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Bug 312921. The window pixels for translucent windows are already premultiplied, don't premultiply them again in Windows. r+sr=roc, patch by Dainis Jonitis
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@ -681,6 +681,7 @@ class nsIWidget : public nsISupports {
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* value for all pixels is 1, i.e., opaque.
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* If the window is resized then the alpha channel values for
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* all pixels are reset to 1.
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* Pixel RGB color values are already premultiplied with alpha channel values.
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* @param aTranslucent true if the window may have translucent
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* or transparent pixels
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*/
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@ -698,6 +699,7 @@ class nsIWidget : public nsISupports {
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* Update the alpha channel for some pixels of the top-level window
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* that contains this widget.
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* The window must have been made translucent using SetWindowTranslucency.
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* Pixel RGB color values are already premultiplied with alpha channel values.
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* @param aRect the rect to update
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* @param aAlphas the alpha values, in w x h array, row-major order,
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* in units of 1/255. nsBlender::GetAlphas is a good way to compute this array.
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@ -69,7 +69,6 @@
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#include "nsIDeviceContext.h"
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#include "nsIScreenManager.h"
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#include "nsRect.h"
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#include "nsColor.h"
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#include "nsTransform2D.h"
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#include "nsIEventQueue.h"
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#include "imgIContainer.h"
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@ -8329,7 +8328,7 @@ nsresult nsWindow::UpdateTranslucentWindow()
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HDC hMemoryDC;
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HBITMAP hAlphaBitmap;
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PRBool needConversion = (depth != 32);
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PRBool needConversion = (depth == 24);
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if (needConversion)
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{
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@ -8355,8 +8354,7 @@ nsresult nsWindow::UpdateTranslucentWindow()
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PRUint8* pPixel32 = pBits32;
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PRUint8* pAlpha = mAlphaMask;
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PRUint32 rasWidth = RASWIDTH(mBounds.width, depth);
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PRInt32 bytesPerPixel = depth / 8;
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PRUint32 rasWidth = RASWIDTH(mBounds.width, 24);
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for (PRInt32 y = 0 ; y < mBounds.height ; y++)
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{
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@ -8364,15 +8362,10 @@ nsresult nsWindow::UpdateTranslucentWindow()
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for (PRInt32 x = 0 ; x < mBounds.width ; x++)
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{
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// Each of the RGB components should be premultiplied with alpha and divided by 255
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FAST_DIVIDE_BY_255(pPixel32 [0], *pAlpha * pPixel [0]);
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FAST_DIVIDE_BY_255(pPixel32 [1], *pAlpha * pPixel [1]);
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FAST_DIVIDE_BY_255(pPixel32 [2], *pAlpha * pPixel [2]);
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pPixel32 [3] = *pAlpha;
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pPixel += bytesPerPixel;
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pPixel32 += 4;
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pAlpha++;
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*pPixel32++ = *pPixel++;
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*pPixel32++ = *pPixel++;
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*pPixel32++ = *pPixel++;
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*pPixel32++ = *pAlpha++;
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}
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}
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@ -8385,20 +8378,14 @@ nsresult nsWindow::UpdateTranslucentWindow()
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if (hMemoryDC)
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{
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PRUint8* pPixel = w2k.mMemoryBits;
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PRUint8* pPixel = w2k.mMemoryBits + 3; // Point to alpha component of pixel
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PRUint8* pAlpha = mAlphaMask;
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PRInt32 pixels = mBounds.width * mBounds.height;
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for (PRInt32 cnt = 0 ; cnt < pixels ; cnt++)
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{
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// Each of the RGB components should be premultiplied with alpha and divided by 255
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FAST_DIVIDE_BY_255(pPixel [0], *pAlpha * pPixel [0]);
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FAST_DIVIDE_BY_255(pPixel [1], *pAlpha * pPixel [1]);
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FAST_DIVIDE_BY_255(pPixel [2], *pAlpha * pPixel [2]);
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pPixel [3] = *pAlpha;
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*pPixel = *pAlpha++;
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pPixel += 4;
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pAlpha++;
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}
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rv = NS_OK;
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