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Bug 811950 - Refactoring to use gfxPoint and gfxSize more. r=cjones
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@ -85,9 +85,9 @@ public:
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return mResolution * mDevPixelsPerCSSPixel;
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}
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gfx::Point GetScrollOffsetInLayerPixels() const
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gfxPoint GetScrollOffsetInLayerPixels() const
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{
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return gfx::Point(
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return gfxPoint(
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static_cast<gfx::Float>(
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mScrollOffset.x * LayersPixelsPerCSSPixel().width),
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static_cast<gfx::Float>(
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@ -992,12 +992,12 @@ bool AsyncPanZoomController::SampleContentTransformForFrame(const TimeStamp& aSa
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const gfx3DMatrix& currentTransform = aLayer->GetTransform();
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// Scales on the root layer, on what's currently painted.
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float rootScaleX = currentTransform.GetXScale(),
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rootScaleY = currentTransform.GetYScale();
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gfxSize rootScale(currentTransform.GetXScale(),
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currentTransform.GetYScale());
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gfx::Point metricsScrollOffset(0, 0);
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gfx::Point scrollOffset;
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float localScaleX, localScaleY;
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gfxPoint metricsScrollOffset(0, 0);
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gfxPoint scrollOffset;
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gfxSize localScale;
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const FrameMetrics& frame = aLayer->GetFrameMetrics();
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{
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MonitorAutoLock mon(mMonitor);
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@ -1049,22 +1049,19 @@ bool AsyncPanZoomController::SampleContentTransformForFrame(const TimeStamp& aSa
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// what PZC has transformed due to touches like panning or
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// pinching. Eventually, the root layer transform will become this
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// during runtime, but we must wait for Gecko to repaint.
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gfxSize localScale = CalculateResolution(mFrameMetrics);
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localScaleX = localScale.width;
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localScaleY = localScale.height;
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localScale = CalculateResolution(mFrameMetrics);
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if (frame.IsScrollable()) {
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metricsScrollOffset = frame.GetScrollOffsetInLayerPixels();
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}
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scrollOffset = mFrameMetrics.mScrollOffset;
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scrollOffset = gfxPoint(mFrameMetrics.mScrollOffset.x, mFrameMetrics.mScrollOffset.y);
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}
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nsIntPoint scrollCompensation(
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NS_lround((scrollOffset.x / rootScaleX - metricsScrollOffset.x) * localScaleX),
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NS_lround((scrollOffset.y / rootScaleY - metricsScrollOffset.y) * localScaleY));
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*aNewTransform = ViewTransform(-scrollCompensation, localScaleX, localScaleY);
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((scrollOffset / rootScale - metricsScrollOffset) * localScale)
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.RoundedAwayFromZero());
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*aNewTransform = ViewTransform(-scrollCompensation, localScale);
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mLastSampleTime = aSampleTime;
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@ -657,7 +657,7 @@ Translate2D(gfx3DMatrix& aTransform, const gfxPoint& aOffset)
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void
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CompositorParent::TransformFixedLayers(Layer* aLayer,
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const gfxPoint& aTranslation,
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const gfxPoint& aScaleDiff)
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const gfxSize& aScaleDiff)
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{
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if (aLayer->GetIsFixedPosition() &&
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!aLayer->GetParent()->GetIsFixedPosition()) {
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@ -665,8 +665,7 @@ CompositorParent::TransformFixedLayers(Layer* aLayer,
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// The anchor position is used here as a scale focus point (assuming that
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// aScaleDiff has already been applied) to re-focus the scale.
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const gfxPoint& anchor = aLayer->GetFixedPositionAnchor();
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gfxPoint translation(aTranslation.x - (anchor.x - anchor.x / aScaleDiff.x),
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aTranslation.y - (anchor.y - anchor.y / aScaleDiff.y));
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gfxPoint translation(aTranslation - (anchor - anchor / aScaleDiff));
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// The transform already takes the resolution scale into account. Since we
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// will apply the resolution scale again when computing the effective
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@ -875,9 +874,8 @@ CompositorParent::ApplyAsyncContentTransformToTree(TimeStamp aCurrentFrame,
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TransformFixedLayers(
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aLayer,
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-gfxPoint(treeTransform.mTranslation.x / treeTransform.mXScale,
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treeTransform.mTranslation.y / treeTransform.mYScale),
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gfxPoint(treeTransform.mXScale, treeTransform.mYScale));
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-gfxPoint(treeTransform.mTranslation) / treeTransform.mScale,
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treeTransform.mScale);
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appliedTransform = true;
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}
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@ -921,7 +919,7 @@ CompositorParent::TransformShadowTree(TimeStamp aCurrentFrame)
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// Translate fixed position layers so that they stay in the correct position
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// when mScrollOffset and metricsScrollOffset differ.
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gfxPoint offset;
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gfxPoint scaleDiff;
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gfxSize scaleDiff;
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float rootScaleX = rootTransform.GetXScale(),
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rootScaleY = rootTransform.GetYScale();
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@ -931,7 +929,7 @@ CompositorParent::TransformShadowTree(TimeStamp aCurrentFrame)
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// as a FrameMetrics helper because it's a deprecated conversion.
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float devPixelRatioX = 1 / rootScaleX, devPixelRatioY = 1 / rootScaleY;
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gfx::Point scrollOffsetLayersPixels(metrics.GetScrollOffsetInLayerPixels());
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gfxPoint scrollOffsetLayersPixels(metrics.GetScrollOffsetInLayerPixels());
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nsIntPoint scrollOffsetDevPixels(
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NS_lround(scrollOffsetLayersPixels.x * devPixelRatioX),
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NS_lround(scrollOffsetLayersPixels.y * devPixelRatioY));
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@ -983,29 +981,30 @@ CompositorParent::TransformShadowTree(TimeStamp aCurrentFrame)
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nsIntPoint scrollCompensation(
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(mScrollOffset.x / tempScaleDiffX - metricsScrollOffset.x) * mXScale,
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(mScrollOffset.y / tempScaleDiffY - metricsScrollOffset.y) * mYScale);
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treeTransform = gfx3DMatrix(ViewTransform(-scrollCompensation, mXScale, mYScale));
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treeTransform = gfx3DMatrix(ViewTransform(-scrollCompensation,
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gfxSize(mXScale, mYScale)));
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// If the contents can fit entirely within the widget area on a particular
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// dimenson, we need to translate and scale so that the fixed layers remain
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// within the page boundaries.
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if (mContentRect.width * tempScaleDiffX < mWidgetSize.width) {
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offset.x = -metricsScrollOffset.x;
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scaleDiff.x = NS_MIN(1.0f, mWidgetSize.width / (float)mContentRect.width);
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scaleDiff.height = NS_MIN(1.0f, mWidgetSize.width / (float)mContentRect.width);
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} else {
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offset.x = clamped(mScrollOffset.x / tempScaleDiffX, (float)mContentRect.x,
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mContentRect.XMost() - mWidgetSize.width / tempScaleDiffX) -
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metricsScrollOffset.x;
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scaleDiff.x = tempScaleDiffX;
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scaleDiff.height = tempScaleDiffX;
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}
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if (mContentRect.height * tempScaleDiffY < mWidgetSize.height) {
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offset.y = -metricsScrollOffset.y;
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scaleDiff.y = NS_MIN(1.0f, mWidgetSize.height / (float)mContentRect.height);
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scaleDiff.width = NS_MIN(1.0f, mWidgetSize.height / (float)mContentRect.height);
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} else {
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offset.y = clamped(mScrollOffset.y / tempScaleDiffY, (float)mContentRect.y,
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mContentRect.YMost() - mWidgetSize.height / tempScaleDiffY) -
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metricsScrollOffset.y;
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scaleDiff.y = tempScaleDiffY;
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scaleDiff.width = tempScaleDiffY;
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}
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// The transform already takes the resolution scale into account. Since we
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@ -36,22 +36,21 @@ class LayerManager;
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// Represents (affine) transforms that are calculated from a content view.
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struct ViewTransform {
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ViewTransform(nsIntPoint aTranslation = nsIntPoint(0, 0), float aXScale = 1, float aYScale = 1)
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ViewTransform(nsIntPoint aTranslation = nsIntPoint(0, 0),
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gfxSize aScale = gfxSize(1, 1))
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: mTranslation(aTranslation)
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, mXScale(aXScale)
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, mYScale(aYScale)
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, mScale(aScale)
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{}
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operator gfx3DMatrix() const
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{
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return
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gfx3DMatrix::ScalingMatrix(mXScale, mYScale, 1) *
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gfx3DMatrix::ScalingMatrix(mScale.width, mScale.height, 1) *
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gfx3DMatrix::Translation(mTranslation.x, mTranslation.y, 0);
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}
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nsIntPoint mTranslation;
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float mXScale;
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float mYScale;
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gfxSize mScale;
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};
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class CompositorParent : public PCompositorParent,
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@ -249,7 +248,7 @@ private:
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*/
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void TransformFixedLayers(Layer* aLayer,
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const gfxPoint& aTranslation,
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const gfxPoint& aScaleDiff);
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const gfxSize& aScaleDiff);
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virtual PGrallocBufferParent* AllocPGrallocBuffer(
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const gfxIntSize&, const uint32_t&, const uint32_t&,
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@ -165,7 +165,7 @@ ComputeShadowTreeTransform(nsIFrame* aContainerFrame,
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nsIntPoint scrollOffset =
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aConfig.mScrollOffset.ToNearestPixels(auPerDevPixel);
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// metricsScrollOffset is in layer coordinates.
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gfx::Point metricsScrollOffset = aMetrics->GetScrollOffsetInLayerPixels();
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gfxPoint metricsScrollOffset = aMetrics->GetScrollOffsetInLayerPixels();
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nsIntPoint roundedMetricsScrollOffset =
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nsIntPoint(NS_lround(metricsScrollOffset.x), NS_lround(metricsScrollOffset.y));
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