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Bug 1865991 - Allocate ID3D11Texture2D in SharedSurface_ANGLEShareHandle::Create() r=gfx-reviewers,lsalzman
In current gecko, SharedSurface_ANGLEShareHandle requests ANGLE to allocate ID3D11Texture2D. But Bug 1865984 and Bug 1861605 requests to change D3D11_TEXTURE2D_DESC::MiscFlags. To do it, the ID3D11Texture2D needs to be allocated by SharedSurface_ANGLEShareHandle. Differential Revision: https://phabricator.services.mozilla.com/D194332
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@ -14,13 +14,37 @@
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namespace mozilla {
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namespace gl {
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static ID3D11Device* GetD3D11DeviceOfEGLDisplay(GLContextEGL* gle) {
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const auto& egl = gle->mEgl;
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MOZ_ASSERT(egl);
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if (!egl ||
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!egl->mLib->IsExtensionSupported(gl::EGLLibExtension::EXT_device_query)) {
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return nullptr;
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}
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// Fetch the D3D11 device.
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EGLDeviceEXT eglDevice = nullptr;
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egl->fQueryDisplayAttribEXT(LOCAL_EGL_DEVICE_EXT, (EGLAttrib*)&eglDevice);
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MOZ_ASSERT(eglDevice);
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ID3D11Device* device = nullptr;
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egl->mLib->fQueryDeviceAttribEXT(eglDevice, LOCAL_EGL_D3D11_DEVICE_ANGLE,
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(EGLAttrib*)&device);
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if (!device) {
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return nullptr;
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}
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return device;
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}
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// Returns `EGL_NO_SURFACE` (`0`) on error.
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static EGLSurface CreatePBufferSurface(EglDisplay* egl, EGLConfig config,
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const gfx::IntSize& size) {
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const gfx::IntSize& size,
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RefPtr<ID3D11Texture2D> texture2D) {
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const EGLint attribs[] = {LOCAL_EGL_WIDTH, size.width, LOCAL_EGL_HEIGHT,
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size.height, LOCAL_EGL_NONE};
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const auto buffer = reinterpret_cast<EGLClientBuffer>(texture2D.get());
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EGLSurface surface = egl->fCreatePbufferSurface(config, attribs);
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EGLSurface surface = egl->fCreatePbufferFromClientBuffer(
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LOCAL_EGL_D3D_TEXTURE_ANGLE, buffer, config, attribs);
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if (!surface) {
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EGLint err = egl->mLib->fGetError();
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gfxCriticalError() << "Failed to create Pbuffer surface error: "
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@ -40,38 +64,51 @@ SharedSurface_ANGLEShareHandle::Create(const SharedSurfaceDesc& desc) {
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MOZ_ASSERT(egl->IsExtensionSupported(
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EGLExtension::ANGLE_surface_d3d_texture_2d_share_handle));
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auto* device = GetD3D11DeviceOfEGLDisplay(gle);
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if (!device) {
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return nullptr;
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}
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// Create a texture in case we need to readback.
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const DXGI_FORMAT format = DXGI_FORMAT_B8G8R8A8_UNORM;
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CD3D11_TEXTURE2D_DESC texDesc(
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format, desc.size.width, desc.size.height, 1, 1,
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D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET);
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texDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
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RefPtr<ID3D11Texture2D> texture2D;
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auto hr =
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device->CreateTexture2D(&texDesc, nullptr, getter_AddRefs(texture2D));
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if (FAILED(hr)) {
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return nullptr;
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}
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HANDLE shareHandle = nullptr;
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RefPtr<IDXGIResource> texDXGI;
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hr = texture2D->QueryInterface(__uuidof(IDXGIResource),
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getter_AddRefs(texDXGI));
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if (FAILED(hr)) {
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return nullptr;
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}
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hr = texDXGI->GetSharedHandle(&shareHandle);
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if (FAILED(hr)) {
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return nullptr;
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}
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RefPtr<IDXGIKeyedMutex> keyedMutex;
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texture2D->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(keyedMutex));
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if (!keyedMutex) {
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return nullptr;
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}
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const auto& config = gle->mSurfaceConfig;
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MOZ_ASSERT(config);
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EGLSurface pbuffer = CreatePBufferSurface(egl.get(), config, desc.size);
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EGLSurface pbuffer =
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CreatePBufferSurface(egl.get(), config, desc.size, texture2D);
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if (!pbuffer) return nullptr;
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// Declare everything before 'goto's.
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HANDLE shareHandle = nullptr;
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bool ok = egl->fQuerySurfacePointerANGLE(
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pbuffer, LOCAL_EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE, &shareHandle);
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if (!ok) {
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egl->fDestroySurface(pbuffer);
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return nullptr;
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}
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void* opaqueKeyedMutex = nullptr;
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egl->fQuerySurfacePointerANGLE(pbuffer, LOCAL_EGL_DXGI_KEYED_MUTEX_ANGLE,
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&opaqueKeyedMutex);
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RefPtr<IDXGIKeyedMutex> keyedMutex =
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static_cast<IDXGIKeyedMutex*>(opaqueKeyedMutex);
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#ifdef DEBUG
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if (!keyedMutex) {
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std::string envStr("1");
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static auto env = PR_GetEnv("MOZ_REQUIRE_KEYED_MUTEX");
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if (env) {
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envStr = env;
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}
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if (envStr != "0") {
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MOZ_ASSERT(keyedMutex, "set MOZ_REQUIRE_KEYED_MUTEX=0 to allow");
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}
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}
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#endif
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return AsUnique(new SharedSurface_ANGLEShareHandle(desc, egl, pbuffer,
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shareHandle, keyedMutex));
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}
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@ -106,25 +143,19 @@ void SharedSurface_ANGLEShareHandle::LockProdImpl() {
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void SharedSurface_ANGLEShareHandle::UnlockProdImpl() {}
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void SharedSurface_ANGLEShareHandle::ProducerAcquireImpl() {
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if (mKeyedMutex) {
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HRESULT hr = mKeyedMutex->AcquireSync(0, 10000);
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if (hr == WAIT_TIMEOUT) {
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MOZ_CRASH("GFX: ANGLE share handle timeout");
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}
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HRESULT hr = mKeyedMutex->AcquireSync(0, 10000);
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if (hr == WAIT_TIMEOUT) {
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MOZ_CRASH("GFX: ANGLE share handle timeout");
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}
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}
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void SharedSurface_ANGLEShareHandle::ProducerReleaseImpl() {
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const auto& gl = mDesc.gl;
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if (mKeyedMutex) {
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// XXX: ReleaseSync() has an implicit flush of the D3D commands
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// whether we need Flush() or not depends on the ANGLE semantics.
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// For now, we'll just do it
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gl->fFlush();
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mKeyedMutex->ReleaseSync(0);
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return;
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}
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gl->fFinish();
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// XXX: ReleaseSync() has an implicit flush of the D3D commands
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// whether we need Flush() or not depends on the ANGLE semantics.
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// For now, we'll just do it
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gl->fFlush();
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mKeyedMutex->ReleaseSync(0);
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}
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void SharedSurface_ANGLEShareHandle::ProducerReadAcquireImpl() {
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@ -132,10 +163,7 @@ void SharedSurface_ANGLEShareHandle::ProducerReadAcquireImpl() {
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}
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void SharedSurface_ANGLEShareHandle::ProducerReadReleaseImpl() {
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if (mKeyedMutex) {
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mKeyedMutex->ReleaseSync(0);
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return;
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}
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mKeyedMutex->ReleaseSync(0);
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}
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Maybe<layers::SurfaceDescriptor>
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@ -144,7 +172,7 @@ SharedSurface_ANGLEShareHandle::ToSurfaceDescriptor() {
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return Some(layers::SurfaceDescriptorD3D10(
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(WindowsHandle)mShareHandle, /* gpuProcessTextureId */ Nothing(),
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/* arrayIndex */ 0, format, mDesc.size, mDesc.colorSpace,
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gfx::ColorRange::FULL, /* hasKeyedMutex */ !!mKeyedMutex));
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gfx::ColorRange::FULL, /* hasKeyedMutex */ true));
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}
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////////////////////////////////////////////////////////////////////////////////
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