bug 808299 - scale missing-glyph hexbox digits depending on device resolution and zoom. r=roc

This commit is contained in:
Jonathan Kew 2013-02-07 00:19:46 +00:00
parent 17f8d8db67
commit a19d1387a1
4 changed files with 58 additions and 33 deletions

View File

@ -2399,7 +2399,8 @@ struct NS_STACK_CLASS CanvasBidiProcessor : public nsBidiPresUtils::BidiProcesso
gfxRect glyphRect(xpos, baselineOrigin.y - height,
advance, height);
gfxFontMissingGlyphs::DrawMissingGlyph(thebes, glyphRect,
detailedGlyphs[0].mGlyphID);
detailedGlyphs[0].mGlyphID,
nsDeviceContext::AppUnitsPerCSSPixel());
mCtx->mTarget->SetTransform(matrix);
}

View File

@ -1901,7 +1901,8 @@ gfxFont::Draw(gfxTextRun *aTextRun, uint32_t aStart, uint32_t aEnd,
gfxRect glyphRect(pt.x, pt.y - height, advanceDevUnits, height);
gfxFontMissingGlyphs::DrawMissingGlyph(aContext,
glyphRect,
details->mGlyphID);
details->mGlyphID,
appUnitsPerDevUnit);
}
} else {
double glyphX = x + details->mXOffset;
@ -2104,7 +2105,8 @@ gfxFont::Draw(gfxTextRun *aTextRun, uint32_t aStart, uint32_t aEnd,
gfxRect glyphRect(pt.x, pt.y - height, advanceDevUnits, height);
gfxFontMissingGlyphs::DrawMissingGlyph(aContext,
glyphRect,
details->mGlyphID);
details->mGlyphID,
appUnitsPerDevUnit);
}
} else {
double glyphX = x + details->mXOffset;
@ -4565,8 +4567,10 @@ gfxShapedText::SetMissingGlyph(uint32_t aIndex, uint32_t aChar, gfxFont *aFont)
// Setting advance width to zero will prevent drawing the hexbox
details->mAdvance = 0;
} else {
gfxFloat width = std::max(aFont->GetMetrics().aveCharWidth,
gfxFontMissingGlyphs::GetDesiredMinWidth(aChar));
gfxFloat width =
std::max(aFont->GetMetrics().aveCharWidth,
gfxFontMissingGlyphs::GetDesiredMinWidth(aChar,
mAppUnitsPerDevUnit));
details->mAdvance = uint32_t(width * mAppUnitsPerDevUnit);
}
details->mXOffset = 0;

View File

@ -4,6 +4,7 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "gfxFontMissingGlyphs.h"
#include "nsDeviceContext.h"
#define CHAR_BITS(b00, b01, b02, b10, b11, b12, b20, b21, b22, b30, b31, b32, b40, b41, b42) \
((b00 << 0) | (b01 << 1) | (b02 << 2) | (b10 << 3) | (b11 << 4) | (b12 << 5) | \
@ -164,8 +165,10 @@ DrawHexChar(gfxContext *aContext, const gfxPoint& aPt, uint32_t aDigit)
#endif // MOZ_GFX_OPTIMIZE_MOBILE
void
gfxFontMissingGlyphs::DrawMissingGlyph(gfxContext *aContext, const gfxRect& aRect,
uint32_t aChar)
gfxFontMissingGlyphs::DrawMissingGlyph(gfxContext *aContext,
const gfxRect& aRect,
uint32_t aChar,
uint32_t aAppUnitsPerDevPixel)
{
aContext->Save();
@ -179,11 +182,12 @@ gfxFontMissingGlyphs::DrawMissingGlyph(gfxContext *aContext, const gfxRect& aRec
// Stroke a rectangle so that the stroke's left edge is inset one pixel
// from the left edge of the glyph box and the stroke's right edge
// is inset one pixel from the right edge of the glyph box.
gfxFloat halfBorderWidth = BOX_BORDER_WIDTH/2.0;
gfxFloat halfBorderWidth = BOX_BORDER_WIDTH / 2.0;
gfxFloat borderLeft = aRect.X() + BOX_HORIZONTAL_INSET + halfBorderWidth;
gfxFloat borderRight = aRect.XMost() - BOX_HORIZONTAL_INSET - halfBorderWidth;
gfxRect borderStrokeRect(borderLeft, aRect.Y() + halfBorderWidth,
borderRight - borderLeft, aRect.Height() - 2*halfBorderWidth);
borderRight - borderLeft,
aRect.Height() - 2.0 * halfBorderWidth);
if (!borderStrokeRect.IsEmpty()) {
aContext->SetLineWidth(BOX_BORDER_WIDTH);
aContext->SetDash(gfxContext::gfxLineSolid);
@ -203,45 +207,51 @@ gfxFontMissingGlyphs::DrawMissingGlyph(gfxContext *aContext, const gfxRect& aRec
}
#ifndef MOZ_GFX_OPTIMIZE_MOBILE
gfxPoint center(aRect.X() + aRect.Width()/2,
aRect.Y() + aRect.Height()/2);
gfxFloat halfGap = HEX_CHAR_GAP/2.0;
gfxPoint center(aRect.X() + aRect.Width() / 2,
aRect.Y() + aRect.Height() / 2);
gfxFloat halfGap = HEX_CHAR_GAP / 2.0;
gfxFloat top = -(MINIFONT_HEIGHT + halfGap);
aContext->SetDeviceColor(currentColor);
aContext->Translate(center);
// We always want integer scaling, otherwise the "bitmap" glyphs will look
// even uglier than usual when zoomed
int32_t scale =
std::max<int32_t>(1, nsDeviceContext::AppUnitsPerCSSPixel() /
aAppUnitsPerDevPixel);
aContext->Scale(gfxFloat(scale), gfxFloat(scale));
if (aChar < 0x10000) {
if (aRect.Width() >= 2*MINIFONT_WIDTH + HEX_CHAR_GAP &&
aRect.Height() >= 2*MINIFONT_HEIGHT + HEX_CHAR_GAP) {
if (aRect.Width() >= 2 * (MINIFONT_WIDTH + HEX_CHAR_GAP) &&
aRect.Height() >= 2 * MINIFONT_HEIGHT + HEX_CHAR_GAP) {
// Draw 4 digits for BMP
aContext->SetDeviceColor(currentColor);
gfxFloat left = -(MINIFONT_WIDTH + halfGap);
DrawHexChar(aContext,
center + gfxPoint(left, top), (aChar >> 12) & 0xF);
gfxPoint(left, top), (aChar >> 12) & 0xF);
DrawHexChar(aContext,
center + gfxPoint(halfGap, top), (aChar >> 8) & 0xF);
gfxPoint(halfGap, top), (aChar >> 8) & 0xF);
DrawHexChar(aContext,
center + gfxPoint(left, halfGap), (aChar >> 4) & 0xF);
gfxPoint(left, halfGap), (aChar >> 4) & 0xF);
DrawHexChar(aContext,
center + gfxPoint(halfGap, halfGap), aChar & 0xF);
gfxPoint(halfGap, halfGap), aChar & 0xF);
}
} else {
if (aRect.Width() >= 3*MINIFONT_WIDTH + 2*HEX_CHAR_GAP &&
aRect.Height() >= 2*MINIFONT_HEIGHT + HEX_CHAR_GAP) {
if (aRect.Width() >= 3 * (MINIFONT_WIDTH + HEX_CHAR_GAP) &&
aRect.Height() >= 2 * MINIFONT_HEIGHT + HEX_CHAR_GAP) {
// Draw 6 digits for non-BMP
aContext->SetDeviceColor(currentColor);
gfxFloat first = -(MINIFONT_WIDTH * 1.5 + HEX_CHAR_GAP);
gfxFloat second = -(MINIFONT_WIDTH / 2.0);
gfxFloat third = (MINIFONT_WIDTH / 2.0 + HEX_CHAR_GAP);
DrawHexChar(aContext,
center + gfxPoint(first, top), (aChar >> 20) & 0xF);
gfxPoint(first, top), (aChar >> 20) & 0xF);
DrawHexChar(aContext,
center + gfxPoint(second, top), (aChar >> 16) & 0xF);
gfxPoint(second, top), (aChar >> 16) & 0xF);
DrawHexChar(aContext,
center + gfxPoint(third, top), (aChar >> 12) & 0xF);
gfxPoint(third, top), (aChar >> 12) & 0xF);
DrawHexChar(aContext,
center + gfxPoint(first, halfGap), (aChar >> 8) & 0xF);
gfxPoint(first, halfGap), (aChar >> 8) & 0xF);
DrawHexChar(aContext,
center + gfxPoint(second, halfGap), (aChar >> 4) & 0xF);
gfxPoint(second, halfGap), (aChar >> 4) & 0xF);
DrawHexChar(aContext,
center + gfxPoint(third, halfGap), aChar & 0xF);
gfxPoint(third, halfGap), aChar & 0xF);
}
}
#endif
@ -250,14 +260,19 @@ gfxFontMissingGlyphs::DrawMissingGlyph(gfxContext *aContext, const gfxRect& aRec
}
gfxFloat
gfxFontMissingGlyphs::GetDesiredMinWidth(uint32_t aChar)
gfxFontMissingGlyphs::GetDesiredMinWidth(uint32_t aChar,
uint32_t aAppUnitsPerDevPixel)
{
/**
* The minimum desired width for a missing-glyph glyph box. I've laid it out
* like this so you can see what goes where.
*/
return BOX_HORIZONTAL_INSET + BOX_BORDER_WIDTH + HEX_CHAR_GAP +
gfxFloat width = BOX_HORIZONTAL_INSET + BOX_BORDER_WIDTH + HEX_CHAR_GAP +
MINIFONT_WIDTH + HEX_CHAR_GAP + MINIFONT_WIDTH +
((aChar < 0x10000) ? 0 : HEX_CHAR_GAP + MINIFONT_WIDTH) +
HEX_CHAR_GAP + BOX_BORDER_WIDTH + BOX_HORIZONTAL_INSET;
// Note that this will give us floating-point division, so the width will
// -not- be snapped to integer multiples of its basic pixel value
width *= gfxFloat(nsDeviceContext::AppUnitsPerCSSPixel()) / aAppUnitsPerDevPixel;
return width;
}

View File

@ -21,14 +21,19 @@ public:
* @param aContext the context to draw to
* @param aRect the glyph-box for the glyph that is missing
* @param aChar the UTF16 codepoint for the character
* @param aAppUnitsPerDevPixel the appUnits to devPixel ratio we're using,
* (so we can scale glyphs to a sensible size)
*/
static void DrawMissingGlyph(gfxContext *aContext, const gfxRect& aRect,
uint32_t aChar);
static void DrawMissingGlyph(gfxContext *aContext,
const gfxRect& aRect,
uint32_t aChar,
uint32_t aAppUnitsPerDevPixel);
/**
* @return the desired minimum width for a glyph-box that will allow
* the hexboxes to be drawn reasonably.
*/
static gfxFloat GetDesiredMinWidth(uint32_t aChar);
static gfxFloat GetDesiredMinWidth(uint32_t aChar,
uint32_t aAppUnitsPerDevUnit);
};
#endif