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Bug 1291083 - Explicitly make WEBGL_depth_texture formats filterable. - r=mtseng
MozReview-Commit-ID: DaVpIHZZ0cI
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@ -20,6 +20,7 @@ WebGLExtensionDepthTexture::WebGLExtensionDepthTexture(WebGLContext* webgl)
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GLenum unpackType)
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{
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auto usage = fua->EditUsage(effFormat);
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usage->isFilterable = true;
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usage->SetRenderable();
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const webgl::PackingInfo pi = {unpackFormat, unpackType};
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