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Bug 1298018 - Part 1: Clarify emptyChunks_ comment. r=jonco
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@ -1210,10 +1210,11 @@ class GCRuntime
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AtomMarkingRuntime atomMarking;
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private:
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// When empty, chunks reside in the emptyChunks pool and are re-used as
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// needed or eventually expired if not re-used. The emptyChunks pool gets
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// refilled from the background allocation task heuristically so that empty
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// chunks should always available for immediate allocation without syscalls.
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// When chunks are empty, they reside in the emptyChunks pool and are
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// re-used as needed or eventually expired if not re-used. The emptyChunks
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// pool gets refilled from the background allocation task heuristically so
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// that empty chunks should always be available for immediate allocation
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// without syscalls.
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GCLockData<ChunkPool> emptyChunks_;
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// Chunks which have had some, but not all, of their arenas allocated live
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