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Bug 1209765 (Part 3) - Support sync decoding and track draw results when drawing borders in nsButtonFrameRenderer. r=tn
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@ -19,6 +19,7 @@
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#define HOVER "hover"
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#define FOCUS "focus"
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using namespace mozilla;
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using namespace mozilla::image;
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nsButtonFrameRenderer::nsButtonFrameRenderer()
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@ -141,33 +142,6 @@ private:
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nsButtonFrameRenderer* mBFR;
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};
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nsRect
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nsDisplayButtonBorderBackground::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) {
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*aSnap = false;
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return aBuilder->IsForEventDelivery() ? nsRect(ToReferenceFrame(), mFrame->GetSize())
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: mFrame->GetVisualOverflowRectRelativeToSelf() + ToReferenceFrame();
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}
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class nsDisplayButtonForeground : public nsDisplayItem {
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public:
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nsDisplayButtonForeground(nsDisplayListBuilder* aBuilder,
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nsButtonFrameRenderer* aRenderer)
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: nsDisplayItem(aBuilder, aRenderer->GetFrame()), mBFR(aRenderer) {
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MOZ_COUNT_CTOR(nsDisplayButtonForeground);
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}
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#ifdef NS_BUILD_REFCNT_LOGGING
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virtual ~nsDisplayButtonForeground() {
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MOZ_COUNT_DTOR(nsDisplayButtonForeground);
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}
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#endif
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virtual void Paint(nsDisplayListBuilder* aBuilder,
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nsRenderingContext* aCtx) override;
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NS_DISPLAY_DECL_NAME("ButtonForeground", TYPE_BUTTON_FOREGROUND)
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private:
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nsButtonFrameRenderer* mBFR;
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};
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nsDisplayItemGeometry*
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nsDisplayButtonBorderBackground::AllocateGeometry(nsDisplayListBuilder* aBuilder)
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{
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@ -175,9 +149,10 @@ nsDisplayButtonBorderBackground::AllocateGeometry(nsDisplayListBuilder* aBuilder
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}
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void
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nsDisplayButtonBorderBackground::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
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const nsDisplayItemGeometry* aGeometry,
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nsRegion *aInvalidRegion)
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nsDisplayButtonBorderBackground::ComputeInvalidationRegion(
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nsDisplayListBuilder* aBuilder,
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const nsDisplayItemGeometry* aGeometry,
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nsRegion *aInvalidRegion)
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{
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auto geometry =
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static_cast<const nsDisplayItemGenericImageGeometry*>(aGeometry);
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@ -200,12 +175,66 @@ void nsDisplayButtonBorderBackground::Paint(nsDisplayListBuilder* aBuilder,
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// draw the border and background inside the focus and outline borders
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DrawResult result =
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mBFR->PaintBorderAndBackground(pc, *aCtx, mVisibleRect, r,
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aBuilder->GetBackgroundPaintFlags());
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mBFR->PaintBorderAndBackground(aBuilder, pc, *aCtx, mVisibleRect, r);
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nsDisplayItemGenericImageGeometry::UpdateDrawResult(this, result);
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}
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nsRect
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nsDisplayButtonBorderBackground::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) {
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*aSnap = false;
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return aBuilder->IsForEventDelivery() ? nsRect(ToReferenceFrame(), mFrame->GetSize())
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: mFrame->GetVisualOverflowRectRelativeToSelf() + ToReferenceFrame();
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}
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class nsDisplayButtonForeground : public nsDisplayItem {
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public:
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nsDisplayButtonForeground(nsDisplayListBuilder* aBuilder,
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nsButtonFrameRenderer* aRenderer)
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: nsDisplayItem(aBuilder, aRenderer->GetFrame()), mBFR(aRenderer) {
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MOZ_COUNT_CTOR(nsDisplayButtonForeground);
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}
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#ifdef NS_BUILD_REFCNT_LOGGING
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virtual ~nsDisplayButtonForeground() {
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MOZ_COUNT_DTOR(nsDisplayButtonForeground);
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}
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#endif
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nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override;
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void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
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const nsDisplayItemGeometry* aGeometry,
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nsRegion *aInvalidRegion) override;
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virtual void Paint(nsDisplayListBuilder* aBuilder,
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nsRenderingContext* aCtx) override;
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NS_DISPLAY_DECL_NAME("ButtonForeground", TYPE_BUTTON_FOREGROUND)
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private:
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nsButtonFrameRenderer* mBFR;
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};
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nsDisplayItemGeometry*
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nsDisplayButtonForeground::AllocateGeometry(nsDisplayListBuilder* aBuilder)
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{
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return new nsDisplayItemGenericImageGeometry(this, aBuilder);
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}
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void
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nsDisplayButtonForeground::ComputeInvalidationRegion(
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nsDisplayListBuilder* aBuilder,
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const nsDisplayItemGeometry* aGeometry,
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nsRegion* aInvalidRegion)
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{
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auto geometry =
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static_cast<const nsDisplayItemGenericImageGeometry*>(aGeometry);
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if (aBuilder->ShouldSyncDecodeImages() &&
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geometry->ShouldInvalidateToSyncDecodeImages()) {
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bool snap;
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aInvalidRegion->Or(*aInvalidRegion, GetBounds(aBuilder, &snap));
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}
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nsDisplayItem::ComputeInvalidationRegion(aBuilder, aGeometry, aInvalidRegion);
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}
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void nsDisplayButtonForeground::Paint(nsDisplayListBuilder* aBuilder,
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nsRenderingContext* aCtx)
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{
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@ -213,9 +242,14 @@ void nsDisplayButtonForeground::Paint(nsDisplayListBuilder* aBuilder,
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const nsStyleDisplay *disp = mFrame->StyleDisplay();
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if (!mFrame->IsThemed(disp) ||
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!presContext->GetTheme()->ThemeDrawsFocusForWidget(disp->mAppearance)) {
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// draw the focus and outline borders
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nsRect r = nsRect(ToReferenceFrame(), mFrame->GetSize());
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mBFR->PaintOutlineAndFocusBorders(presContext, *aCtx, mVisibleRect, r);
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// Draw the focus and outline borders.
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DrawResult result =
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mBFR->PaintOutlineAndFocusBorders(aBuilder, presContext, *aCtx,
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mVisibleRect, r);
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nsDisplayItemGenericImageGeometry::UpdateDrawResult(this, result);
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}
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}
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@ -244,11 +278,13 @@ nsButtonFrameRenderer::DisplayButton(nsDisplayListBuilder* aBuilder,
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return NS_OK;
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}
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void
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nsButtonFrameRenderer::PaintOutlineAndFocusBorders(nsPresContext* aPresContext,
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nsRenderingContext& aRenderingContext,
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const nsRect& aDirtyRect,
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const nsRect& aRect)
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DrawResult
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nsButtonFrameRenderer::PaintOutlineAndFocusBorders(
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nsDisplayListBuilder* aBuilder,
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nsPresContext* aPresContext,
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nsRenderingContext& aRenderingContext,
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const nsRect& aDirtyRect,
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const nsRect& aRect)
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{
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// once we have all that we'll draw the focus if we have it. We will
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// need to draw 2 focuses, the inner and the outer. This is so we
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@ -259,13 +295,20 @@ nsButtonFrameRenderer::PaintOutlineAndFocusBorders(nsPresContext* aPresContext,
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nsRect rect;
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PaintBorderFlags flags = aBuilder->ShouldSyncDecodeImages()
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? PaintBorderFlags::SYNC_DECODE_IMAGES
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: PaintBorderFlags();
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DrawResult result = DrawResult::SUCCESS;
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if (mOuterFocusStyle) {
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// ---------- paint the outer focus border -------------
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GetButtonOuterFocusRect(aRect, rect);
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nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, mFrame,
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aDirtyRect, rect, mOuterFocusStyle);
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result &=
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nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, mFrame,
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aDirtyRect, rect, mOuterFocusStyle, flags);
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}
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if (mInnerFocusStyle) {
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@ -273,19 +316,22 @@ nsButtonFrameRenderer::PaintOutlineAndFocusBorders(nsPresContext* aPresContext,
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GetButtonInnerFocusRect(aRect, rect);
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nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, mFrame,
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aDirtyRect, rect, mInnerFocusStyle);
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result &=
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nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, mFrame,
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aDirtyRect, rect, mInnerFocusStyle, flags);
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}
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return result;
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}
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DrawResult
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nsButtonFrameRenderer::PaintBorderAndBackground(nsPresContext* aPresContext,
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nsRenderingContext& aRenderingContext,
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const nsRect& aDirtyRect,
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const nsRect& aRect,
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uint32_t aBGFlags)
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nsButtonFrameRenderer::PaintBorderAndBackground(
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nsDisplayListBuilder* aBuilder,
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nsPresContext* aPresContext,
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nsRenderingContext& aRenderingContext,
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const nsRect& aDirtyRect,
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const nsRect& aRect)
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{
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// get the button rect this is inside the focus and outline rects
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nsRect buttonRect;
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@ -293,13 +339,21 @@ nsButtonFrameRenderer::PaintBorderAndBackground(nsPresContext* aPresContext,
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nsStyleContext* context = mFrame->StyleContext();
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uint32_t bgFlags = aBuilder->GetBackgroundPaintFlags();
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PaintBorderFlags borderFlags = aBuilder->ShouldSyncDecodeImages()
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? PaintBorderFlags::SYNC_DECODE_IMAGES
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: PaintBorderFlags();
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DrawResult result =
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nsCSSRendering::PaintBackground(aPresContext, aRenderingContext, mFrame,
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aDirtyRect, buttonRect, aBGFlags);
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aDirtyRect, buttonRect, bgFlags);
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nsCSSRendering::PaintBoxShadowInner(aPresContext, aRenderingContext,
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mFrame, buttonRect, aDirtyRect);
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nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, mFrame,
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aDirtyRect, buttonRect, context);
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result &=
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nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, mFrame,
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aDirtyRect, buttonRect, context, borderFlags);
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return result;
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}
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@ -39,16 +39,17 @@ public:
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nsDisplayList* aBackground, nsDisplayList* aForeground);
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void PaintOutlineAndFocusBorders(nsPresContext* aPresContext,
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nsRenderingContext& aRenderingContext,
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const nsRect& aDirtyRect,
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const nsRect& aRect);
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DrawResult PaintOutlineAndFocusBorders(nsDisplayListBuilder* aBuilder,
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nsPresContext* aPresContext,
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nsRenderingContext& aRenderingContext,
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const nsRect& aDirtyRect,
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const nsRect& aRect);
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DrawResult PaintBorderAndBackground(nsPresContext* aPresContext,
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DrawResult PaintBorderAndBackground(nsDisplayListBuilder* aBuilder,
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nsPresContext* aPresContext,
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nsRenderingContext& aRenderingContext,
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const nsRect& aDirtyRect,
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const nsRect& aRect,
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uint32_t aBGFlags);
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const nsRect& aRect);
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void SetFrame(nsFrame* aFrame, nsPresContext* aPresContext);
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