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Bug 697475: deCOMtaminate nsSVGPatternFrame::GetPatternFirstChild. r=longsonr
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parent
d57dd02018
commit
98faa79b9c
@ -196,8 +196,8 @@ nsSVGPatternFrame::PaintPattern(gfxASurface** surface,
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*surface = nsnull;
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*surface = nsnull;
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// Get the first child of the pattern data we will render
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// Get the first child of the pattern data we will render
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nsIFrame *firstKid;
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nsIFrame* firstKid = GetPatternFirstChild();
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if (NS_FAILED(GetPatternFirstChild(&firstKid)))
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if (!firstKid)
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return NS_ERROR_FAILURE; // Either no kids or a bad reference
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return NS_ERROR_FAILURE; // Either no kids or a bad reference
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/*
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/*
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@ -351,22 +351,22 @@ nsSVGPatternFrame::PaintPattern(gfxASurface** surface,
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// How do we handle the insertion of a new frame?
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// How do we handle the insertion of a new frame?
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// We really don't want to rerender this every time,
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// We really don't want to rerender this every time,
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// do we?
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// do we?
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NS_IMETHODIMP
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nsIFrame*
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nsSVGPatternFrame::GetPatternFirstChild(nsIFrame **kid)
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nsSVGPatternFrame::GetPatternFirstChild()
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{
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{
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// Do we have any children ourselves?
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// Do we have any children ourselves?
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*kid = mFrames.FirstChild();
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nsIFrame* kid = mFrames.FirstChild();
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if (*kid)
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if (kid)
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return NS_OK;
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return kid;
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// No, see if we chain to someone who does
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// No, see if we chain to someone who does
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AutoPatternReferencer patternRef(this);
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AutoPatternReferencer patternRef(this);
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nsSVGPatternFrame *next = GetReferencedPatternIfNotInUse();
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nsSVGPatternFrame* next = GetReferencedPatternIfNotInUse();
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if (!next)
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if (!next)
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return NS_ERROR_FAILURE;
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return nsnull;
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return next->GetPatternFirstChild(kid);
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return next->GetPatternFirstChild();
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}
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}
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PRUint16
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PRUint16
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@ -143,7 +143,7 @@ protected:
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nsIFrame *aSource,
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nsIFrame *aSource,
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float aGraphicOpacity,
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float aGraphicOpacity,
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const gfxRect *aOverrideBounds);
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const gfxRect *aOverrideBounds);
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NS_IMETHOD GetPatternFirstChild(nsIFrame **kid);
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nsIFrame* GetPatternFirstChild();
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gfxRect GetPatternRect(const gfxRect &bbox,
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gfxRect GetPatternRect(const gfxRect &bbox,
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const gfxMatrix &callerCTM,
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const gfxMatrix &callerCTM,
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nsIFrame *aTarget);
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nsIFrame *aTarget);
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