Bug 942509 - Move Upload* functions to new GLUploadHelpers files - r=gal,jgilbert

This commit is contained in:
Benoit Jacob 2013-12-03 13:44:38 -05:00
parent 988099a6e9
commit 884f878ce5
9 changed files with 409 additions and 336 deletions

View File

@ -2517,247 +2517,6 @@ GLContext::ReadPixelsIntoImageSurface(gfxImageSurface* dest)
#endif
}
static unsigned int
DataOffset(const nsIntPoint &aPoint, int32_t aStride, gfxImageFormat aFormat)
{
unsigned int data = aPoint.y * aStride;
data += aPoint.x * gfxASurface::BytePerPixelFromFormat(aFormat);
return data;
}
GLContext::SurfaceFormat
GLContext::UploadImageDataToTexture(unsigned char* aData,
int32_t aStride,
gfxImageFormat aFormat,
const nsIntRegion& aDstRegion,
GLuint& aTexture,
bool aOverwrite,
bool aPixelBuffer,
GLenum aTextureUnit,
GLenum aTextureTarget)
{
bool textureInited = aOverwrite ? false : true;
MakeCurrent();
fActiveTexture(aTextureUnit);
if (!aTexture) {
fGenTextures(1, &aTexture);
fBindTexture(aTextureTarget, aTexture);
fTexParameteri(aTextureTarget,
LOCAL_GL_TEXTURE_MIN_FILTER,
LOCAL_GL_LINEAR);
fTexParameteri(aTextureTarget,
LOCAL_GL_TEXTURE_MAG_FILTER,
LOCAL_GL_LINEAR);
fTexParameteri(aTextureTarget,
LOCAL_GL_TEXTURE_WRAP_S,
LOCAL_GL_CLAMP_TO_EDGE);
fTexParameteri(aTextureTarget,
LOCAL_GL_TEXTURE_WRAP_T,
LOCAL_GL_CLAMP_TO_EDGE);
textureInited = false;
} else {
fBindTexture(aTextureTarget, aTexture);
}
nsIntRegion paintRegion;
if (!textureInited) {
paintRegion = nsIntRegion(aDstRegion.GetBounds());
} else {
paintRegion = aDstRegion;
}
GLenum format;
GLenum internalFormat;
GLenum type;
int32_t pixelSize = gfxASurface::BytePerPixelFromFormat(aFormat);
SurfaceFormat surfaceFormat;
MOZ_ASSERT(GetPreferredARGB32Format() == LOCAL_GL_BGRA ||
GetPreferredARGB32Format() == LOCAL_GL_RGBA);
switch (aFormat) {
case gfxImageFormatARGB32:
if (GetPreferredARGB32Format() == LOCAL_GL_BGRA) {
format = LOCAL_GL_BGRA;
surfaceFormat = FORMAT_R8G8B8A8;
type = LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV;
} else {
format = LOCAL_GL_RGBA;
surfaceFormat = FORMAT_B8G8R8A8;
type = LOCAL_GL_UNSIGNED_BYTE;
}
internalFormat = LOCAL_GL_RGBA;
break;
case gfxImageFormatRGB24:
// Treat RGB24 surfaces as RGBA32 except for the surface
// format used.
if (GetPreferredARGB32Format() == LOCAL_GL_BGRA) {
format = LOCAL_GL_BGRA;
surfaceFormat = FORMAT_R8G8B8X8;
type = LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV;
} else {
format = LOCAL_GL_RGBA;
surfaceFormat = FORMAT_B8G8R8X8;
type = LOCAL_GL_UNSIGNED_BYTE;
}
internalFormat = LOCAL_GL_RGBA;
break;
case gfxImageFormatRGB16_565:
internalFormat = format = LOCAL_GL_RGB;
type = LOCAL_GL_UNSIGNED_SHORT_5_6_5;
surfaceFormat = FORMAT_R5G6B5;
break;
case gfxImageFormatA8:
internalFormat = format = LOCAL_GL_LUMINANCE;
type = LOCAL_GL_UNSIGNED_BYTE;
// We don't have a specific luminance shader
surfaceFormat = FORMAT_A8;
break;
default:
NS_ASSERTION(false, "Unhandled image surface format!");
format = 0;
type = 0;
surfaceFormat = FORMAT_UNKNOWN;
}
nsIntRegionRectIterator iter(paintRegion);
const nsIntRect *iterRect;
// Top left point of the region's bounding rectangle.
nsIntPoint topLeft = paintRegion.GetBounds().TopLeft();
while ((iterRect = iter.Next())) {
// The inital data pointer is at the top left point of the region's
// bounding rectangle. We need to find the offset of this rect
// within the region and adjust the data pointer accordingly.
unsigned char *rectData =
aData + DataOffset(iterRect->TopLeft() - topLeft, aStride, aFormat);
NS_ASSERTION(textureInited || (iterRect->x == 0 && iterRect->y == 0),
"Must be uploading to the origin when we don't have an existing texture");
if (textureInited && CanUploadSubTextures()) {
TexSubImage2D(aTextureTarget,
0,
iterRect->x,
iterRect->y,
iterRect->width,
iterRect->height,
aStride,
pixelSize,
format,
type,
rectData);
} else {
TexImage2D(aTextureTarget,
0,
internalFormat,
iterRect->width,
iterRect->height,
aStride,
pixelSize,
0,
format,
type,
rectData);
}
}
return surfaceFormat;
}
GLContext::SurfaceFormat
GLContext::UploadSurfaceToTexture(gfxASurface *aSurface,
const nsIntRegion& aDstRegion,
GLuint& aTexture,
bool aOverwrite,
const nsIntPoint& aSrcPoint,
bool aPixelBuffer,
GLenum aTextureUnit,
GLenum aTextureTarget)
{
nsRefPtr<gfxImageSurface> imageSurface = aSurface->GetAsImageSurface();
unsigned char* data = nullptr;
if (!imageSurface ||
(imageSurface->Format() != gfxImageFormatARGB32 &&
imageSurface->Format() != gfxImageFormatRGB24 &&
imageSurface->Format() != gfxImageFormatRGB16_565 &&
imageSurface->Format() != gfxImageFormatA8)) {
// We can't get suitable pixel data for the surface, make a copy
nsIntRect bounds = aDstRegion.GetBounds();
imageSurface =
new gfxImageSurface(gfxIntSize(bounds.width, bounds.height),
gfxImageFormatARGB32);
nsRefPtr<gfxContext> context = new gfxContext(imageSurface);
context->Translate(-gfxPoint(aSrcPoint.x, aSrcPoint.y));
context->SetSource(aSurface);
context->Paint();
data = imageSurface->Data();
NS_ASSERTION(!aPixelBuffer,
"Must be using an image compatible surface with pixel buffers!");
} else {
// If a pixel buffer is bound the data pointer parameter is relative
// to the start of the data block.
if (!aPixelBuffer) {
data = imageSurface->Data();
}
data += DataOffset(aSrcPoint, imageSurface->Stride(),
imageSurface->Format());
}
MOZ_ASSERT(imageSurface);
imageSurface->Flush();
return UploadImageDataToTexture(data,
imageSurface->Stride(),
imageSurface->Format(),
aDstRegion, aTexture, aOverwrite,
aPixelBuffer, aTextureUnit, aTextureTarget);
}
static gfxImageFormat
ImageFormatForSurfaceFormat(gfx::SurfaceFormat aFormat)
{
switch (aFormat) {
case gfx::FORMAT_B8G8R8A8:
return gfxImageFormatARGB32;
case gfx::FORMAT_B8G8R8X8:
return gfxImageFormatRGB24;
case gfx::FORMAT_R5G6B5:
return gfxImageFormatRGB16_565;
case gfx::FORMAT_A8:
return gfxImageFormatA8;
default:
return gfxImageFormatUnknown;
}
}
GLContext::SurfaceFormat
GLContext::UploadSurfaceToTexture(gfx::DataSourceSurface *aSurface,
const nsIntRegion& aDstRegion,
GLuint& aTexture,
bool aOverwrite,
const nsIntPoint& aSrcPoint,
bool aPixelBuffer,
GLenum aTextureUnit,
GLenum aTextureTarget)
{
unsigned char* data = aPixelBuffer ? nullptr : aSurface->GetData();
int32_t stride = aSurface->Stride();
gfxImageFormat format =
ImageFormatForSurfaceFormat(aSurface->GetFormat());
data += DataOffset(aSrcPoint, stride, format);
return UploadImageDataToTexture(data, stride, format,
aDstRegion, aTexture, aOverwrite,
aPixelBuffer, aTextureUnit,
aTextureTarget);
}
static GLint GetAddressAlignment(ptrdiff_t aAddress)
{
if (!(aAddress & 0x7)) {

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@ -2673,71 +2673,6 @@ public:
TemporaryRef<gfx::SourceSurface> ReadPixelsToSourceSurface(const gfx::IntSize &aSize);
/**
* Creates a RGB/RGBA texture (or uses one provided) and uploads the surface
* contents to it within aSrcRect.
*
* aSrcRect.x/y will be uploaded to 0/0 in the texture, and the size
* of the texture with be aSrcRect.width/height.
*
* If an existing texture is passed through aTexture, it is assumed it
* has already been initialised with glTexImage2D (or this function),
* and that its size is equal to or greater than aSrcRect + aDstPoint.
* You can alternatively set the overwrite flag to true and have a new
* texture memory block allocated.
*
* The aDstPoint parameter is ignored if no texture was provided
* or aOverwrite is true.
*
* \param aData Image data to upload.
* \param aDstRegion Region of texture to upload to.
* \param aTexture Texture to use, or 0 to have one created for you.
* \param aOverwrite Over an existing texture with a new one.
* \param aSrcPoint Offset into aSrc where the region's bound's
* TopLeft() sits.
* \param aPixelBuffer Pass true to upload texture data with an
* offset from the base data (generally for pixel buffer objects),
* otherwise textures are upload with an absolute pointer to the data.
* \param aTextureUnit, the texture unit used temporarily to upload the
* surface. This testure may be overridden, clients should not rely on
* the contents of this texture after this call or even on this
* texture unit being active.
* \return Surface format of this texture.
*/
SurfaceFormat UploadImageDataToTexture(unsigned char* aData,
int32_t aStride,
gfxImageFormat aFormat,
const nsIntRegion& aDstRegion,
GLuint& aTexture,
bool aOverwrite = false,
bool aPixelBuffer = false,
GLenum aTextureUnit = LOCAL_GL_TEXTURE0,
GLenum aTextureTarget = LOCAL_GL_TEXTURE_2D);
/**
* Convenience wrapper around UploadImageDataToTexture for gfxASurfaces.
*/
SurfaceFormat UploadSurfaceToTexture(gfxASurface *aSurface,
const nsIntRegion& aDstRegion,
GLuint& aTexture,
bool aOverwrite = false,
const nsIntPoint& aSrcPoint = nsIntPoint(0, 0),
bool aPixelBuffer = false,
GLenum aTextureUnit = LOCAL_GL_TEXTURE0,
GLenum aTextureTarget = LOCAL_GL_TEXTURE_2D);
/**
* Same as above, for DataSourceSurfaces.
*/
SurfaceFormat UploadSurfaceToTexture(gfx::DataSourceSurface *aSurface,
const nsIntRegion& aDstRegion,
GLuint& aTexture,
bool aOverwrite = false,
const nsIntPoint& aSrcPoint = nsIntPoint(0, 0),
bool aPixelBuffer = false,
GLenum aTextureUnit = LOCAL_GL_TEXTURE0,
GLenum aTextureTarget = LOCAL_GL_TEXTURE_2D);
void TexImage2D(GLenum target, GLint level, GLint internalformat,
GLsizei width, GLsizei height, GLsizei stride,
GLint pixelsize, GLint border, GLenum format,

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@ -10,6 +10,7 @@
#include "gfxUtils.h"
#include "gfx2DGlue.h"
#include "ScopedGLHelpers.h"
#include "GLUploadHelpers.h"
#include "TextureImageEGL.h"
#ifdef XP_MACOSX
@ -183,12 +184,13 @@ BasicTextureImage::EndUpdate()
bool relative = FinishedSurfaceUpdate();
mTextureFormat =
mGLContext->UploadSurfaceToTexture(mUpdateSurface,
mUpdateRegion,
mTexture,
mTextureState == Created,
mUpdateOffset,
relative);
UploadSurfaceToTexture(mGLContext,
mUpdateSurface,
mUpdateRegion,
mTexture,
mTextureState == Created,
mUpdateOffset,
relative);
FinishedSurfaceUpload();
mUpdateSurface = nullptr;
@ -241,12 +243,13 @@ BasicTextureImage::DirectUpdate(gfxASurface* aSurf, const nsIntRegion& aRegion,
}
mTextureFormat =
mGLContext->UploadSurfaceToTexture(aSurf,
region,
mTexture,
mTextureState == Created,
bounds.TopLeft() + aFrom,
false);
UploadSurfaceToTexture(mGLContext,
aSurf,
region,
mTexture,
mTextureState == Created,
bounds.TopLeft() + aFrom,
false);
mTextureState = Valid;
return true;
}

267
gfx/gl/GLUploadHelpers.cpp Normal file
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@ -0,0 +1,267 @@
/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GLUploadHelpers.h"
#include "GLContext.h"
#include "mozilla/gfx/2D.h"
#include "gfxASurface.h"
#include "gfxUtils.h"
#include "gfxContext.h"
#include "nsRegion.h"
namespace mozilla {
using gfx::SurfaceFormat;
namespace gl {
static unsigned int
DataOffset(const nsIntPoint &aPoint, int32_t aStride, gfxImageFormat aFormat)
{
unsigned int data = aPoint.y * aStride;
data += aPoint.x * gfxASurface::BytePerPixelFromFormat(aFormat);
return data;
}
static gfxImageFormat
ImageFormatForSurfaceFormat(gfx::SurfaceFormat aFormat)
{
switch (aFormat) {
case gfx::FORMAT_B8G8R8A8:
return gfxImageFormatARGB32;
case gfx::FORMAT_B8G8R8X8:
return gfxImageFormatRGB24;
case gfx::FORMAT_R5G6B5:
return gfxImageFormatRGB16_565;
case gfx::FORMAT_A8:
return gfxImageFormatA8;
default:
return gfxImageFormatUnknown;
}
}
SurfaceFormat
UploadImageDataToTexture(GLContext* gl,
unsigned char* aData,
int32_t aStride,
gfxImageFormat aFormat,
const nsIntRegion& aDstRegion,
GLuint& aTexture,
bool aOverwrite,
bool aPixelBuffer,
GLenum aTextureUnit,
GLenum aTextureTarget)
{
bool textureInited = aOverwrite ? false : true;
gl->MakeCurrent();
gl->fActiveTexture(aTextureUnit);
if (!aTexture) {
gl->fGenTextures(1, &aTexture);
gl->fBindTexture(aTextureTarget, aTexture);
gl->fTexParameteri(aTextureTarget,
LOCAL_GL_TEXTURE_MIN_FILTER,
LOCAL_GL_LINEAR);
gl->fTexParameteri(aTextureTarget,
LOCAL_GL_TEXTURE_MAG_FILTER,
LOCAL_GL_LINEAR);
gl->fTexParameteri(aTextureTarget,
LOCAL_GL_TEXTURE_WRAP_S,
LOCAL_GL_CLAMP_TO_EDGE);
gl->fTexParameteri(aTextureTarget,
LOCAL_GL_TEXTURE_WRAP_T,
LOCAL_GL_CLAMP_TO_EDGE);
textureInited = false;
} else {
gl->fBindTexture(aTextureTarget, aTexture);
}
nsIntRegion paintRegion;
if (!textureInited) {
paintRegion = nsIntRegion(aDstRegion.GetBounds());
} else {
paintRegion = aDstRegion;
}
GLenum format;
GLenum internalFormat;
GLenum type;
int32_t pixelSize = gfxASurface::BytePerPixelFromFormat(aFormat);
SurfaceFormat surfaceFormat;
MOZ_ASSERT(gl->GetPreferredARGB32Format() == LOCAL_GL_BGRA ||
gl->GetPreferredARGB32Format() == LOCAL_GL_RGBA);
switch (aFormat) {
case gfxImageFormatARGB32:
if (gl->GetPreferredARGB32Format() == LOCAL_GL_BGRA) {
format = LOCAL_GL_BGRA;
surfaceFormat = gfx::FORMAT_R8G8B8A8;
type = LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV;
} else {
format = LOCAL_GL_RGBA;
surfaceFormat = gfx::FORMAT_B8G8R8A8;
type = LOCAL_GL_UNSIGNED_BYTE;
}
internalFormat = LOCAL_GL_RGBA;
break;
case gfxImageFormatRGB24:
// Treat RGB24 surfaces as RGBA32 except for the surface
// format used.
if (gl->GetPreferredARGB32Format() == LOCAL_GL_BGRA) {
format = LOCAL_GL_BGRA;
surfaceFormat = gfx::FORMAT_R8G8B8X8;
type = LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV;
} else {
format = LOCAL_GL_RGBA;
surfaceFormat = gfx::FORMAT_B8G8R8X8;
type = LOCAL_GL_UNSIGNED_BYTE;
}
internalFormat = LOCAL_GL_RGBA;
break;
case gfxImageFormatRGB16_565:
internalFormat = format = LOCAL_GL_RGB;
type = LOCAL_GL_UNSIGNED_SHORT_5_6_5;
surfaceFormat = gfx::FORMAT_R5G6B5;
break;
case gfxImageFormatA8:
internalFormat = format = LOCAL_GL_LUMINANCE;
type = LOCAL_GL_UNSIGNED_BYTE;
// We don't have a specific luminance shader
surfaceFormat = gfx::FORMAT_A8;
break;
default:
NS_ASSERTION(false, "Unhandled image surface format!");
format = 0;
type = 0;
surfaceFormat = gfx::FORMAT_UNKNOWN;
}
nsIntRegionRectIterator iter(paintRegion);
const nsIntRect *iterRect;
// Top left point of the region's bounding rectangle.
nsIntPoint topLeft = paintRegion.GetBounds().TopLeft();
while ((iterRect = iter.Next())) {
// The inital data pointer is at the top left point of the region's
// bounding rectangle. We need to find the offset of this rect
// within the region and adjust the data pointer accordingly.
unsigned char *rectData =
aData + DataOffset(iterRect->TopLeft() - topLeft, aStride, aFormat);
NS_ASSERTION(textureInited || (iterRect->x == 0 && iterRect->y == 0),
"Must be uploading to the origin when we don't have an existing texture");
if (textureInited && gl->CanUploadSubTextures()) {
gl->TexSubImage2D(aTextureTarget,
0,
iterRect->x,
iterRect->y,
iterRect->width,
iterRect->height,
aStride,
pixelSize,
format,
type,
rectData);
} else {
gl->TexImage2D(aTextureTarget,
0,
internalFormat,
iterRect->width,
iterRect->height,
aStride,
pixelSize,
0,
format,
type,
rectData);
}
}
return surfaceFormat;
}
SurfaceFormat
UploadSurfaceToTexture(GLContext* gl,
gfxASurface *aSurface,
const nsIntRegion& aDstRegion,
GLuint& aTexture,
bool aOverwrite,
const nsIntPoint& aSrcPoint,
bool aPixelBuffer,
GLenum aTextureUnit,
GLenum aTextureTarget)
{
nsRefPtr<gfxImageSurface> imageSurface = aSurface->GetAsImageSurface();
unsigned char* data = nullptr;
if (!imageSurface ||
(imageSurface->Format() != gfxImageFormatARGB32 &&
imageSurface->Format() != gfxImageFormatRGB24 &&
imageSurface->Format() != gfxImageFormatRGB16_565 &&
imageSurface->Format() != gfxImageFormatA8)) {
// We can't get suitable pixel data for the surface, make a copy
nsIntRect bounds = aDstRegion.GetBounds();
imageSurface =
new gfxImageSurface(gfxIntSize(bounds.width, bounds.height),
gfxImageFormatARGB32);
nsRefPtr<gfxContext> context = new gfxContext(imageSurface);
context->Translate(-gfxPoint(aSrcPoint.x, aSrcPoint.y));
context->SetSource(aSurface);
context->Paint();
data = imageSurface->Data();
NS_ASSERTION(!aPixelBuffer,
"Must be using an image compatible surface with pixel buffers!");
} else {
// If a pixel buffer is bound the data pointer parameter is relative
// to the start of the data block.
if (!aPixelBuffer) {
data = imageSurface->Data();
}
data += DataOffset(aSrcPoint, imageSurface->Stride(),
imageSurface->Format());
}
MOZ_ASSERT(imageSurface);
imageSurface->Flush();
return UploadImageDataToTexture(gl,
data,
imageSurface->Stride(),
imageSurface->Format(),
aDstRegion, aTexture, aOverwrite,
aPixelBuffer, aTextureUnit, aTextureTarget);
}
SurfaceFormat
UploadSurfaceToTexture(GLContext* gl,
gfx::DataSourceSurface *aSurface,
const nsIntRegion& aDstRegion,
GLuint& aTexture,
bool aOverwrite,
const nsIntPoint& aSrcPoint,
bool aPixelBuffer,
GLenum aTextureUnit,
GLenum aTextureTarget)
{
unsigned char* data = aPixelBuffer ? nullptr : aSurface->GetData();
int32_t stride = aSurface->Stride();
gfxImageFormat format =
ImageFormatForSurfaceFormat(aSurface->GetFormat());
data += DataOffset(aSrcPoint, stride, format);
return UploadImageDataToTexture(gl, data, stride, format,
aDstRegion, aTexture, aOverwrite,
aPixelBuffer, aTextureUnit,
aTextureTarget);
}
}
}

101
gfx/gl/GLUploadHelpers.h Normal file
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@ -0,0 +1,101 @@
/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GLUploadHelpers_h_
#define GLUploadHelpers_h_
#include "GLDefs.h"
#include "gfxTypes.h"
#include "mozilla/gfx/Types.h"
#include "nsPoint.h"
class gfxASurface;
class nsIntRegion;
namespace mozilla {
namespace gfx {
class DataSourceSurface;
}
namespace gl {
class GLContext;
/**
* Creates a RGB/RGBA texture (or uses one provided) and uploads the surface
* contents to it within aSrcRect.
*
* aSrcRect.x/y will be uploaded to 0/0 in the texture, and the size
* of the texture with be aSrcRect.width/height.
*
* If an existing texture is passed through aTexture, it is assumed it
* has already been initialised with glTexImage2D (or this function),
* and that its size is equal to or greater than aSrcRect + aDstPoint.
* You can alternatively set the overwrite flag to true and have a new
* texture memory block allocated.
*
* The aDstPoint parameter is ignored if no texture was provided
* or aOverwrite is true.
*
* \param aData Image data to upload.
* \param aDstRegion Region of texture to upload to.
* \param aTexture Texture to use, or 0 to have one created for you.
* \param aOverwrite Over an existing texture with a new one.
* \param aSrcPoint Offset into aSrc where the region's bound's
* TopLeft() sits.
* \param aPixelBuffer Pass true to upload texture data with an
* offset from the base data (generally for pixel buffer objects),
* otherwise textures are upload with an absolute pointer to the data.
* \param aTextureUnit, the texture unit used temporarily to upload the
* surface. This testure may be overridden, clients should not rely on
* the contents of this texture after this call or even on this
* texture unit being active.
* \return Surface format of this texture.
*/
gfx::SurfaceFormat
UploadImageDataToTexture(GLContext* gl,
unsigned char* aData,
int32_t aStride,
gfxImageFormat aFormat,
const nsIntRegion& aDstRegion,
GLuint& aTexture,
bool aOverwrite = false,
bool aPixelBuffer = false,
GLenum aTextureUnit = LOCAL_GL_TEXTURE0,
GLenum aTextureTarget = LOCAL_GL_TEXTURE_2D);
/**
* Convenience wrapper around UploadImageDataToTexture for gfxASurfaces.
*/
gfx::SurfaceFormat
UploadSurfaceToTexture(GLContext* gl,
gfxASurface *aSurface,
const nsIntRegion& aDstRegion,
GLuint& aTexture,
bool aOverwrite = false,
const nsIntPoint& aSrcPoint = nsIntPoint(0, 0),
bool aPixelBuffer = false,
GLenum aTextureUnit = LOCAL_GL_TEXTURE0,
GLenum aTextureTarget = LOCAL_GL_TEXTURE_2D);
/**
* Convenience wrapper around UploadImageDataToTexture for gfx::DataSourceSurface's.
*/
gfx::SurfaceFormat
UploadSurfaceToTexture(GLContext* gl,
gfx::DataSourceSurface *aSurface,
const nsIntRegion& aDstRegion,
GLuint& aTexture,
bool aOverwrite,
const nsIntPoint& aSrcPoint,
bool aPixelBuffer,
GLenum aTextureUnit,
GLenum aTextureTarget);
}
}
#endif

View File

@ -6,6 +6,7 @@
#include "TextureImageEGL.h"
#include "GLLibraryEGL.h"
#include "GLContext.h"
#include "GLUploadHelpers.h"
#include "gfxPlatform.h"
#include "mozilla/gfx/Types.h"
@ -215,12 +216,13 @@ TextureImageEGL::DirectUpdate(gfxASurface* aSurf, const nsIntRegion& aRegion, co
}
mTextureFormat =
mGLContext->UploadSurfaceToTexture(aSurf,
region,
mTexture,
mTextureState == Created,
bounds.TopLeft() + aFrom,
false);
UploadSurfaceToTexture(mGLContext,
aSurf,
region,
mTexture,
mTextureState == Created,
bounds.TopLeft() + aFrom,
false);
mTextureState = Valid;
return true;

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@ -44,6 +44,7 @@ EXPORTS += [
'GLSharedHandleHelpers.h',
'GLTextureImage.h',
'GLTypes.h',
'GLUploadHelpers.h',
'ScopedGLHelpers.h',
'SharedSurface.h',
'SharedSurfaceEGL.h',
@ -120,6 +121,7 @@ UNIFIED_SOURCES += [
'GLScreenBuffer.cpp',
'GLSharedHandleHelpers.cpp',
'GLTextureImage.cpp',
'GLUploadHelpers.cpp',
'ScopedGLHelpers.cpp',
'SharedSurface.cpp',
'SharedSurfaceEGL.cpp',

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@ -6,6 +6,7 @@
#include "TextureHostOGL.h"
#include "GLContext.h" // for GLContext, etc
#include "GLSharedHandleHelpers.h"
#include "GLUploadHelpers.h"
#include "GLContextUtils.h" // for GLContextUtils
#include "SharedSurface.h" // for SharedSurface
#include "SharedSurfaceEGL.h" // for SharedSurface_EGLImage
@ -823,10 +824,11 @@ SurfaceStreamHostOGL::Lock()
nsIntSize size(toUpload->GetSize());
nsIntRect rect(nsIntPoint(0,0), size);
nsIntRegion bounds(rect);
mFormat = mGL->UploadSurfaceToTexture(toUpload,
bounds,
mUploadTexture,
true);
mFormat = UploadSurfaceToTexture(mGL,
toUpload,
bounds,
mUploadTexture,
true);
mTextureHandle = mUploadTexture;
mTextureTarget = LOCAL_GL_TEXTURE_2D;
}

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@ -61,6 +61,7 @@
#include "GLTextureImage.h"
#include "GLContextProvider.h"
#include "GLContext.h"
#include "GLUploadHelpers.h"
#include "mozilla/layers/GLManager.h"
#include "mozilla/layers/CompositorCocoaWidgetHelper.h"
#include "mozilla/layers/CompositorOGL.h"
@ -2634,14 +2635,15 @@ RectTextureImage::EndUpdate(bool aKeepSurface)
RefPtr<gfx::SourceSurface> snapshot = mUpdateDrawTarget->Snapshot();
RefPtr<gfx::DataSourceSurface> dataSnapshot = snapshot->GetDataSurface();
mGLContext->UploadSurfaceToTexture(dataSnapshot,
updateRegion,
mTexture,
overwriteTexture,
updateRegion.GetBounds().TopLeft(),
false,
LOCAL_GL_TEXTURE0,
LOCAL_GL_TEXTURE_RECTANGLE_ARB);
UploadSurfaceToTexture(mGLContext,
dataSnapshot,
updateRegion,
mTexture,
overwriteTexture,
updateRegion.GetBounds().TopLeft(),
false,
LOCAL_GL_TEXTURE0,
LOCAL_GL_TEXTURE_RECTANGLE_ARB);
if (!aKeepSurface) {
mUpdateDrawTarget = nullptr;