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Some whitespace fixes.
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ddffa23d17
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@ -2234,10 +2234,10 @@ cairo_d2d_surface_create_for_hwnd(HWND wnd,
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size.height = sizePixels.height * dpiY;
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props = D2D1::RenderTargetProperties(D2D1_RENDER_TARGET_TYPE_DEFAULT,
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D2D1::PixelFormat(DXGI_FORMAT_UNKNOWN, D2D1_ALPHA_MODE_PREMULTIPLIED),
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dpiX,
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dpiY,
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D2D1_RENDER_TARGET_USAGE_NONE);
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D2D1::PixelFormat(DXGI_FORMAT_UNKNOWN, D2D1_ALPHA_MODE_PREMULTIPLIED),
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dpiX,
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dpiY,
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D2D1_RENDER_TARGET_USAGE_NONE);
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hr = D2DSurfFactory::Instance()->CreateDxgiSurfaceRenderTarget(newSurf->backBuf,
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props,
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&newSurf->rt);
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@ -2246,7 +2246,7 @@ cairo_d2d_surface_create_for_hwnd(HWND wnd,
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}
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bitProps = D2D1::BitmapProperties(D2D1::PixelFormat(DXGI_FORMAT_UNKNOWN,
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D2D1_ALPHA_MODE_PREMULTIPLIED));
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D2D1_ALPHA_MODE_PREMULTIPLIED));
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newSurf->rt->CreateSolidColorBrush(D2D1::ColorF(0, 1.0), &newSurf->solidColorBrush);
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@ -2326,7 +2326,7 @@ cairo_d2d_surface_create(cairo_format_t format,
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}
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props = D2D1::RenderTargetProperties(D2D1_RENDER_TARGET_TYPE_DEFAULT,
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D2D1::PixelFormat(DXGI_FORMAT_UNKNOWN, alpha));
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D2D1::PixelFormat(DXGI_FORMAT_UNKNOWN, alpha));
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hr = D2DSurfFactory::Instance()->CreateDxgiSurfaceRenderTarget(dxgiSurface,
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props,
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&newSurf->rt);
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@ -2336,7 +2336,7 @@ cairo_d2d_surface_create(cairo_format_t format,
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}
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bitProps = D2D1::BitmapProperties(D2D1::PixelFormat(DXGI_FORMAT_UNKNOWN,
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alpha));
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alpha));
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hr = newSurf->rt->CreateSharedBitmap(IID_IDXGISurface,
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dxgiSurface,
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&bitProps,
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