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Bug 1314186 - Resync LayerTreeId mappings to the GPU process if it restarts. r=dvander
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@ -1778,13 +1778,13 @@ ContentParent::RecvDeallocateLayerTreeId(const uint64_t& aId)
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{
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GPUProcessManager* gpu = GPUProcessManager::Get();
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if (!gpu->IsLayerTreeIdMapped(aId, this->OtherPid()))
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if (!gpu->IsLayerTreeIdMapped(aId, OtherPid()))
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{
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// You can't deallocate layer tree ids that you didn't allocate
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KillHard("DeallocateLayerTreeId");
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}
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gpu->DeallocateLayerTreeId(aId);
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gpu->UnmapLayerTreeId(aId, OtherPid());
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return true;
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}
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@ -295,16 +295,19 @@ GPUParent::RecvNewContentVideoDecoderManager(Endpoint<PVideoDecoderManagerParent
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}
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bool
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GPUParent::RecvDeallocateLayerTreeId(const uint64_t& aLayersId)
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GPUParent::RecvAddLayerTreeIdMapping(nsTArray<LayerTreeIdMapping>&& aMappings)
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{
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CompositorBridgeParent::DeallocateLayerTreeId(aLayersId);
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for (const LayerTreeIdMapping& map : aMappings) {
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LayerTreeOwnerTracker::Get()->Map(map.layersId(), map.ownerId());
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}
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return true;
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}
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bool
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GPUParent::RecvAddLayerTreeIdMapping(const uint64_t& aLayersId, const ProcessId& aOwnerId)
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GPUParent::RecvRemoveLayerTreeIdMapping(const LayerTreeIdMapping& aMapping)
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{
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LayerTreeOwnerTracker::Get()->Map(aLayersId, aOwnerId);
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LayerTreeOwnerTracker::Get()->Unmap(aMapping.layersId(), aMapping.ownerId());
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CompositorBridgeParent::DeallocateLayerTreeId(aMapping.layersId());
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return true;
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}
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@ -44,9 +44,9 @@ public:
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bool RecvNewContentImageBridge(Endpoint<PImageBridgeParent>&& aEndpoint) override;
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bool RecvNewContentVRManager(Endpoint<PVRManagerParent>&& aEndpoint) override;
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bool RecvNewContentVideoDecoderManager(Endpoint<PVideoDecoderManagerParent>&& aEndpoint) override;
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bool RecvDeallocateLayerTreeId(const uint64_t& aLayersId) override;
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bool RecvGetDeviceStatus(GPUDeviceData* aOutStatus) override;
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bool RecvAddLayerTreeIdMapping(const uint64_t& aLayersId, const ProcessId& aOwnerId) override;
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bool RecvAddLayerTreeIdMapping(nsTArray<LayerTreeIdMapping>&& aMappings) override;
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bool RecvRemoveLayerTreeIdMapping(const LayerTreeIdMapping& aMapping) override;
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bool RecvNotifyGpuObservers(const nsCString& aTopic) override;
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void ActorDestroy(ActorDestroyReason aWhy) override;
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@ -249,6 +249,12 @@ GPUProcessManager::OnProcessLaunchComplete(GPUProcessHost* aHost)
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mVsyncBridge = VsyncBridgeChild::Create(mVsyncIOThread, mProcessToken, Move(vsyncChild));
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mGPUChild->SendInitVsyncBridge(Move(vsyncParent));
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nsTArray<LayerTreeIdMapping> mappings;
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LayerTreeOwnerTracker::Get()->Iterate([&](uint64_t aLayersId, base::ProcessId aProcessId) {
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mappings.AppendElement(LayerTreeIdMapping(aLayersId, aProcessId));
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});
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mGPUChild->SendAddLayerTreeIdMapping(mappings);
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}
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void
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@ -670,12 +676,24 @@ GPUProcessManager::MapLayerTreeId(uint64_t aLayersId, base::ProcessId aOwningId)
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LayerTreeOwnerTracker::Get()->Map(aLayersId, aOwningId);
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if (mGPUChild) {
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mGPUChild->SendAddLayerTreeIdMapping(
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aLayersId,
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aOwningId);
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AutoTArray<LayerTreeIdMapping, 1> mappings;
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mappings.AppendElement(LayerTreeIdMapping(aLayersId, aOwningId));
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mGPUChild->SendAddLayerTreeIdMapping(mappings);
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}
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}
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void
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GPUProcessManager::UnmapLayerTreeId(uint64_t aLayersId, base::ProcessId aOwningId)
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{
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LayerTreeOwnerTracker::Get()->Unmap(aLayersId, aOwningId);
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if (mGPUChild) {
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mGPUChild->SendRemoveLayerTreeIdMapping(LayerTreeIdMapping(aLayersId, aOwningId));
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return;
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}
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CompositorBridgeParent::DeallocateLayerTreeId(aLayersId);
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}
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bool
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GPUProcessManager::IsLayerTreeIdMapped(uint64_t aLayersId, base::ProcessId aRequestingId)
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{
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@ -689,16 +707,6 @@ GPUProcessManager::AllocateLayerTreeId()
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return ++mNextLayerTreeId;
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}
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void
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GPUProcessManager::DeallocateLayerTreeId(uint64_t aLayersId)
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{
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if (mGPUChild) {
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mGPUChild->SendDeallocateLayerTreeId(aLayersId);
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return;
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}
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CompositorBridgeParent::DeallocateLayerTreeId(aLayersId);
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}
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void
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GPUProcessManager::EnsureVsyncIOThread()
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{
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@ -104,6 +104,11 @@ public:
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// to access aLayersId across process.
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void MapLayerTreeId(uint64_t aLayersId, base::ProcessId aOwningId);
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// Release compositor-thread resources referred to by |aID|.
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//
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// Must run on the content main thread.
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void UnmapLayerTreeId(uint64_t aLayersId, base::ProcessId aOwningId);
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// Checks to see if aLayersId and aRequestingPID have been mapped by MapLayerTreeId
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bool IsLayerTreeIdMapped(uint64_t aLayersId, base::ProcessId aRequestingId);
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@ -113,10 +118,6 @@ public:
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// Must run on the content main thread.
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uint64_t AllocateLayerTreeId();
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// Release compositor-thread resources referred to by |aID|.
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//
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// Must run on the content main thread.
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void DeallocateLayerTreeId(uint64_t aLayersId);
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void OnProcessLaunchComplete(GPUProcessHost* aHost) override;
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void OnProcessUnexpectedShutdown(GPUProcessHost* aHost) override;
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@ -32,6 +32,11 @@ struct GfxPrefSetting {
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GfxPrefValue value;
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};
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struct LayerTreeIdMapping {
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uint64_t layersId;
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ProcessId ownerId;
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};
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sync protocol PGPU
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{
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parent:
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@ -61,10 +66,9 @@ parent:
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async NewContentVRManager(Endpoint<PVRManagerParent> endpoint);
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async NewContentVideoDecoderManager(Endpoint<PVideoDecoderManagerParent> endpoint);
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async DeallocateLayerTreeId(uint64_t layersId);
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// Called to notify the GPU process of who owns a layersId.
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sync AddLayerTreeIdMapping(uint64_t layersId, ProcessId ownerId);
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sync AddLayerTreeIdMapping(LayerTreeIdMapping[] mapping);
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async RemoveLayerTreeIdMapping(LayerTreeIdMapping mapping);
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// Request the current DeviceStatus from the GPU process. This blocks until
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// one is available (i.e., Init has completed).
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@ -51,6 +51,15 @@ LayerTreeOwnerTracker::Map(uint64_t aLayersId, base::ProcessId aProcessId)
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mLayerIds[aLayersId] = aProcessId;
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}
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void
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LayerTreeOwnerTracker::Unmap(uint64_t aLayersId, base::ProcessId aProcessId)
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{
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MutexAutoLock lock(mLayerIdsLock);
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MOZ_ASSERT(mLayerIds[aLayersId] == aProcessId);
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mLayerIds.erase(aLayersId);
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}
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bool
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LayerTreeOwnerTracker::IsMapped(uint64_t aLayersId, base::ProcessId aProcessId)
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{
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@ -60,5 +69,15 @@ LayerTreeOwnerTracker::IsMapped(uint64_t aLayersId, base::ProcessId aProcessId)
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return iter != mLayerIds.end() && iter->second == aProcessId;
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}
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void
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LayerTreeOwnerTracker::Iterate(function<void(uint64_t aLayersId, base::ProcessId aProcessId)> aCallback)
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{
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MutexAutoLock lock(mLayerIdsLock);
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for (const auto& iter : mLayerIds) {
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aCallback(iter.first, iter.second);
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}
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}
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} // namespace layers
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} // namespace mozilla
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@ -9,6 +9,7 @@
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#include "base/process.h" // for base::ProcessId
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#include "mozilla/Mutex.h" // for mozilla::Mutex
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#include "mozilla/Function.h"
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#include <map>
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@ -44,11 +45,19 @@ public:
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* can access that layer tree.
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*/
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void Map(uint64_t aLayersId, base::ProcessId aProcessId);
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/**
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* Remove an existing mapping.
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*/
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void Unmap(uint64_t aLayersId, base::ProcessId aProcessId);
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/**
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* Checks whether it is okay for aProcessId to access aLayersId.
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*/
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bool IsMapped(uint64_t aLayersId, base::ProcessId aProcessId);
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void Iterate(function<void(uint64_t aLayersId, base::ProcessId aProcessId)> aCallback);
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private:
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LayerTreeOwnerTracker();
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@ -225,7 +225,7 @@ RenderFrameParent::ActorDestroy(ActorDestroyReason why)
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{
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if (mLayersId != 0) {
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if (XRE_IsParentProcess()) {
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GPUProcessManager::Get()->DeallocateLayerTreeId(mLayersId);
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GPUProcessManager::Get()->UnmapLayerTreeId(mLayersId, OtherPid());
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} else if (XRE_IsContentProcess()) {
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ContentChild::GetSingleton()->SendDeallocateLayerTreeId(mLayersId);
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}
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