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Bug 1092582. Add support to ANGLE for using IDXGIKeyedMutex.
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@ -458,6 +458,11 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSu
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#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x3208
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#endif /* EGL_ANGLE_platform_angle_opengl */
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#ifndef EGL_ANGLE_keyed_mutex
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#define EGL_ANGLE_keyed_mutex 1
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#define EGL_DXGI_KEYED_MUTEX_ANGLE 0x3209
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#endif /* EGL_ANGLE_keyed_mutex */
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#ifndef EGL_ARM_pixmap_multisample_discard
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#define EGL_ARM_pixmap_multisample_discard 1
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#define EGL_DISCARD_SAMPLES_ARM 0x3286
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@ -495,6 +495,12 @@ EGLBoolean __stdcall eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surf
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*value = (void*) (swapchain ? swapchain->getShareHandle() : NULL);
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}
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break;
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case EGL_DXGI_KEYED_MUTEX_ANGLE:
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{
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rx::SwapChain *swapchain = eglSurface->getSwapChain();
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*value = (void*) (swapchain ? swapchain->getKeyedMutex() : NULL);
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}
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break;
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default:
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return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE);
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}
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@ -171,10 +171,11 @@ if CONFIG['MOZ_HAS_WINSDK_WITH_D3D']:
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'renderer/d3d/d3d11/RenderStateCache.cpp',
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'renderer/d3d/d3d11/RenderTarget11.cpp',
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'renderer/d3d/d3d11/ShaderExecutable11.cpp',
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'renderer/d3d/d3d11/SwapChain11.cpp',
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'renderer/d3d/d3d11/TextureStorage11.cpp',
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'renderer/d3d/d3d11/VertexBuffer11.cpp',
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]
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SOURCES += ['renderer/d3d/d3d11/SwapChain11.cpp']
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SOURCES['renderer/d3d/d3d11/SwapChain11.cpp'].flags += ['-DANGLE_RESOURCE_SHARE_TYPE=D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX']
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if CONFIG['GNU_CXX']:
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@ -40,6 +40,7 @@ class SwapChain
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virtual void recreate() = 0;
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virtual HANDLE getShareHandle() {return mShareHandle;};
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virtual void* getKeyedMutex() {return NULL;};
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protected:
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rx::NativeWindow mNativeWindow; // Handler for the Window that the surface is created for.
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@ -17,6 +17,11 @@
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#include "common/NativeWindow.h"
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// This can be defined to other values like D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX as needed
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#ifndef ANGLE_RESOURCE_SHARE_TYPE
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#define ANGLE_RESOURCE_SHARE_TYPE D3D11_RESOURCE_MISC_SHARED
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#endif
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namespace rx
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{
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@ -26,6 +31,7 @@ SwapChain11::SwapChain11(Renderer11 *renderer, rx::NativeWindow nativeWindow, HA
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SwapChain(nativeWindow, shareHandle, backBufferFormat, depthBufferFormat)
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{
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mSwapChain = NULL;
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mKeyedMutex = NULL;
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mBackBufferTexture = NULL;
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mBackBufferRTView = NULL;
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mOffscreenTexture = NULL;
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@ -54,6 +60,7 @@ SwapChain11::~SwapChain11()
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void SwapChain11::release()
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{
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SafeRelease(mSwapChain);
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SafeRelease(mKeyedMutex);
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SafeRelease(mBackBufferTexture);
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SafeRelease(mBackBufferRTView);
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SafeRelease(mOffscreenTexture);
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@ -161,7 +168,7 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei
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offscreenTextureDesc.Usage = D3D11_USAGE_DEFAULT;
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offscreenTextureDesc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
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offscreenTextureDesc.CPUAccessFlags = 0;
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offscreenTextureDesc.MiscFlags = useSharedResource ? D3D11_RESOURCE_MISC_SHARED : 0;
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offscreenTextureDesc.MiscFlags = useSharedResource ? ANGLE_RESOURCE_SHARE_TYPE : 0;
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HRESULT result = device->CreateTexture2D(&offscreenTextureDesc, NULL, &mOffscreenTexture);
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@ -205,6 +212,18 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei
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}
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}
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}
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IDXGIKeyedMutex *keyedMutex = NULL;
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result = mOffscreenTexture->QueryInterface(__uuidof(IDXGIKeyedMutex), (void**)&keyedMutex);
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if (FAILED(result))
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{
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mKeyedMutex = NULL;
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}
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else
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{
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mKeyedMutex = keyedMutex;
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}
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}
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@ -38,6 +38,7 @@ class SwapChain11 : public SwapChain
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EGLint getWidth() const { return mWidth; }
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EGLint getHeight() const { return mHeight; }
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virtual void* getKeyedMutex() { return mKeyedMutex; };
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static SwapChain11 *makeSwapChain11(SwapChain *swapChain);
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@ -57,6 +58,7 @@ class SwapChain11 : public SwapChain
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bool mPassThroughResourcesInit;
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IDXGISwapChain *mSwapChain;
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IDXGIKeyedMutex *mKeyedMutex;
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ID3D11Texture2D *mBackBufferTexture;
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ID3D11RenderTargetView *mBackBufferRTView;
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