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Bug 753010 - Part 2 - Refactor some neon intrinsic functions for blur. r=mstange
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@ -3,26 +3,25 @@
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "Blur.h"
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#include <arm_neon.h>
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namespace mozilla {
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namespace gfx {
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MOZ_ALWAYS_INLINE
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uint32x4_t Divide(uint32x4_t aValues, uint32x4_t aDivisor)
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uint16x4_t Divide(uint32x4_t aValues, uint32x2_t aDivisor)
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{
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uint64x2_t roundingAddition = vdupq_n_u64(int64_t(1) << 31);
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uint64x2_t multiplied21 = vmull_u32(vget_low_u32(aValues), vget_low_u32(aDivisor));
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uint64x2_t multiplied43 = vmull_u32(vget_high_u32(aValues), vget_high_u32(aDivisor));
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return vcombine_u32(vshrn_n_u64(vaddq_u64(multiplied21, roundingAddition), 32),
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vshrn_n_u64(vaddq_u64(multiplied43, roundingAddition), 32));
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uint64x2_t multiplied21 = vmull_u32(vget_low_u32(aValues), aDivisor);
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uint64x2_t multiplied43 = vmull_u32(vget_high_u32(aValues), aDivisor);
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return vqmovn_u32(vcombine_u32(vshrn_n_u64(vaddq_u64(multiplied21, roundingAddition), 32),
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vshrn_n_u64(vaddq_u64(multiplied43, roundingAddition), 32)));
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}
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MOZ_ALWAYS_INLINE
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uint32x4_t BlurFourPixels(const uint32x4_t& aTopLeft, const uint32x4_t& aTopRight,
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uint16x4_t BlurFourPixels(const uint32x4_t& aTopLeft, const uint32x4_t& aTopRight,
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const uint32x4_t& aBottomRight, const uint32x4_t& aBottomLeft,
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const uint32x4_t& aDivisor)
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const uint32x2_t& aDivisor)
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{
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uint32x4_t values = vaddq_u32(vsubq_u32(vsubq_u32(aBottomRight, aTopRight), aBottomLeft), aTopLeft);
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return Divide(values, aDivisor);
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@ -202,7 +201,7 @@ AlphaBoxBlur::BoxBlur_NEON(uint8_t* aData,
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aIntegralImage, aIntegralImageStride, aData,
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mStride, size);
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uint32x4_t divisor = vdupq_n_u32(reciprocal);
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uint32x2_t divisor = vdup_n_u32(reciprocal);
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// This points to the start of the rectangle within the IntegralImage that overlaps
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// the surface being blurred.
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@ -237,28 +236,28 @@ AlphaBoxBlur::BoxBlur_NEON(uint8_t* aData,
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topRight = vld1q_u32(topRightBase + x);
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bottomRight = vld1q_u32(bottomRightBase + x);
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bottomLeft = vld1q_u32(bottomLeftBase + x);
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uint32x4_t result1 = BlurFourPixels(topLeft, topRight, bottomRight, bottomLeft, divisor);
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uint16x4_t result1 = BlurFourPixels(topLeft, topRight, bottomRight, bottomLeft, divisor);
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topLeft = vld1q_u32(topLeftBase + x + 4);
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topRight = vld1q_u32(topRightBase + x + 4);
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bottomRight = vld1q_u32(bottomRightBase + x + 4);
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bottomLeft = vld1q_u32(bottomLeftBase + x + 4);
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uint32x4_t result2 = BlurFourPixels(topLeft, topRight, bottomRight, bottomLeft, divisor);
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uint16x4_t result2 = BlurFourPixels(topLeft, topRight, bottomRight, bottomLeft, divisor);
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topLeft = vld1q_u32(topLeftBase + x + 8);
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topRight = vld1q_u32(topRightBase + x + 8);
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bottomRight = vld1q_u32(bottomRightBase + x + 8);
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bottomLeft = vld1q_u32(bottomLeftBase + x + 8);
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uint32x4_t result3 = BlurFourPixels(topLeft, topRight, bottomRight, bottomLeft, divisor);
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uint16x4_t result3 = BlurFourPixels(topLeft, topRight, bottomRight, bottomLeft, divisor);
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topLeft = vld1q_u32(topLeftBase + x + 12);
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topRight = vld1q_u32(topRightBase + x + 12);
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bottomRight = vld1q_u32(bottomRightBase + x + 12);
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bottomLeft = vld1q_u32(bottomLeftBase + x + 12);
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uint32x4_t result4 = BlurFourPixels(topLeft, topRight, bottomRight, bottomLeft, divisor);
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uint16x4_t result4 = BlurFourPixels(topLeft, topRight, bottomRight, bottomLeft, divisor);
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uint8x8_t combine1 = vqmovn_u16(vcombine_u16(vqmovn_u32(result1), vqmovn_u32(result2)));
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uint8x8_t combine2 = vqmovn_u16(vcombine_u16(vqmovn_u32(result3), vqmovn_u32(result4)));
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uint8x8_t combine1 = vqmovn_u16(vcombine_u16(result1, result2));
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uint8x8_t combine2 = vqmovn_u16(vcombine_u16(result3, result4));
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uint8x16_t final = vcombine_u8(combine1, combine2);
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vst1q_u8(data + stride * y + x, final);
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}
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@ -277,12 +276,9 @@ AlphaBoxBlur::BoxBlur_NEON(uint8_t* aData,
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uint32x4_t topRight = vld1q_u32(topRightBase + x);
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uint32x4_t bottomRight = vld1q_u32(bottomRightBase + x);
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uint32x4_t bottomLeft = vld1q_u32(bottomLeftBase + x);
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uint32x4_t result = BlurFourPixels(topLeft, topRight, bottomRight, bottomLeft, divisor);
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uint8x8_t final = vqmovn_u16(vcombine_u16(vqmovn_u32(result), vdup_n_u16(0)));
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vst1_lane_u8(data + stride * y + x , final, 0);
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vst1_lane_u8(data + stride * y + x + 1, final, 1);
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vst1_lane_u8(data + stride * y + x + 2, final, 2);
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vst1_lane_u8(data + stride * y + x + 3, final, 3);
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uint16x4_t result = BlurFourPixels(topLeft, topRight, bottomRight, bottomLeft, divisor);
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uint32x2_t final = vreinterpret_u32_u8(vmovn_u16(vcombine_u16(result, vdup_n_u16(0))));
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*(uint32_t*)(data + stride * y + x) = vget_lane_u32(final, 0);
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}
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}
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}
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