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Backed out changeset 8433a3609a54 (bug 1001320) for suspected B2G device image bustage.
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@ -1,11 +0,0 @@
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifdef __cplusplus
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extern "C"
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#endif
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void *__dso_handle;
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/* Begin all files as hidden visibility */
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#pragma GCC visibility push(hidden)
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@ -407,6 +407,9 @@ DriverServices.h
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DriverSynchronization.h
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DropInPanel.h
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dvidef.h
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#ifdef ANDROID
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EffectApi.h
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#endif
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elf.h
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endian.h
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Entry.h
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@ -513,8 +516,6 @@ gtk/gtkprinter.h
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gtk/gtkprintjob.h
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gtk/gtkprintunixdialog.h
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#ifdef ANDROID
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gui/BufferQueue.h
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gui/ConsumerBase.h
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gui/GraphicBufferAlloc.h
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gui/IConsumerListener.h
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gui/IGraphicBufferAlloc.h
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@ -541,6 +542,14 @@ hlink.h
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HTTPBase.h
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#endif
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ia64/sys/inline.h
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#ifdef ANDROID
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IAudioFlingerClient.h
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IAudioFlinger.h
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IAudioRecord.h
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IAudioTrack.h
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IEffect.h
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IEffectClient.h
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#endif
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Icons.h
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iconv.h
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ieeefp.h
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@ -902,7 +911,6 @@ rpc/types.h
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sane/sane.h
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sane/sanei.h
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sane/saneopts.h
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sched.h
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Scrap.h
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Screen.h
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Script.h
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18
configure.in
18
configure.in
@ -2550,19 +2550,17 @@ dnl ===============================================================
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if test "$GNU_CC" -a "$OS_TARGET" != WINNT; then
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AC_DEFINE(HAVE_VISIBILITY_HIDDEN_ATTRIBUTE)
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AC_DEFINE(HAVE_VISIBILITY_ATTRIBUTE)
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case "$OS_TARGET" in
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Darwin)
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if test -n "$gonkdir"; then
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visibility_target=Gonk
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else
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visibility_target=$OS_TARGET
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fi
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case "$visibility_target" in
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Darwin|Gonk)
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VISIBILITY_FLAGS='-fvisibility=hidden'
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;;
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*)
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case $GCC_VERSION in
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4.4*)
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VISIBILITY_FLAGS='-I$(DIST)/system_wrappers -include $(topsrcdir)/config/gcc_hidden_dso_handle.h'
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;;
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*)
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VISIBILITY_FLAGS='-I$(DIST)/system_wrappers -include $(topsrcdir)/config/gcc_hidden.h'
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;;
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esac
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VISIBILITY_FLAGS='-I$(DIST)/system_wrappers -include $(topsrcdir)/config/gcc_hidden.h'
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WRAP_SYSTEM_INCLUDES=1
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;;
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esac
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@ -17,8 +17,6 @@
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#ifndef ANDROID_AUDIOSYSTEM_H_
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#define ANDROID_AUDIOSYSTEM_H_
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#pragma GCC visibility push(default)
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#include <utils/RefBase.h>
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#include <utils/threads.h>
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#include "IAudioFlinger.h"
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@ -963,6 +961,4 @@ private:
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}; // namespace android
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#pragma GCC visibility pop
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#endif /*ANDROID_AUDIOSYSTEM_H_*/
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@ -2083,19 +2083,17 @@ dnl ===============================================================
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if test "$GNU_CC" -a "$OS_TARGET" != WINNT; then
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AC_DEFINE(HAVE_VISIBILITY_HIDDEN_ATTRIBUTE)
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AC_DEFINE(HAVE_VISIBILITY_ATTRIBUTE)
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case "$OS_TARGET" in
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Darwin)
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if test -n "$gonkdir"; then
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visibility_target=Gonk
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else
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visibility_target=$OS_TARGET
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fi
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case "$visibility_target" in
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Darwin|Gonk)
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VISIBILITY_FLAGS='-fvisibility=hidden'
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;;
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*)
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case $GCC_VERSION in
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4.4*)
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VISIBILITY_FLAGS='-I$(DIST)/system_wrappers -include $(topsrcdir)/config/gcc_hidden_dso_handle.h'
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;;
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*)
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VISIBILITY_FLAGS='-I$(DIST)/system_wrappers -include $(topsrcdir)/config/gcc_hidden.h'
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;;
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esac
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VISIBILITY_FLAGS='-I$(DIST)/system_wrappers -include $(topsrcdir)/config/gcc_hidden.h'
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WRAP_SYSTEM_INCLUDES=1
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;;
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esac
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@ -14,7 +14,6 @@
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* limitations under the License.
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*/
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#include <utils/Unicode.h>
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#include <binder/IPCThreadState.h>
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#include <binder/ProcessState.h>
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#include <binder/IServiceManager.h>
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#include <utils/threads.h>
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#include <utils/KeyedVector.h>
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#include "mozilla/Types.h"
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#include "GonkBufferQueue.h"
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struct MOZ_EXPORT ANativeWindow_Buffer;
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struct ANativeWindow_Buffer;
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namespace android {
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#include <utils/threads.h>
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#include <utils/KeyedVector.h>
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#include "mozilla/Types.h"
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#include "GonkBufferQueue.h"
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struct MOZ_EXPORT ANativeWindow_Buffer;
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struct ANativeWindow_Buffer;
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namespace android {
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@ -27,7 +27,6 @@
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#include <binder/IInterface.h>
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#include <ui/Rect.h>
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#include "mozilla/Types.h"
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#include "mozilla/layers/LayersSurfaces.h"
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namespace mozilla {
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@ -40,9 +39,9 @@ class TextureClient;
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namespace android {
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// ----------------------------------------------------------------------------
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class MOZ_EXPORT IConsumerListener;
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class MOZ_EXPORT GraphicBuffer;
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class MOZ_EXPORT Fence;
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class IConsumerListener;
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class GraphicBuffer;
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class Fence;
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class IGonkGraphicBufferConsumer : public IInterface {
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typedef mozilla::layers::TextureClient TextureClient;
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