mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-25 13:51:41 +00:00
Bug 815069 - Part 1: nsIAudioChannelAgent.idl r=roc, a=blocking-basecamp
[Audio ] mechanism for Gecko components without media element to join audio competing policy.
This commit is contained in:
parent
e431c12f40
commit
9128212a35
98
dom/audiochannel/nsIAudioChannelAgent.idl
Normal file
98
dom/audiochannel/nsIAudioChannelAgent.idl
Normal file
@ -0,0 +1,98 @@
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
|
||||
* You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
|
||||
#include "nsISupports.idl"
|
||||
|
||||
[scriptable, uuid(35dddb4c-3d35-11e2-978c-10bf48d64bd4)]
|
||||
interface nsIAudioChannelAgentCallback : nsISupports
|
||||
{
|
||||
/**
|
||||
* Notified when the playable status of channel is changed.
|
||||
*
|
||||
* @param canPlay
|
||||
* Callback from agent to notify component of the playable status
|
||||
* of the channel. If canPlay is false, component SHOULD stop playing
|
||||
* media associated with this channel as soon as possible.
|
||||
*/
|
||||
void canPlayChanged(in boolean canPlay);
|
||||
};
|
||||
|
||||
/**
|
||||
* This interface provides an agent for gecko components to participate
|
||||
* in the audio channel service. Gecko components are responsible for
|
||||
* 1. Indicating what channel type they are using (via the init() member function).
|
||||
* 2. Before playing, checking the playable status of the channel.
|
||||
* 3. Notifying the agent when they start/stop using this channel.
|
||||
* 4. Notifying the agent of changes to the visibility of the component using
|
||||
* this channel.
|
||||
*
|
||||
* The agent will invoke a callback to notify Gecko components of
|
||||
* 1. Changes to the playable status of this channel.
|
||||
*/
|
||||
|
||||
[scriptable, uuid(4d01d4f0-3d16-11e2-a0db-10bf48d64bd4)]
|
||||
interface nsIAudioChannelAgent : nsISupports
|
||||
{
|
||||
const long AUDIO_AGENT_CHANNEL_NORMAL = 0;
|
||||
const long AUDIO_AGENT_CHANNEL_CONTENT = 1;
|
||||
const long AUDIO_AGENT_CHANNEL_NOTIFICATION = 2;
|
||||
const long AUDIO_AGENT_CHANNEL_ALARM = 3;
|
||||
const long AUDIO_AGENT_CHANNEL_TELEPHONY = 4;
|
||||
const long AUDIO_AGENT_CHANNEL_RINGER = 5;
|
||||
const long AUDIO_AGENT_CHANNEL_PUBLICNOTIFICATION = 6;
|
||||
|
||||
const long AUDIO_AGENT_CHANNEL_ERROR = 1000;
|
||||
|
||||
/**
|
||||
* Before init() is called, this returns AUDIO_AGENT_CHANNEL_ERROR.
|
||||
*/
|
||||
readonly attribute long audioChannelType;
|
||||
|
||||
/**
|
||||
* Initialize the agent with a channel type.
|
||||
* Note: This function should only be called once.
|
||||
*
|
||||
* @param channelType
|
||||
* Audio Channel Type listed as above
|
||||
* @param callback
|
||||
* 1. Once the playable status changes, agent uses this callback function to notify
|
||||
* Gecko component.
|
||||
* 2. The callback is allowed to be null. Ex: telephony doesn't need to listen change
|
||||
* of the playable status.
|
||||
*/
|
||||
void init(in long channelType, in nsIAudioChannelAgentCallback callback);
|
||||
|
||||
/**
|
||||
* Notify the agent that we want to start playing.
|
||||
* Note: Gecko component SHOULD call this function first then start to
|
||||
* play audio stream only when return value is true.
|
||||
*
|
||||
*
|
||||
* @return
|
||||
* true: the agent has registered with audio channel service and the
|
||||
* component should start playback.
|
||||
* false: the agent has registered with audio channel service but the
|
||||
* component should not start playback.
|
||||
*/
|
||||
boolean startPlaying();
|
||||
|
||||
/**
|
||||
* Notify the agent we no longer want to play.
|
||||
*
|
||||
* Note : even if startPlaying() returned false, the agent would still be
|
||||
* registered with the audio channel service and receive callbacks for status changes.
|
||||
* So stopPlaying must still eventually be called to unregister the agent with the
|
||||
* channel service.
|
||||
*/
|
||||
void stopPlaying();
|
||||
|
||||
/**
|
||||
* Notify the agent of the visibility state of the window using this agent.
|
||||
* @param visible
|
||||
* True if the window associated with the agent is visible.
|
||||
*/
|
||||
void setVisibilityState(in boolean visible);
|
||||
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user