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Bug 1520339 - Part 1: adding ensure VR process ready mechanism. r=kip
Differential Revision: https://phabricator.services.mozilla.com/D25320 --HG-- extra : moz-landing-system : lando
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@ -403,6 +403,7 @@ class gfxPrefs final {
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DECL_GFX_PREF(Live, "dom.vr.puppet.submitframe", VRPuppetSubmitFrame, uint32_t, 0);
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DECL_GFX_PREF(Live, "dom.vr.display.rafMaxDuration", VRDisplayRafMaxDuration, uint32_t, 50);
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DECL_GFX_PREF(Once, "dom.vr.process.enabled", VRProcessEnabled, bool, false);
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DECL_GFX_PREF(Once, "dom.vr.process.startup_timeout_ms", VRProcessTimeoutMs, int32_t, 5000);
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DECL_GFX_PREF(Once, "dom.vr.service.enabled", VRServiceEnabled, bool, true);
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DECL_GFX_PREF(Live, "dom.w3c_pointer_events.enabled", PointerEventsEnabled, bool, false);
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@ -29,6 +29,9 @@ parent:
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async OpenVRControllerManifestPathToVR(OpenVRControllerType aType, nsCString aPath);
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child:
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// Sent when the GPU process has initialized devices. This occurs once, after
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// Init().
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async InitComplete();
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async OpenVRControllerActionPathToParent(nsCString aPath);
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async OpenVRControllerManifestPathToParent(OpenVRControllerType aType, nsCString aPath);
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async InitCrashReporter(Shmem shmem, NativeThreadId threadId);
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@ -30,6 +30,7 @@ class VRChild final : public PVRChild, public gfxVarReceiver {
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static void Destroy(UniquePtr<VRChild>&& aChild);
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void Init();
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bool EnsureVRReady();
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virtual void OnVarChanged(const GfxVarUpdate& aVar) override;
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protected:
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@ -38,12 +39,14 @@ class VRChild final : public PVRChild, public gfxVarReceiver {
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const nsCString& aPath);
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mozilla::ipc::IPCResult RecvOpenVRControllerManifestPathToParent(
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const OpenVRControllerType& aType, const nsCString& aPath);
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mozilla::ipc::IPCResult RecvInitComplete();
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mozilla::ipc::IPCResult RecvInitCrashReporter(
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Shmem&& shmem, const NativeThreadId& aThreadId);
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private:
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VRProcessParent* mHost;
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UniquePtr<ipc::CrashReporterHost> mCrashReporter;
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bool mVRReady;
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};
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} // namespace gfx
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@ -39,6 +39,8 @@ IPCResult VRParent::RecvNewGPUVRManager(Endpoint<PVRGPUParent>&& aEndpoint) {
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IPCResult VRParent::RecvInit(nsTArray<GfxPrefSetting>&& prefs,
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nsTArray<GfxVarUpdate>&& vars,
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const DevicePrefs& devicePrefs) {
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Unused << SendInitComplete();
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const nsTArray<gfxPrefs::Pref*>& globalPrefs = gfxPrefs::all();
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for (auto& setting : prefs) {
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gfxPrefs::Pref* pref = globalPrefs[setting.index()];
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@ -161,6 +163,7 @@ bool VRParent::Init(base::ProcessId aParentPid, const char* aParentBuildID,
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return false;
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}
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mozilla::ipc::SetThisProcessName("VR Process");
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return true;
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}
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@ -30,7 +30,7 @@ void VRProcessManager::Initialize() {
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/* static */
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void VRProcessManager::Shutdown() { sSingleton = nullptr; }
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VRProcessManager::VRProcessManager() : mProcess(nullptr) {
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VRProcessManager::VRProcessManager() : mProcess(nullptr), mVRChild(nullptr) {
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MOZ_COUNT_CTOR(VRProcessManager);
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mObserver = new Observer(this);
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@ -79,14 +79,43 @@ void VRProcessManager::DestroyProcess() {
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mProcess->Shutdown();
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mProcess = nullptr;
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mVRChild = nullptr;
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CrashReporter::AnnotateCrashReport(CrashReporter::Annotation::VRProcessStatus,
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NS_LITERAL_CSTRING("Destroyed"));
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}
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bool VRProcessManager::EnsureVRReady() {
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if (mProcess && !mProcess->IsConnected()) {
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if (!mProcess->WaitForLaunch()) {
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// If this fails, we should have fired OnProcessLaunchComplete and
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// removed the process.
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MOZ_ASSERT(!mProcess && !mVRChild);
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return false;
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}
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}
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if (mVRChild) {
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if (mVRChild->EnsureVRReady()) {
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return true;
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}
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// If the initialization above fails, we likely have a GPU process teardown
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// waiting in our message queue (or will soon). We need to ensure we don't
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// restart it later because if we fail here, our callers assume they should
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// fall back to a combined UI/GPU process. This also ensures our internal
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// state is consistent (e.g. process token is reset).
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DisableVRProcess("Failed to initialize VR process");
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}
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return false;
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}
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void VRProcessManager::OnProcessLaunchComplete(VRProcessParent* aParent) {
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MOZ_ASSERT(mProcess && mProcess == aParent);
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mVRChild = mProcess->GetActor();
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if (!mProcess->IsConnected()) {
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DestroyProcess();
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return;
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@ -27,6 +27,12 @@ class VRProcessManager final : public VRProcessParent::Listener {
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// If not using a VR process, launch a new VR process asynchronously.
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void LaunchVRProcess();
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// Ensure that VR-bound methods can be used. If no VR process is being
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// used, or one is launched and ready, this function returns immediately.
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// Otherwise it blocks until the VR process has finished launching.
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bool EnsureVRReady();
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bool CreateGPUBridges(base::ProcessId aOtherProcess,
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mozilla::ipc::Endpoint<PVRGPUChild>* aOutVRBridge);
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@ -65,6 +71,7 @@ class VRProcessManager final : public VRProcessParent::Listener {
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RefPtr<Observer> mObserver;
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VRProcessParent* mProcess;
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VRChild* mVRChild;
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};
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} // namespace gfx
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@ -33,6 +33,7 @@ VRProcessParent::VRProcessParent(Listener* aListener)
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: GeckoChildProcessHost(GeckoProcessType_VR),
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mTaskFactory(this),
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mListener(aListener),
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mLaunchPhase(LaunchPhase::Unlaunched),
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mChannelClosed(false),
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mShutdownRequested(false) {
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MOZ_COUNT_CTOR(VRProcessParent);
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@ -49,19 +50,47 @@ VRProcessParent::~VRProcessParent() {
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}
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bool VRProcessParent::Launch() {
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MOZ_ASSERT(mLaunchPhase == LaunchPhase::Unlaunched);
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MOZ_ASSERT(!mVRChild);
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mLaunchThread = NS_GetCurrentThread();
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mLaunchPhase = LaunchPhase::Waiting;
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std::vector<std::string> extraArgs;
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nsCString parentBuildID(mozilla::PlatformBuildID());
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extraArgs.push_back("-parentBuildID");
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extraArgs.push_back(parentBuildID.get());
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if (!GeckoChildProcessHost::AsyncLaunch(extraArgs)) {
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mLaunchPhase = LaunchPhase::Complete;
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return false;
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}
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return true;
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}
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bool VRProcessParent::WaitForLaunch() {
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if (mLaunchPhase == LaunchPhase::Complete) {
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return !!mVRChild;
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}
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int32_t timeoutMs = gfxPrefs::VRProcessTimeoutMs();
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// If one of the following environment variables are set we can effectively
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// ignore the timeout - as we can guarantee the compositor process will be
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// terminated
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if (PR_GetEnv("MOZ_DEBUG_CHILD_PROCESS") ||
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PR_GetEnv("MOZ_DEBUG_CHILD_PAUSE")) {
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timeoutMs = 0;
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}
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// Our caller expects the connection to be finished after we return, so we
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// immediately set up the IPDL actor and fire callbacks. The IO thread will
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// still dispatch a notification to the main thread - we'll just ignore it.
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bool result = GeckoChildProcessHost::WaitUntilConnected(timeoutMs);
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InitAfterConnect(result);
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return result;
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}
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void VRProcessParent::Shutdown() {
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MOZ_ASSERT(!mShutdownRequested);
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mListener = nullptr;
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@ -101,6 +130,10 @@ void VRProcessParent::DestroyProcess() {
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}
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void VRProcessParent::InitAfterConnect(bool aSucceeded) {
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MOZ_ASSERT(mLaunchPhase == LaunchPhase::Waiting);
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MOZ_ASSERT(!mVRChild);
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mLaunchPhase = LaunchPhase::Complete;
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if (aSucceeded) {
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mVRChild = MakeUnique<VRChild>(this);
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@ -157,10 +190,16 @@ void VRProcessParent::OnChannelConnected(int32_t peer_pid) {
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NS_DispatchToMainThread(runnable);
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}
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void VRProcessParent::OnChannelConnectedTask() { InitAfterConnect(true); }
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void VRProcessParent::OnChannelConnectedTask() {
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if (mLaunchPhase == LaunchPhase::Waiting) {
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InitAfterConnect(true);
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}
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}
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void VRProcessParent::OnChannelErrorTask() {
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MOZ_ASSERT(false, "VR process channel error.");
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if (mLaunchPhase == LaunchPhase::Waiting) {
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InitAfterConnect(false);
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}
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}
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void VRProcessParent::OnChannelClosed() {
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@ -32,6 +32,11 @@ class VRProcessParent final : public mozilla::ipc::GeckoChildProcessHost {
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explicit VRProcessParent(Listener* aListener);
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bool Launch();
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// If the process is being launched, block until it has launched and
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// connected. If a launch task is pending, it will fire immediately.
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//
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// Returns true if the process is successfully connected; false otherwise.
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bool WaitForLaunch();
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void Shutdown();
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void DestroyProcess();
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bool CanShutdown() override { return true; }
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@ -45,6 +50,9 @@ class VRProcessParent final : public mozilla::ipc::GeckoChildProcessHost {
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base::ProcessId OtherPid();
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VRChild* GetActor() const { return mVRChild.get(); }
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// Return a unique id for this process, guaranteed not to be shared with any
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// past or future instance of VRProcessParent.
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uint64_t GetProcessToken() const;
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private:
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~VRProcessParent();
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@ -59,6 +67,8 @@ class VRProcessParent final : public mozilla::ipc::GeckoChildProcessHost {
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nsCOMPtr<nsIThread> mLaunchThread;
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Listener* mListener;
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enum class LaunchPhase { Unlaunched, Waiting, Complete };
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LaunchPhase mLaunchPhase;
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bool mChannelClosed;
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bool mShutdownRequested;
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};
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