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Bug 716673 - Refactor some more duplicated code from the track() functions. r=pcwalton
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@ -95,6 +95,8 @@ public class PanZoomController
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// The minimum amount of space that must be present for an axis to be considered scrollable,
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// in pixels.
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private static final float MIN_SCROLLABLE_DISTANCE = 0.5f;
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// The number of milliseconds per frame assuming 60 fps
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private static final float MS_PER_FRAME = 1000.0f / 60.0f;
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// The maximum amount we allow you to zoom into a page
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private static final float MAX_ZOOM = 4.0f;
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@ -373,17 +375,14 @@ public class PanZoomController
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return (float)Math.sqrt(dx * dx + dy * dy);
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}
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private float clampByFactor(float oldValue, float newValue, float factor) {
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float maxChange = Math.abs(oldValue * factor);
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return Math.min(oldValue + maxChange, Math.max(oldValue - maxChange, newValue));
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}
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private void track(float x, float y, float lastX, float lastY, float timeDelta) {
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private void track(float x, float y, long time) {
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float timeDelta = (float)(time - mLastEventTime);
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if (FloatUtils.fuzzyEquals(timeDelta, 0)) {
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// probably a duplicate event, ignore it. using a zero timeDelta will mess
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// up our velocity
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return;
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}
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mLastEventTime = time;
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if (mState == PanZoomState.PANNING_LOCKED) {
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// check to see if we should break the axis lock
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@ -406,25 +405,8 @@ public class PanZoomController
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}
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}
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float newVelocityX = ((lastX - x) / timeDelta) * (1000.0f/60.0f);
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float newVelocityY = ((lastY - y) / timeDelta) * (1000.0f/60.0f);
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float maxChange = MAX_EVENT_ACCELERATION * timeDelta;
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// If there's a direction change, or current velocity is very low,
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// allow setting of the velocity outright. Otherwise, use the current
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// velocity and a maximum change factor to set the new velocity.
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if (Math.abs(mX.velocity) < 1.0f ||
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(((mX.velocity > 0) != (newVelocityX > 0)) &&
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!FloatUtils.fuzzyEquals(newVelocityX, 0.0f)))
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mX.velocity = newVelocityX;
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else
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mX.velocity = clampByFactor(mX.velocity, newVelocityX, maxChange);
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if (Math.abs(mY.velocity) < 1.0f ||
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(((mY.velocity > 0) != (newVelocityY > 0)) &&
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!FloatUtils.fuzzyEquals(newVelocityY, 0.0f)))
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mY.velocity = newVelocityY;
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else
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mY.velocity = clampByFactor(mY.velocity, newVelocityY, maxChange);
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mX.updateWithTouchAt(x, timeDelta);
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mY.updateWithTouchAt(y, timeDelta);
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}
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private void track(MotionEvent event) {
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@ -432,24 +414,11 @@ public class PanZoomController
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mY.lastTouchPos = mY.touchPos;
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for (int i = 0; i < event.getHistorySize(); i++) {
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float x = event.getHistoricalX(0, i);
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float y = event.getHistoricalY(0, i);
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long time = event.getHistoricalEventTime(i);
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float timeDelta = (float)(time - mLastEventTime);
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mLastEventTime = time;
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track(x, y, mX.touchPos, mY.touchPos, timeDelta);
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mX.touchPos = x; mY.touchPos = y;
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track(event.getHistoricalX(0, i),
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event.getHistoricalY(0, i),
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event.getHistoricalEventTime(i));
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}
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float timeDelta = (float)(event.getEventTime() - mLastEventTime);
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mLastEventTime = event.getEventTime();
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track(event.getX(0), event.getY(0), mX.touchPos, mY.touchPos, timeDelta);
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mX.touchPos = event.getX(0);
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mY.touchPos = event.getY(0);
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track(event.getX(0), event.getY(0), event.getEventTime());
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if (stopped()) {
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if (mState == PanZoomState.PANNING) {
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@ -764,6 +733,24 @@ public class PanZoomController
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firstTouchPos = touchPos = lastTouchPos = pos;
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}
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void updateWithTouchAt(float pos, float timeDelta) {
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float newVelocity = (touchPos - pos) / timeDelta * MS_PER_FRAME;
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// If there's a direction change, or current velocity is very low,
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// allow setting of the velocity outright. Otherwise, use the current
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// velocity and a maximum change factor to set the new velocity.
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boolean curVelocityIsLow = Math.abs(velocity) < 1.0f;
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boolean directionChange = (velocity > 0) != (newVelocity > 0);
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if (curVelocityIsLow || (directionChange && !FloatUtils.fuzzyEquals(newVelocity, 0.0f))) {
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velocity = newVelocity;
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} else {
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float maxChange = Math.abs(velocity * timeDelta * MAX_EVENT_ACCELERATION);
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velocity = Math.min(velocity + maxChange, Math.max(velocity - maxChange, newVelocity));
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}
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touchPos = pos;
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}
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public Overscroll getOverscroll() {
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boolean minus = (getOrigin() < 0.0f);
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boolean plus = (getViewportEnd() > getPageLength());
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