Fix ShaderLang.h bustage. Commas at the end of enum lists.

This commit is contained in:
Robert Sayre 2010-07-31 00:01:14 -07:00
parent 802a358676
commit 8bc740b0b7

View File

@ -47,7 +47,7 @@ ANGLE_API int ShFinalize();
typedef enum {
EShLangVertex,
EShLangFragment,
EShLangCount,
EShLangCount
} EShLanguage;
//
@ -56,7 +56,7 @@ typedef enum {
//
typedef enum {
EShSpecGLES2,
EShSpecWebGL,
EShSpecWebGL
} EShSpec;
//
@ -66,12 +66,12 @@ typedef enum {
EShOptNoGeneration,
EShOptNone,
EShOptSimple, // Optimizations that can be done quickly
EShOptFull, // Optimizations that will take more time
EShOptFull // Optimizations that will take more time
} EShOptimizationLevel;
enum TDebugOptions {
EDebugOpNone = 0x000,
EDebugOpIntermediate = 0x001, // Writes intermediate tree into info-log.
EDebugOpIntermediate = 0x001 // Writes intermediate tree into info-log.
};
//