Replace solid-color ThebesLayers with ColorLayers. r=dbaron
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@ -422,7 +422,9 @@ protected:
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};
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/**
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* A Layer which just renders a solid color in its visible region.
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* A Layer which just renders a solid color in its visible region. It actually
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* can fill any area that contains the visible region, so if you need to
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* restrict the area filled, set a clip region on this layer.
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*/
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class THEBES_API ColorLayer : public Layer {
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public:
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@ -634,7 +634,7 @@ BasicLayerManager::BeginPaintingLayer(Layer* aLayer)
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if (aLayer->GetClipRect()) {
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const nsIntRect& r = *aLayer->GetClipRect();
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mTarget->NewPath();
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mTarget->Rectangle(gfxRect(r.x, r.y, r.width, r.height));
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mTarget->Rectangle(gfxRect(r.x, r.y, r.width, r.height), PR_TRUE);
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mTarget->Clip();
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}
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@ -346,8 +346,9 @@ nsDisplayList::ComputeVisibility(nsDisplayListBuilder* aBuilder,
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// Record bounds of moving visible items in movingContentAccumulatedBounds.
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// We do not need to add items that are uniform across the entire visible
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// area, since they have no visible movement.
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nscolor color;
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if (isMoving &&
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!(item->IsUniform(aBuilder) &&
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!(item->IsUniform(aBuilder, &color) &&
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bounds.Contains(aVisibleRegion->GetBounds()) &&
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bounds.Contains(aVisibleRegionBeforeMove->GetBounds()))) {
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if (movingContentAccumulatedBounds.IsEmpty()) {
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@ -570,6 +571,28 @@ CreateEmptyThebesLayer(nsDisplayListBuilder* aBuilder,
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return itemGroup;
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}
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static PRBool
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IsAllUniform(nsDisplayListBuilder* aBuilder, nsDisplayList::ItemGroup* aGroup,
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nscolor* aColor)
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{
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nsRect visibleRect = aGroup->mStartItem->GetVisibleRect();
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nscolor finalColor = NS_RGBA(0,0,0,0);
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for (nsDisplayList::ItemGroup* group = aGroup; group;
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group = group->mNextItemsForLayer) {
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for (nsDisplayItem* item = group->mStartItem; item != group->mEndItem;
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item = item->GetAbove()) {
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nscolor color;
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if (visibleRect != item->GetVisibleRect())
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return PR_FALSE;
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if (!item->IsUniform(aBuilder, &color))
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return PR_FALSE;
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finalColor = NS_ComposeColors(finalColor, color);
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}
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}
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*aColor = finalColor;
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return PR_TRUE;
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}
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/**
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* This is the heart of layout's integration with layers. We
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* use a ClippedItemIterator to iterate through descendant display
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@ -659,6 +682,7 @@ void nsDisplayList::BuildLayers(nsDisplayListBuilder* aBuilder,
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"initial group is empty");
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// This item is above the first Thebes layer.
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areaAboveFirstThebesLayer.Or(areaAboveFirstThebesLayer, bounds);
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layerItems = &aLayers->ElementAt(aLayers->Length() - 1);
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}
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}
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}
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@ -681,6 +705,21 @@ void nsDisplayList::BuildLayers(nsDisplayListBuilder* aBuilder,
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for (PRUint32 i = 0; i < aLayers->Length(); ++i) {
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LayerItems* layerItems = &aLayers->ElementAt(i);
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nscolor color;
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// Only convert layers with identity transform to ColorLayers, for now.
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// This simplifies the code to set the clip region.
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if (layerItems->mThebesLayer &&
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IsAllUniform(aBuilder, layerItems->mItems, &color) &&
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layerItems->mLayer->GetTransform().IsIdentity()) {
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nsRefPtr<ColorLayer> layer = aManager->CreateColorLayer();
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layer->SetClipRect(layerItems->mThebesLayer->GetClipRect());
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// Clip to mVisibleRect to ensure only the pixels we want are filled.
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layer->IntersectClipRect(layerItems->mVisibleRect);
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layer->SetColor(gfxRGBA(color));
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layerItems->mLayer = layer.forget();
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layerItems->mThebesLayer = nsnull;
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}
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gfxMatrix transform;
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nsIntRect visibleRect = layerItems->mVisibleRect;
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if (layerItems->mLayer->GetTransform().Is2D(&transform)) {
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@ -1099,7 +1138,7 @@ nsDisplayBackground::IsOpaque(nsDisplayListBuilder* aBuilder) {
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}
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PRBool
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nsDisplayBackground::IsUniform(nsDisplayListBuilder* aBuilder) {
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nsDisplayBackground::IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor) {
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// theme background overrides any other background
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if (mIsThemed)
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return PR_FALSE;
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@ -1107,14 +1146,22 @@ nsDisplayBackground::IsUniform(nsDisplayListBuilder* aBuilder) {
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nsStyleContext *bgSC;
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PRBool hasBG =
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nsCSSRendering::FindBackground(mFrame->PresContext(), mFrame, &bgSC);
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if (!hasBG)
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if (!hasBG) {
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*aColor = NS_RGBA(0,0,0,0);
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return PR_TRUE;
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}
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const nsStyleBackground* bg = bgSC->GetStyleBackground();
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if (bg->BottomLayer().mImage.IsEmpty() &&
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bg->mImageCount == 1 &&
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!nsLayoutUtils::HasNonZeroCorner(mFrame->GetStyleBorder()->mBorderRadius) &&
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bg->BottomLayer().mClip == NS_STYLE_BG_CLIP_BORDER)
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bg->BottomLayer().mClip == NS_STYLE_BG_CLIP_BORDER) {
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// Canvas frames don't actually render their background color, since that
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// gets propagated to the solid color of the viewport
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// (see nsCSSRendering::PaintBackgroundWithSC)
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*aColor = nsCSSRendering::IsCanvasFrame(mFrame) ? NS_RGBA(0,0,0,0)
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: bg->mBackgroundColor;
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return PR_TRUE;
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}
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return PR_FALSE;
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}
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@ -1426,7 +1473,7 @@ nsDisplayWrapList::IsOpaque(nsDisplayListBuilder* aBuilder) {
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return PR_FALSE;
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}
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PRBool nsDisplayWrapList::IsUniform(nsDisplayListBuilder* aBuilder) {
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PRBool nsDisplayWrapList::IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor) {
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// We could try to do something but let's conservatively just return PR_FALSE.
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return PR_FALSE;
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}
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@ -1996,12 +2043,12 @@ PRBool nsDisplayTransform::IsOpaque(nsDisplayListBuilder *aBuilder)
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* wrapped list is uniform. See IsOpaque for discussion of why this
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* works.
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*/
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PRBool nsDisplayTransform::IsUniform(nsDisplayListBuilder *aBuilder)
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PRBool nsDisplayTransform::IsUniform(nsDisplayListBuilder *aBuilder, nscolor* aColor)
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{
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const nsStyleDisplay* disp = mFrame->GetStyleDisplay();
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return disp->mTransform.GetMainMatrixEntry(1) == 0.0f &&
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disp->mTransform.GetMainMatrixEntry(2) == 0.0f &&
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mStoredList.IsUniform(aBuilder);
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mStoredList.IsUniform(aBuilder, aColor);
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}
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/* If UNIFIED_CONTINUATIONS is defined, we can merge two display lists that
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@ -544,10 +544,11 @@ public:
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*/
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virtual PRBool IsOpaque(nsDisplayListBuilder* aBuilder) { return PR_FALSE; }
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/**
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* If this returns true, then aColor is set to the uniform color
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* @return PR_TRUE if the item is guaranteed to paint every pixel in its
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* bounds with the same (possibly translucent) color
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*/
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virtual PRBool IsUniform(nsDisplayListBuilder* aBuilder) { return PR_FALSE; }
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virtual PRBool IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor) { return PR_FALSE; }
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/**
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* @return PR_FALSE if the painting performed by the item is invariant
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* when frame aFrame is moved relative to aBuilder->GetRootMovingFrame().
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@ -628,6 +629,8 @@ public:
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* list.
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*/
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virtual nsDisplayList* GetList() { return nsnull; }
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const nsRect& GetVisibleRect() { return mVisibleRect; }
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#ifdef NS_DEBUG
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/**
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@ -1303,7 +1306,11 @@ public:
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return (NS_GET_A(mColor) == 255);
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}
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virtual PRBool IsUniform(nsDisplayListBuilder* aBuilder) { return PR_TRUE; }
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virtual PRBool IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor)
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{
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*aColor = mColor;
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return PR_TRUE;
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}
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virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx);
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@ -1335,7 +1342,7 @@ public:
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}
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virtual PRBool IsOpaque(nsDisplayListBuilder* aBuilder);
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virtual PRBool IsVaryingRelativeToMovingFrame(nsDisplayListBuilder* aBuilder);
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virtual PRBool IsUniform(nsDisplayListBuilder* aBuilder);
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virtual PRBool IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor);
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virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder);
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virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx);
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NS_DISPLAY_DECL_NAME("Background")
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@ -1468,7 +1475,7 @@ public:
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HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames);
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virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder);
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virtual PRBool IsOpaque(nsDisplayListBuilder* aBuilder);
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virtual PRBool IsUniform(nsDisplayListBuilder* aBuilder);
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virtual PRBool IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor);
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virtual PRBool IsVaryingRelativeToMovingFrame(nsDisplayListBuilder* aBuilder);
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virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx);
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virtual PRBool ComputeVisibility(nsDisplayListBuilder* aBuilder,
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@ -1672,7 +1679,7 @@ public:
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HitTestState *aState, nsTArray<nsIFrame*> *aOutFrames);
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virtual nsRect GetBounds(nsDisplayListBuilder *aBuilder);
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virtual PRBool IsOpaque(nsDisplayListBuilder *aBuilder);
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virtual PRBool IsUniform(nsDisplayListBuilder *aBuilder);
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virtual PRBool IsUniform(nsDisplayListBuilder *aBuilder, nscolor* aColor);
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virtual void Paint(nsDisplayListBuilder *aBuilder,
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nsIRenderingContext *aCtx);
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virtual PRBool ComputeVisibility(nsDisplayListBuilder *aBuilder,
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@ -172,11 +172,12 @@ PrintDisplayListTo(nsDisplayListBuilder* aBuilder, const nsDisplayList& aList,
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default:
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break;
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}
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nscolor color;
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fprintf(aOutput, "%s %p(%s) (%d,%d,%d,%d)%s%s%s%s\n", i->Name(),
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(void*)f, NS_ConvertUTF16toUTF8(fName).get(),
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rect.x, rect.y, rect.width, rect.height,
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i->IsOpaque(aBuilder) ? " opaque" : "",
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i->IsUniform(aBuilder) ? " uniform" : "",
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i->IsUniform(aBuilder, &color) ? " uniform" : "",
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f && aBuilder->IsMovingFrame(f) ? " moving" : "",
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f && aBuilder->IsMovingFrame(f) && !i->GetList() &&
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i->IsVaryingRelativeToMovingFrame(aBuilder) ? " varying" : "");
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@ -1388,7 +1388,8 @@ AddItemsToRegion(nsDisplayListBuilder* aBuilder, nsDisplayList* aList,
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}
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} else {
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// not moving.
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if (item->IsUniform(aBuilder)) {
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nscolor color;
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if (item->IsUniform(aBuilder, &color)) {
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// If it's uniform, we don't need to invalidate where one part
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// of the item was copied to another part.
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exclude.IntersectRect(r, r + aDelta);
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