Bug 1186426. Avoid using D3D11 ANGLE on systems that require recreating the rendertargetview. r=jgilbert

It turns out I accidentally landed
https://bug1109718.bmoattachments.org/attachment.cgi?id=8630177 as part of
another change. This should avoid the brokeness that was caused by that and
allow us to simplify our changes to ANGLE.

--HG--
extra : rebase_source : 9cb479c92c196b58398e187891d998b56e5b8e1f
This commit is contained in:
Jeff Muizelaar 2015-08-19 12:01:20 -04:00
parent 0005d3bf06
commit 8da94c8800

View File

@ -1793,6 +1793,7 @@ void CheckIfRenderTargetViewNeedsRecreating(ID3D11Device *device)
// match the clear
if (resultColor != 0xffffff00) {
gfxCriticalNote << "RenderTargetViewNeedsRecreating";
gANGLESupportsD3D11 = false;
}
keyedMutex->ReleaseSync(0);