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Bug 963773 - determine offset inside scrolling container for Australis customize mode drag placeholder UI to make things work when scrolling, r=jaws
--HG-- extra : rebase_source : d83881b1adbe23ca692bd62b7c60e766efe50819
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@ -1688,7 +1688,15 @@ CustomizeMode.prototype = {
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let dragY = aEvent.clientY - this._dragOffset.y;
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// Ensure this is within the container
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let bounds = expectedParent.getBoundingClientRect();
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let boundsContainer = expectedParent;
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// NB: because the panel UI itself is inside a scrolling container, we need
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// to use the parent bounds (otherwise, if the panel UI is scrolled down,
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// the numbers we get are in window coordinates which leads to various kinds
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// of weirdness)
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if (boundsContainer == this.panelUIContents) {
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boundsContainer = boundsContainer.parentNode;
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}
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let bounds = boundsContainer.getBoundingClientRect();
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dragX = Math.min(bounds.right, Math.max(dragX, bounds.left));
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dragY = Math.min(bounds.bottom, Math.max(dragY, bounds.top));
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@ -1700,6 +1708,16 @@ CustomizeMode.prototype = {
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}
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} else {
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let positionManager = DragPositionManager.getManagerForArea(aAreaElement);
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// Make it relative to the container:
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dragX -= bounds.left;
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// NB: but if we're in the panel UI, we need to use the actual panel
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// contents instead of the scrolling container to determine our origin
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// offset against:
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if (expectedParent == this.panelUIContents) {
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dragY -= this.panelUIContents.getBoundingClientRect().top;
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} else {
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dragY -= bounds.top;
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}
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// Find the closest node:
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targetNode = positionManager.find(aAreaElement, dragX, dragY, aDraggedItemId);
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}
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@ -21,6 +21,7 @@ function AreaPositionManager(aContainer) {
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this._containerInfo = {
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left: containerRect.left,
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right: containerRect.right,
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top: containerRect.top,
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width: containerRect.width
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};
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this._inPanel = aContainer.id == CustomizableUI.AREA_PANEL;
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@ -76,10 +77,14 @@ AreaPositionManager.prototype = {
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find: function(aContainer, aX, aY, aDraggedItemId) {
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let closest = null;
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let minCartesian = Number.MAX_VALUE;
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let containerX = this._containerInfo.left;
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let containerY = this._containerInfo.top;
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for (let node of aContainer.children) {
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let coordinates = this._lazyStoreGet(node);
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let hDiff = coordinates.x - aX;
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let vDiff = coordinates.y - aY;
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let offsetX = coordinates.x - containerX;
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let offsetY = coordinates.y - containerY;
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let hDiff = offsetX - aX;
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let vDiff = offsetY - aY;
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// For wide widgets, we're always going to be further from the center
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// horizontally. Compensate:
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if (this.isWide(node)) {
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