mirror of
https://github.com/mozilla/gecko-dev.git
synced 2025-01-27 15:55:16 +00:00
DIKDIK build fixes.
This commit is contained in:
parent
d8fb9af1a0
commit
9e5343153e
@ -134,7 +134,7 @@ namespace JavaScript {
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ExprNode *initializer; // Initial value expression or nil if not provided
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bool constant; // true for const variables and parameters
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#ifdef DikDik
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#ifdef DIKDIK
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JS2Runtime::Property *prop; // the sematics/codegen passes stuff their data in here.
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JS2Runtime::JSObject *scope; // ditto
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#endif
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@ -41,7 +41,7 @@ RSC=rc.exe
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /GR /GX /O2 /Ob2 /I "../../../js/src/fdlibm" /I "../regexp" /D "_LIB" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "XP_PC" /YX /FD /c
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# ADD CPP /nologo /GR /GX /O2 /Ob2 /I "../../../js/src/fdlibm" /I "../regexp" /D "_LIB" /D "NDEBUG" /D "XP_PC" /D "WIN32" /D "_MBCS" /D "DIKDIK" /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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@ -64,7 +64,7 @@ LIB32=link.exe -lib
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# PROP Intermediate_Dir "DikDik___Win32_Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GR /GX /ZI /Od /I "../../../js/src/fdlibm" /I "../regexp" /D "_LIB" /D "DEBUG" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "XP_PC" /FR /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GR /GX /ZI /Od /I "../../../js/src/fdlibm" /I "../regexp" /D "_LIB" /D "DEBUG" /D "_DEBUG" /D "XP_PC" /D "WIN32" /D "_MBCS" /D "DIKDIK" /FR /YX /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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@ -1,152 +1,152 @@
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# Microsoft Developer Studio Project File - Name="fdlibm" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=fdlibm - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "fdlibm.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "fdlibm.mak" CFG="fdlibm - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "fdlibm - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "fdlibm - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "fdlibm - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "XP_PC" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_IEEE_LIBM" /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "fdlibm - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "fdlibm___Win32_Debug"
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# PROP BASE Intermediate_Dir "fdlibm___Win32_Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "fdlibm___Win32_Debug"
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# PROP Intermediate_Dir "fdlibm___Win32_Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "_IEEE_LIBM" /D "XP_PC" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ENDIF
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# Begin Target
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# Name "fdlibm - Win32 Release"
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# Name "fdlibm - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\..\..\js\src\fdlibm\e_atan2.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\js\src\fdlibm\e_fmod.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\js\src\fdlibm\e_pow.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\js\src\fdlibm\e_sqrt.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\js\src\fdlibm\s_atan.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\js\src\fdlibm\s_copysign.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\js\src\fdlibm\s_fabs.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\js\src\fdlibm\s_finite.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\js\src\fdlibm\s_isnan.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\js\src\fdlibm\s_matherr.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\js\src\fdlibm\s_rint.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\js\src\fdlibm\s_scalbn.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\js\src\fdlibm\w_atan2.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\js\src\fdlibm\w_pow.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\js\src\fdlibm\w_sqrt.c
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# End Group
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# End Target
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# End Project
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# Microsoft Developer Studio Project File - Name="fdlibm" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=fdlibm - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "fdlibm.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "fdlibm.mak" CFG="fdlibm - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "fdlibm - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "fdlibm - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "fdlibm - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "_LIB" /D "_IEEE_LIBM" /D "XP_PC" /D "WIN32" /D "_MBCS" /D "DIKDIK" /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "fdlibm - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "fdlibm___Win32_Debug"
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# PROP BASE Intermediate_Dir "fdlibm___Win32_Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "fdlibm___Win32_Debug"
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# PROP Intermediate_Dir "fdlibm___Win32_Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "_IEEE_LIBM" /D "_LIB" /D "XP_PC" /D "WIN32" /D "_MBCS" /D "DIKDIK" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ENDIF
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# Begin Target
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# Name "fdlibm - Win32 Release"
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# Name "fdlibm - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\..\..\js\src\fdlibm\e_atan2.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\js\src\fdlibm\e_fmod.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\js\src\fdlibm\e_pow.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\js\src\fdlibm\e_sqrt.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\js\src\fdlibm\s_atan.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\js\src\fdlibm\s_copysign.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\js\src\fdlibm\s_fabs.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\js\src\fdlibm\s_finite.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\js\src\fdlibm\s_isnan.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\js\src\fdlibm\s_matherr.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\js\src\fdlibm\s_rint.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\js\src\fdlibm\s_scalbn.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\js\src\fdlibm\w_atan2.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\js\src\fdlibm\w_pow.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\js\src\fdlibm\w_sqrt.c
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# End Group
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# End Target
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# End Project
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