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Sanitize/optimize Cocoa nsIWidget move and resize implementations. Don't do drawing we don't need to, don't call setFrame: more than once when we don't need to, general cleanup and null checks. b=402176 r=vlad sr=roc
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5168792afe
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@ -239,7 +239,6 @@ public:
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NS_IMETHOD ConstrainPosition(PRBool aAllowSlop,
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PRInt32 *aX, PRInt32 *aY);
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NS_IMETHOD Move(PRInt32 aX, PRInt32 aY);
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NS_IMETHOD MoveWithRepaintOption(PRInt32 aX, PRInt32 aY, PRBool aRepaint);
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NS_IMETHOD Resize(PRInt32 aWidth,PRInt32 aHeight, PRBool aRepaint);
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NS_IMETHOD Resize(PRInt32 aX, PRInt32 aY,PRInt32 aWidth,PRInt32 aHeight, PRBool aRepaint);
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@ -804,66 +804,74 @@ NS_IMETHODIMP nsChildView::ConstrainPosition(PRBool aAllowSlop,
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// Move this component, aX and aY are in the parent widget coordinate system
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NS_IMETHODIMP nsChildView::Move(PRInt32 aX, PRInt32 aY)
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{
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return MoveWithRepaintOption(aX, aY, PR_TRUE);
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}
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if (!mView || (mBounds.x == aX && mBounds.y == aY))
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return NS_OK;
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mBounds.x = aX;
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mBounds.y = aY;
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NS_IMETHODIMP nsChildView::MoveWithRepaintOption(PRInt32 aX, PRInt32 aY, PRBool aRepaint)
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{
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if ((mBounds.x != aX) || (mBounds.y != aY)) {
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// Invalidate the current location
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if (mVisible && aRepaint)
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[[mView superview] setNeedsDisplayInRect: [mView frame]]; //XXX needed?
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// Set the bounds
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mBounds.x = aX;
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mBounds.y = aY;
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NSRect r;
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GeckoRectToNSRect(mBounds, r);
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[mView setFrame:r];
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NSRect r;
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GeckoRectToNSRect(mBounds, r);
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[mView setFrame:r];
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if (mVisible && aRepaint)
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[mView setNeedsDisplay:YES];
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if (mVisible)
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[mView setNeedsDisplay:YES];
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ReportMoveEvent();
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// Report the event
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ReportMoveEvent();
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}
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return NS_OK;
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}
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// Resize this component
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NS_IMETHODIMP nsChildView::Resize(PRInt32 aWidth, PRInt32 aHeight, PRBool aRepaint)
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{
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if ((mBounds.width != aWidth) || (mBounds.height != aHeight)) {
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// Set the bounds
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mBounds.width = aWidth;
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mBounds.height = aHeight;
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if (!mView || (mBounds.width == aWidth && mBounds.height == aHeight))
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return NS_OK;
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if (mVisible && aRepaint)
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[[mView superview] setNeedsDisplayInRect: [mView frame]]; //XXX needed?
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NSRect r;
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GeckoRectToNSRect(mBounds, r);
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[mView setFrame:r];
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mBounds.width = aWidth;
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mBounds.height = aHeight;
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if (mVisible && aRepaint)
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[mView setNeedsDisplay:YES];
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NSRect r;
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GeckoRectToNSRect(mBounds, r);
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[mView setFrame:r];
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if (mVisible && aRepaint)
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[mView setNeedsDisplay:YES];
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ReportSizeEvent();
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// Report the event
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ReportSizeEvent();
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}
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return NS_OK;
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}
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// Resize this component
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NS_IMETHODIMP nsChildView::Resize(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight, PRBool aRepaint)
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{
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MoveWithRepaintOption(aX, aY, aRepaint);
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Resize(aWidth, aHeight, aRepaint);
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BOOL isMoving = (mBounds.x != aX || mBounds.y != aY);
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BOOL isResizing = (mBounds.width != aWidth || mBounds.height != aHeight);
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if (!mView || (!isMoving && !isResizing))
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return NS_OK;
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if (isMoving) {
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mBounds.x = aX;
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mBounds.y = aY;
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}
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if (isResizing) {
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mBounds.width = aWidth;
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mBounds.height = aHeight;
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}
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NSRect r;
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GeckoRectToNSRect(mBounds, r);
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[mView setFrame:r];
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if (mVisible && aRepaint)
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[mView setNeedsDisplay:YES];
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if (isMoving)
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ReportMoveEvent();
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if (isResizing)
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ReportSizeEvent();
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return NS_OK;
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}
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@ -691,39 +691,31 @@ NS_IMETHODIMP nsCocoaWindow::ConstrainPosition(PRBool aAllowSlop,
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NS_IMETHODIMP nsCocoaWindow::Move(PRInt32 aX, PRInt32 aY)
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{
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if (mWindow) {
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// if we're a popup, we have to convert from our parent widget's coord
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// system to the global coord system first because the (x,y) we're given
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// is in its coordinate system.
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if (mWindowType == eWindowType_popup) {
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nsRect localRect, globalRect;
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localRect.x = aX;
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localRect.y = aY;
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if (mParent) {
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mParent->WidgetToScreen(localRect,globalRect);
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aX=globalRect.x;
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aY=globalRect.y;
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}
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}
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// the point we have is in Gecko coordinates (origin top-left). Convert
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// it to Cocoa ones (origin bottom-left).
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NSPoint coord = {aX, FlippedScreenY(aY)};
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{
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if (!mWindow || (mBounds.x == aX && mBounds.y == aY))
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return NS_OK;
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//printf("final coords %f %f\n", coord.x, coord.y);
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//printf("- window coords before %f %f\n", [mWindow frame].origin.x, [mWindow frame].origin.y);
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[mWindow setFrameTopLeftPoint:coord];
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//printf("- window coords after %f %f\n", [mWindow frame].origin.x, [mWindow frame].origin.y);
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// if we're a popup, we have to convert from our parent widget's coord
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// system to the global coord system first because the (x,y) we're given
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// is in its coordinate system.
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if (mParent && mWindowType == eWindowType_popup) {
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nsRect globalRect;
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nsRect localRect(aX, aY, 0, 0);
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mParent->WidgetToScreen(localRect, globalRect);
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aX = globalRect.x;
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aY = globalRect.y;
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}
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// The point we have is in Gecko coordinates (origin top-left). Convert
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// it to Cocoa ones (origin bottom-left).
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NSPoint coord = {aX, FlippedScreenY(aY)};
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[mWindow setFrameTopLeftPoint:coord];
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return NS_OK;
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}
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//
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// Position the window behind the given window
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//
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NS_METHOD nsCocoaWindow::PlaceBehind(nsTopLevelWidgetZPlacement aPlacement,
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nsIWidget *aWidget, PRBool aActivate)
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{
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@ -762,32 +754,41 @@ NS_METHOD nsCocoaWindow::SetSizeMode(PRInt32 aMode)
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NS_IMETHODIMP nsCocoaWindow::Resize(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight, PRBool aRepaint)
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{
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Resize(aWidth, aHeight, aRepaint);
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Move(aX, aY);
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BOOL isMoving = (mBounds.x != aX || mBounds.y != aY);
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BOOL isResizing = (mBounds.width != aWidth || mBounds.height != aHeight);
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if (IsResizing() || !mWindow || (!isMoving && !isResizing))
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return NS_OK;
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nsRect geckoRect(aX, aY, aWidth, aHeight);
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NSRect newFrame = geckoRectToCocoaRect(geckoRect);
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StartResizing();
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[mWindow setFrame:newFrame display:NO];
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StopResizing();
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if (isResizing)
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ReportSizeEvent();
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return NS_OK;
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}
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NS_IMETHODIMP nsCocoaWindow::Resize(PRInt32 aWidth, PRInt32 aHeight, PRBool aRepaint)
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{
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if (IsResizing())
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if (IsResizing() || !mWindow || (mBounds.width == aWidth && mBounds.height == aHeight))
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return NS_OK;
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if (mWindow) {
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NSRect newFrame = [mWindow frame];
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NSRect newFrame = [mWindow frame];
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newFrame.size.width = aWidth;
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// We need to adjust for the fact that gecko wants the top of the window
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// to remain in the same place.
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newFrame.origin.y += newFrame.size.height - aHeight;
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newFrame.size.height = aHeight;
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// width is easy, no adjusting necessary
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newFrame.size.width = aWidth;
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// We need to adjust for the fact that gecko wants the top of the window
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// to remain in the same place.
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newFrame.origin.y += newFrame.size.height - aHeight;
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newFrame.size.height = aHeight;
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StartResizing();
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[mWindow setFrame:newFrame display:NO];
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StopResizing();
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}
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StartResizing();
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[mWindow setFrame:newFrame display:NO];
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StopResizing();
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ReportSizeEvent();
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