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servo: Merge #6280 - Partial implementation of transform animations spec (from glennw:transform-transitions); r=nox
Also tidy up some of the ComputedMatrix code. Source-Repo: https://github.com/servo/servo Source-Revision: 8236221acf0f23f2217bf8b2346411396bd04f3c
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2b915bbedc
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@ -1163,16 +1163,13 @@ impl FragmentDisplayListBuilding for Fragment {
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let matrix = match operation {
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&transform::ComputedOperation::Rotate(ax, ay, az, theta) => {
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let theta = f32::consts::PI_2 - theta.radians();
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let transform = Matrix4::create_rotation(ax, ay, az, theta);
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pre_transform.mul(&transform).mul(&post_transform)
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Matrix4::create_rotation(ax, ay, az, theta)
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}
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&transform::ComputedOperation::Perspective(d) => {
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let transform = Matrix4::create_perspective(d.to_f32_px());
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pre_transform.mul(&transform).mul(&post_transform)
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Matrix4::create_perspective(d.to_f32_px())
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}
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&transform::ComputedOperation::Scale(sx, sy, sz) => {
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let transform = Matrix4::create_scale(sx, sy, sz);
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pre_transform.mul(&transform).mul(&post_transform)
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Matrix4::create_scale(sx, sy, sz)
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}
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&transform::ComputedOperation::Translate(tx, ty, tz) => {
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let tx = tx.to_au(border_box.size.width).to_f32_px();
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@ -1181,17 +1178,17 @@ impl FragmentDisplayListBuilding for Fragment {
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Matrix4::create_translation(tx, ty, tz)
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}
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&transform::ComputedOperation::Matrix(m) => {
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let transform = m.to_gfx_matrix(&border_box.size);
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pre_transform.mul(&transform).mul(&post_transform)
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m.to_gfx_matrix()
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}
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&transform::ComputedOperation::Skew(sx, sy) => {
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let transform = Matrix4::create_skew(sx, sy);
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pre_transform.mul(&transform).mul(&post_transform)
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Matrix4::create_skew(sx, sy)
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}
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};
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transform = transform.mul(&matrix);
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}
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transform = pre_transform.mul(&transform).mul(&post_transform);
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}
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// FIXME(pcwalton): Is this vertical-writing-direction-safe?
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@ -8,7 +8,7 @@
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use fragment::Fragment;
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use geom::{Matrix4, SideOffsets2D, Size2D};
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use geom::{Matrix4, SideOffsets2D};
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use std::cmp::{max, min};
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use std::fmt;
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use style::computed_values::transform::ComputedMatrix;
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@ -426,19 +426,16 @@ pub fn padding_from_style(style: &ComputedValues, containing_block_inline_size:
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}
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pub trait ToGfxMatrix {
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fn to_gfx_matrix(&self, containing_size: &Size2D<Au>) -> Matrix4<f32>;
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fn to_gfx_matrix(&self) -> Matrix4<f32>;
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}
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impl ToGfxMatrix for ComputedMatrix {
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fn to_gfx_matrix(&self, containing_size: &Size2D<Au>) -> Matrix4<f32> {
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fn to_gfx_matrix(&self) -> Matrix4<f32> {
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Matrix4 {
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m11: self.m11 as f32, m12: self.m12 as f32, m13: self.m13 as f32, m14: self.m14 as f32,
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m21: self.m21 as f32, m22: self.m22 as f32, m23: self.m23 as f32, m24: self.m24 as f32,
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m31: self.m31 as f32, m32: self.m32 as f32, m33: self.m33 as f32, m34: self.m34 as f32,
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m41: self.m41.to_au(containing_size.width).to_f32_px(),
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m42: self.m42.to_au(containing_size.height).to_f32_px(),
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m43: self.m43 as f32,
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m44: self.m44 as f32
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m41: self.m41 as f32, m42: self.m42 as f32, m43: self.m43 as f32, m44: self.m44 as f32
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}
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}
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}
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@ -17,7 +17,11 @@ use properties::longhands::text_shadow::computed_value::TextShadow;
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use properties::longhands::text_shadow::computed_value::T as TextShadowList;
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use properties::longhands::background_position::computed_value::T as BackgroundPosition;
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use properties::longhands::transition_property;
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use values::computed::{LengthOrPercentageOrAuto, LengthOrPercentageOrNone, LengthOrPercentage, Length, Time};
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use properties::longhands::transform::computed_value::ComputedMatrix;
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use properties::longhands::transform::computed_value::ComputedOperation as TransformOperation;
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use properties::longhands::transform::computed_value::T as TransformList;
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use values::computed::{Angle, LengthOrPercentageOrAuto, LengthOrPercentageOrNone};
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use values::computed::{LengthAndPercentage, LengthOrPercentage, Length, Time};
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use values::CSSFloat;
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use cssparser::{RGBA, Color};
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@ -92,6 +96,10 @@ impl PropertyAnimation {
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AnimatedProperty::TextShadow(old_style.get_effects().text_shadow.clone(),
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new_style.get_effects().text_shadow.clone())
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}
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TransitionProperty::Transform => {
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AnimatedProperty::Transform(old_style.get_effects().transform.clone(),
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new_style.get_effects().transform.clone())
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}
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}
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}
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}
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@ -220,6 +228,7 @@ impl PropertyAnimation {
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[TextIndent; mutate_inheritedtext; text_indent],
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[TextShadow; mutate_effects; text_shadow],
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[Top; mutate_positionoffsets; top],
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[Transform; mutate_effects; transform],
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[VerticalAlign; mutate_box; vertical_align],
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[Visibility; mutate_inheritedbox; visibility],
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[Width; mutate_box; width],
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@ -274,6 +283,7 @@ enum AnimatedProperty {
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TextIndent(LengthOrPercentage, LengthOrPercentage),
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TextShadow(TextShadowList, TextShadowList),
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Top(LengthOrPercentageOrAuto, LengthOrPercentageOrAuto),
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Transform(TransformList, TransformList),
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VerticalAlign(VerticalAlign, VerticalAlign),
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Visibility(Visibility, Visibility),
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Width(LengthOrPercentageOrAuto, LengthOrPercentageOrAuto),
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@ -329,6 +339,7 @@ impl AnimatedProperty {
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AnimatedProperty::Visibility(ref a, ref b) => a == b,
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AnimatedProperty::WordSpacing(ref a, ref b) => a == b,
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AnimatedProperty::ZIndex(ref a, ref b) => a == b,
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AnimatedProperty::Transform(ref a, ref b) => a == b,
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}
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}
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}
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@ -495,6 +506,17 @@ impl Interpolate for LengthOrPercentage {
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}
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}
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impl Interpolate for LengthAndPercentage {
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#[inline]
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fn interpolate(&self, other: &LengthAndPercentage, time: f32)
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-> Option<LengthAndPercentage> {
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Some(LengthAndPercentage {
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length: self.length.interpolate(&other.length, time).unwrap(),
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percentage: self.percentage.interpolate(&other.percentage, time).unwrap(),
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})
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}
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}
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impl Interpolate for LengthOrPercentageOrAuto {
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#[inline]
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fn interpolate(&self, other: &LengthOrPercentageOrAuto, time: f32)
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@ -670,6 +692,159 @@ impl Interpolate for TextShadowList {
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}
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}
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/// Check if it's possible to do a direct numerical interpolation
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/// between these two transform lists.
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/// http://dev.w3.org/csswg/css-transforms/#transform-transform-animation
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fn can_interpolate_list(from_list: &Vec<TransformOperation>,
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to_list: &Vec<TransformOperation>) -> bool {
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// Lists must be equal length
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if from_list.len() != to_list.len() {
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return false;
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}
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// Each transform operation must match primitive type in other list
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for (from, to) in from_list.iter().zip(to_list.iter()) {
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match (from, to) {
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(&TransformOperation::Matrix(..), &TransformOperation::Matrix(..)) |
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(&TransformOperation::Skew(..), &TransformOperation::Skew(..)) |
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(&TransformOperation::Translate(..), &TransformOperation::Translate(..)) |
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(&TransformOperation::Scale(..), &TransformOperation::Scale(..)) |
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(&TransformOperation::Rotate(..), &TransformOperation::Rotate(..)) |
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(&TransformOperation::Perspective(..), &TransformOperation::Perspective(..)) => {}
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_ => {
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return false;
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}
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}
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}
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true
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}
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/// Interpolate two transform lists.
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/// http://dev.w3.org/csswg/css-transforms/#interpolation-of-transforms
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fn interpolate_transform_list(from_list: &Vec<TransformOperation>,
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to_list: &Vec<TransformOperation>,
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time: f32) -> TransformList {
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let mut result = vec!();
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if can_interpolate_list(from_list, to_list) {
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for (from, to) in from_list.iter().zip(to_list.iter()) {
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match (from, to) {
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(&TransformOperation::Matrix(from),
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&TransformOperation::Matrix(_to)) => {
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// TODO(gw): Implement matrix decomposition and interpolation
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result.push(TransformOperation::Matrix(from));
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}
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(&TransformOperation::Skew(fx, fy),
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&TransformOperation::Skew(tx, ty)) => {
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let ix = fx.interpolate(&tx, time).unwrap();
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let iy = fy.interpolate(&ty, time).unwrap();
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result.push(TransformOperation::Skew(ix, iy));
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}
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(&TransformOperation::Translate(fx, fy, fz),
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&TransformOperation::Translate(tx, ty, tz)) => {
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let ix = fx.interpolate(&tx, time).unwrap();
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let iy = fy.interpolate(&ty, time).unwrap();
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let iz = fz.interpolate(&tz, time).unwrap();
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result.push(TransformOperation::Translate(ix, iy, iz));
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}
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(&TransformOperation::Scale(fx, fy, fz),
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&TransformOperation::Scale(tx, ty, tz)) => {
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let ix = fx.interpolate(&tx, time).unwrap();
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let iy = fy.interpolate(&ty, time).unwrap();
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let iz = fz.interpolate(&tz, time).unwrap();
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result.push(TransformOperation::Scale(ix, iy, iz));
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}
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(&TransformOperation::Rotate(fx, fy, fz, fa),
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&TransformOperation::Rotate(_tx, _ty, _tz, _ta)) => {
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// TODO(gw): Implement matrix decomposition and interpolation
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result.push(TransformOperation::Rotate(fx, fy, fz, fa));
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}
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(&TransformOperation::Perspective(fd),
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&TransformOperation::Perspective(_td)) => {
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// TODO(gw): Implement matrix decomposition and interpolation
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result.push(TransformOperation::Perspective(fd));
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}
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_ => {
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// This should be unreachable due to the can_interpolate_list() call.
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unreachable!();
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}
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}
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}
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} else {
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// TODO(gw): Implement matrix decomposition and interpolation
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result.push_all(from_list);
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}
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Some(result)
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}
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/// Build an equivalent 'identity transform function list' based
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/// on an existing transform list.
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/// http://dev.w3.org/csswg/css-transforms/#none-transform-animation
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fn build_identity_transform_list(list: &Vec<TransformOperation>) -> Vec<TransformOperation> {
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let mut result = vec!();
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for operation in list {
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match operation {
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&TransformOperation::Matrix(..) => {
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let identity = ComputedMatrix::identity();
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result.push(TransformOperation::Matrix(identity));
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}
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&TransformOperation::Skew(..) => {
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result.push(TransformOperation::Skew(0.0, 0.0));
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}
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&TransformOperation::Translate(..) => {
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result.push(TransformOperation::Translate(LengthAndPercentage::zero(),
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LengthAndPercentage::zero(),
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Au(0)));
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}
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&TransformOperation::Scale(..) => {
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result.push(TransformOperation::Scale(1.0, 1.0, 1.0));
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}
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&TransformOperation::Rotate(..) => {
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result.push(TransformOperation::Rotate(0.0, 0.0, 1.0, Angle(0.0)));
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}
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&TransformOperation::Perspective(..) => {
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// http://dev.w3.org/csswg/css-transforms/#identity-transform-function
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let identity = ComputedMatrix::identity();
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result.push(TransformOperation::Matrix(identity));
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}
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}
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}
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result
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}
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impl Interpolate for TransformList {
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#[inline]
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fn interpolate(&self, other: &TransformList, time: f32) -> Option<TransformList> {
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// http://dev.w3.org/csswg/css-transforms/#interpolation-of-transforms
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let result = match (self, other) {
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(&Some(ref from_list), &Some(ref to_list)) => {
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// Two lists of transforms
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interpolate_transform_list(from_list, &to_list, time)
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}
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(&Some(ref from_list), &None) => {
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// http://dev.w3.org/csswg/css-transforms/#none-transform-animation
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let to_list = build_identity_transform_list(from_list);
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interpolate_transform_list(from_list, &to_list, time)
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}
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(&None, &Some(ref to_list)) => {
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// http://dev.w3.org/csswg/css-transforms/#none-transform-animation
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let from_list = build_identity_transform_list(to_list);
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interpolate_transform_list(&from_list, to_list, time)
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}
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(&None, &None) => {
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// http://dev.w3.org/csswg/css-transforms/#none-none-animation
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None
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}
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};
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Some(result)
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}
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}
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/// Accesses an element of an array, "wrapping around" using modular arithmetic. This is needed
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/// to handle values of differing lengths according to CSS-TRANSITIONS § 2.
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pub trait GetMod {
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@ -3131,17 +3131,24 @@ pub mod longhands {
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pub mod computed_value {
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use values::CSSFloat;
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use values::computed;
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use values::specified;
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub struct ComputedMatrix {
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pub m11: CSSFloat, pub m12: CSSFloat, pub m13: CSSFloat, pub m14: CSSFloat,
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pub m21: CSSFloat, pub m22: CSSFloat, pub m23: CSSFloat, pub m24: CSSFloat,
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pub m31: CSSFloat, pub m32: CSSFloat, pub m33: CSSFloat, pub m34: CSSFloat,
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pub m41: computed::LengthAndPercentage,
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pub m42: computed::LengthAndPercentage,
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pub m43: CSSFloat,
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pub m44: CSSFloat,
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pub m41: CSSFloat, pub m42: CSSFloat, pub m43: CSSFloat, pub m44: CSSFloat,
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}
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impl ComputedMatrix {
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pub fn identity() -> ComputedMatrix {
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ComputedMatrix {
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m11: 1.0, m12: 0.0, m13: 0.0, m14: 0.0,
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m21: 0.0, m22: 1.0, m23: 0.0, m24: 0.0,
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m31: 0.0, m32: 0.0, m33: 1.0, m34: 0.0,
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m41: 0.0, m42: 0.0, m43: 0.0, m44: 1.0
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}
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}
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}
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#[derive(Clone, Debug, PartialEq)]
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@ -3152,30 +3159,14 @@ pub mod longhands {
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computed::LengthAndPercentage,
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computed::Length),
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Scale(CSSFloat, CSSFloat, CSSFloat),
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Rotate(CSSFloat, CSSFloat, CSSFloat, specified::Angle),
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Rotate(CSSFloat, CSSFloat, CSSFloat, computed::Angle),
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Perspective(computed::Length),
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}
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pub type T = Option<Vec<ComputedOperation>>;
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}
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#[derive(Clone, Debug, PartialEq)]
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pub struct SpecifiedMatrix {
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m11: CSSFloat, m12: CSSFloat, m13: CSSFloat, m14: CSSFloat,
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m21: CSSFloat, m22: CSSFloat, m23: CSSFloat, m24: CSSFloat,
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m31: CSSFloat, m32: CSSFloat, m33: CSSFloat, m34: CSSFloat,
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m41: specified::LengthAndPercentage,
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m42: specified::LengthAndPercentage,
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m43: specified::Length,
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m44: CSSFloat,
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}
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impl ToCss for SpecifiedMatrix {
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fn to_css<W>(&self, _: &mut W) -> fmt::Result where W: fmt::Write {
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// TODO(pcwalton)
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Ok(())
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}
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}
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pub use self::computed_value::ComputedMatrix as SpecifiedMatrix;
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fn parse_two_lengths_or_percentages(input: &mut Parser)
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-> Result<(specified::LengthAndPercentage,
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@ -3259,19 +3250,12 @@ pub mod longhands {
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if values.len() != 6 {
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return Err(())
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}
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let (tx, ty, tz) =
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(specified::Length::Absolute(Au::from_f32_px(values[4])),
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specified::Length::Absolute(Au::from_f32_px(values[5])),
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specified::Length::Absolute(Au(0)));
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let (tx, ty) =
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(specified::LengthAndPercentage::from_length(tx),
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specified::LengthAndPercentage::from_length(ty));
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result.push(SpecifiedOperation::Matrix(
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SpecifiedMatrix {
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m11: values[0], m12: values[1], m13: 0.0, m14: 0.0,
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m21: values[2], m22: values[3], m23: 0.0, m24: 0.0,
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m31: 0.0, m32: 0.0, m33: 1.0, m34: 0.0,
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m41: tx, m42: ty, m43: tz, m44: 1.0
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m41: values[4], m42: values[5], m43: 0.0, m44: 1.0
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}));
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Ok(())
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}))
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@ -3284,19 +3268,12 @@ pub mod longhands {
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if values.len() != 16 {
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return Err(())
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}
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let (tx, ty, tz) =
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(specified::Length::Absolute(Au::from_f32_px(values[12])),
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specified::Length::Absolute(Au::from_f32_px(values[13])),
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specified::Length::Absolute(Au::from_f32_px(values[14])));
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let (tx, ty) =
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(specified::LengthAndPercentage::from_length(tx),
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specified::LengthAndPercentage::from_length(ty));
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result.push(SpecifiedOperation::Matrix(
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SpecifiedMatrix {
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m11: values[ 0], m12: values[ 1], m13: values[ 2], m14: values[ 3],
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m21: values[ 4], m22: values[ 5], m23: values[ 6], m24: values[ 7],
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m31: values[ 8], m32: values[ 9], m33: values[10], m34: values[11],
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m41: tx, m42: ty, m43: tz, m44: values[15]
|
||||
m41: values[12], m42: values[13], m43: values[14], m44: values[15]
|
||||
}));
|
||||
Ok(())
|
||||
}))
|
||||
@ -3490,21 +3467,12 @@ pub mod longhands {
|
||||
for operation in self.0.iter() {
|
||||
match *operation {
|
||||
SpecifiedOperation::Matrix(ref matrix) => {
|
||||
let m = computed_value::ComputedMatrix {
|
||||
m11: matrix.m11, m12: matrix.m12, m13: matrix.m13, m14: matrix.m14,
|
||||
m21: matrix.m21, m22: matrix.m22, m23: matrix.m23, m24: matrix.m24,
|
||||
m31: matrix.m31, m32: matrix.m32, m33: matrix.m33, m34: matrix.m34,
|
||||
m41: matrix.m41.to_computed_value(context),
|
||||
m42: matrix.m42.to_computed_value(context),
|
||||
m43: matrix.m43.to_computed_value(context).to_f32_px(),
|
||||
m44: matrix.m44
|
||||
};
|
||||
result.push(computed_value::ComputedOperation::Matrix(m));
|
||||
result.push(computed_value::ComputedOperation::Matrix(*matrix));
|
||||
}
|
||||
SpecifiedOperation::Translate(ref tx, ref ty, ref tz) => {
|
||||
result.push(computed_value::ComputedOperation::Translate(tx.to_computed_value(context),
|
||||
ty.to_computed_value(context),
|
||||
tz.to_computed_value(context)));
|
||||
ty.to_computed_value(context),
|
||||
tz.to_computed_value(context)));
|
||||
}
|
||||
SpecifiedOperation::Scale(sx, sy, sz) => {
|
||||
result.push(computed_value::ComputedOperation::Scale(sx, sy, sz));
|
||||
@ -4023,6 +3991,7 @@ pub mod longhands {
|
||||
TextIndent,
|
||||
TextShadow,
|
||||
Top,
|
||||
Transform,
|
||||
VerticalAlign,
|
||||
Visibility,
|
||||
Width,
|
||||
@ -4030,7 +3999,7 @@ pub mod longhands {
|
||||
ZIndex,
|
||||
}
|
||||
|
||||
pub static ALL_TRANSITION_PROPERTIES: [TransitionProperty; 44] = [
|
||||
pub static ALL_TRANSITION_PROPERTIES: [TransitionProperty; 45] = [
|
||||
TransitionProperty::BackgroundColor,
|
||||
TransitionProperty::BackgroundPosition,
|
||||
TransitionProperty::BorderBottomColor,
|
||||
@ -4070,6 +4039,7 @@ pub mod longhands {
|
||||
TransitionProperty::TextIndent,
|
||||
TransitionProperty::TextShadow,
|
||||
TransitionProperty::Top,
|
||||
TransitionProperty::Transform,
|
||||
TransitionProperty::VerticalAlign,
|
||||
TransitionProperty::Visibility,
|
||||
TransitionProperty::Width,
|
||||
@ -4120,6 +4090,7 @@ pub mod longhands {
|
||||
TransitionProperty::TextIndent => dest.write_str("text-indent"),
|
||||
TransitionProperty::TextShadow => dest.write_str("text-shadow"),
|
||||
TransitionProperty::Top => dest.write_str("top"),
|
||||
TransitionProperty::Transform => dest.write_str("transform"),
|
||||
TransitionProperty::VerticalAlign => dest.write_str("vertical-align"),
|
||||
TransitionProperty::Visibility => dest.write_str("visibility"),
|
||||
TransitionProperty::Width => dest.write_str("width"),
|
||||
@ -4196,6 +4167,7 @@ pub mod longhands {
|
||||
"text-indent" => Ok(TransitionProperty::TextIndent),
|
||||
"text-shadow" => Ok(TransitionProperty::TextShadow),
|
||||
"top" => Ok(TransitionProperty::Top),
|
||||
"transform" => Ok(TransitionProperty::Transform),
|
||||
"vertical-align" => Ok(TransitionProperty::VerticalAlign),
|
||||
"visibility" => Ok(TransitionProperty::Visibility),
|
||||
"width" => Ok(TransitionProperty::Width),
|
||||
|
@ -888,7 +888,7 @@ pub mod specified {
|
||||
}
|
||||
|
||||
pub mod computed {
|
||||
pub use super::specified::{BorderStyle, Time};
|
||||
pub use super::specified::{Angle, BorderStyle, Time};
|
||||
use super::specified::{AngleOrCorner};
|
||||
use super::{specified, CSSFloat};
|
||||
pub use cssparser::Color as CSSColor;
|
||||
|
Loading…
Reference in New Issue
Block a user