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Bug 1484046 reset variables for main thread buffer dropping logic on the same thread r=padenot
Differential Revision: https://phabricator.services.mozilla.com/D3580 --HG-- extra : moz-landing-system : lando
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@ -119,10 +119,34 @@ public:
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}
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// main thread
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// NotifyNodeIsConnected() may be called even when the state has not
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// changed.
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void NotifyNodeIsConnected(bool aIsConnected)
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{
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MOZ_ASSERT(NS_IsMainThread());
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if (!aIsConnected) {
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// Reset main thread state for FinishProducingOutputBuffer().
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mLatency = 0.0f;
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mLastEventTime = TimeStamp();
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mDroppingBuffers = false;
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// Don't flush the output buffer here because the graph thread may be
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// using it now. The graph thread will flush when it knows it is
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// disconnected.
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}
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mNodeIsConnected = aIsConnected;
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}
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void FinishProducingOutputBuffer(const AudioChunk& aBuffer)
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{
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MOZ_ASSERT(NS_IsMainThread());
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if (!mNodeIsConnected) {
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// The output buffer is not used, and mLastEventTime will not be
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// initialized until the node is re-connected.
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return;
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}
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TimeStamp now = TimeStamp::Now();
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if (mLastEventTime.IsNull()) {
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@ -165,6 +189,7 @@ public:
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}
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// graph thread
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AudioChunk GetOutputBuffer()
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{
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MOZ_ASSERT(!NS_IsMainThread());
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@ -196,16 +221,14 @@ public:
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return mDelaySoFar == STREAM_TIME_MAX ? 0 : mDelaySoFar;
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}
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void Reset()
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void Flush()
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{
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MOZ_ASSERT(!NS_IsMainThread());
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mDelaySoFar = STREAM_TIME_MAX;
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mLatency = 0.0f;
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{
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MutexAutoLock lock(mOutputQueue.Lock());
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mOutputQueue.Clear();
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}
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mLastEventTime = TimeStamp();
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}
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private:
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@ -213,9 +236,11 @@ private:
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// How much delay we've seen so far. This measures the amount of delay
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// caused by the main thread lagging behind in producing output buffers.
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// STREAM_TIME_MAX means that we have not received our first buffer yet.
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// Graph thread only.
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StreamTime mDelaySoFar;
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// The samplerate of the context.
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float mSampleRate;
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const float mSampleRate;
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// The remaining members are main thread only.
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// This is the latency caused by the buffering. If this grows too high, we
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// will drop buffers until it is acceptable.
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float mLatency;
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@ -224,6 +249,8 @@ private:
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TimeStamp mLastEventTime;
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// True if we should be dropping buffers.
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bool mDroppingBuffers;
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// True iff the AudioNode has at least one input or output connected.
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bool mNodeIsConnected;
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};
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class ScriptProcessorNodeEngine final : public AudioNodeEngine
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@ -273,7 +300,7 @@ public:
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// buffer queue, and output a null buffer.
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if (!mIsConnected) {
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aOutput->SetNull(WEBAUDIO_BLOCK_SIZE);
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mSharedBuffers->Reset();
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mSharedBuffers->Flush();
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mInputWriteIndex = 0;
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return;
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}
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@ -557,6 +584,9 @@ ScriptProcessorNode::UpdateConnectedStatus()
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} else {
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MarkInactive();
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}
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auto engine = static_cast<ScriptProcessorNodeEngine*>(mStream->Engine());
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engine->GetSharedBuffers()->NotifyNodeIsConnected(isConnected);
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}
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} // namespace dom
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