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Bug 760323 - Runtime fails to create WebGL contexts without DirectX End-User Runtime Installed - r=bsmedberg
Load the Direct X runtime programmatically so that the EGL libraries can locate it when running webapprt and the Firefox install dir is not in the DLL load path.
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@ -7,6 +7,8 @@
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#include "gfxCrashReporterUtils.h"
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#include "mozilla/Preferences.h"
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#include "nsDirectoryServiceDefs.h"
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#include "nsDirectoryServiceUtils.h"
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#include "nsPrintfCString.h"
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namespace mozilla {
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namespace gl {
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@ -58,6 +60,28 @@ static PRLibrary* LoadApitraceLibrary()
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#endif // ANDROID
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#ifdef XP_WIN
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// see the comment in GLLibraryEGL::EnsureInitialized() for the rationale here.
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static PRLibrary*
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LoadLibraryForEGLOnWindows(const nsAString& filename)
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{
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nsCOMPtr<nsIFile> file;
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nsresult rv = NS_GetSpecialDirectory(NS_GRE_DIR, getter_AddRefs(file));
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if (NS_FAILED(rv))
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return nsnull;
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file->Append(filename);
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PRLibrary* lib = nsnull;
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rv = file->Load(&lib);
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if (NS_FAILED(rv)) {
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nsPrintfCString msg("Failed to load %s - Expect EGL initialization to fail",
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NS_LossyConvertUTF16toASCII(filename).get());
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NS_WARNING(msg.get());
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}
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return lib;
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}
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#endif // XP_WIN
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bool
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GLLibraryEGL::EnsureInitialized()
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{
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@ -69,36 +93,31 @@ GLLibraryEGL::EnsureInitialized()
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#ifdef XP_WIN
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if (!mEGLLibrary) {
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// On Windows, the GLESv2 and EGL libraries are shipped with libxul and
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// On Windows, the GLESv2, EGL and DXSDK libraries are shipped with libxul and
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// we should look for them there. We have to load the libs in this
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// order, because libEGL.dll depends on libGLESv2.dll.
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// order, because libEGL.dll depends on libGLESv2.dll which depends on the DXSDK
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// libraries. This matters especially for WebRT apps which are in a different directory.
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// See bug 760323 and bug 749459
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nsresult rv;
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nsCOMPtr<nsIFile> libraryFile;
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#ifndef MOZ_D3DX9_DLL
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#error MOZ_D3DX9_DLL should have been defined by the Makefile
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#endif
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LoadLibraryForEGLOnWindows(NS_LITERAL_STRING(NS_STRINGIFY(MOZ_D3DX9_DLL)));
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// intentionally leak the D3DX9_DLL library
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nsCOMPtr<nsIProperties> dirService =
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do_GetService(NS_DIRECTORY_SERVICE_CONTRACTID);
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if (!dirService)
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#ifndef MOZ_D3DCOMPILER_DLL
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#error MOZ_D3DCOMPILER_DLL should have been defined by the Makefile
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#endif
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LoadLibraryForEGLOnWindows(NS_LITERAL_STRING(NS_STRINGIFY(MOZ_D3DCOMPILER_DLL)));
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// intentionally leak the D3DCOMPILER_DLL library
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LoadLibraryForEGLOnWindows(NS_LITERAL_STRING("libGLESv2.dll"));
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// intentionally leak the libGLESv2.dll library
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mEGLLibrary = LoadLibraryForEGLOnWindows(NS_LITERAL_STRING("libEGL.dll"));
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if (!mEGLLibrary)
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return false;
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rv = dirService->Get(NS_GRE_DIR, NS_GET_IID(nsIFile),
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getter_AddRefs(libraryFile));
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if (NS_FAILED(rv))
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return false;
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libraryFile->Append(NS_LITERAL_STRING("libGLESv2.dll"));
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PRLibrary* glesv2lib = nsnull;
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libraryFile->Load(&glesv2lib);
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// Intentionally leak glesv2lib
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libraryFile->SetLeafName(NS_LITERAL_STRING("libEGL.dll"));
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rv = libraryFile->Load(&mEGLLibrary);
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if (NS_FAILED(rv)) {
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NS_WARNING("Couldn't load libEGL.dll, canvas3d will be disabled.");
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return false;
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}
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}
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#else // !Windows
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@ -36,6 +36,8 @@ ifeq ($(MOZ_WIDGET_TOOLKIT),windows)
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EXPORTS += \
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WGLLibrary.h \
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$(NULL)
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DEFINES += -DMOZ_D3DX9_DLL=$(MOZ_D3DX9_DLL)
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DEFINES += -DMOZ_D3DCOMPILER_DLL=$(MOZ_D3DCOMPILER_DLL)
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endif
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CPPSRCS = \
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