mirror of
https://github.com/mozilla/gecko-dev.git
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WIP collapsing border work
This commit is contained in:
parent
0dd9eae393
commit
a7f7678ce9
@ -34,6 +34,7 @@
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#include "nsIPresContext.h"
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#include "nsCSSRendering.h"
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#include "nsBorder.h"
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#include "nsStyleConsts.h"
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#include "nsVoidArray.h"
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#include "nsIPtr.h"
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@ -1182,12 +1183,9 @@ void nsTableFrame::AppendLayoutData(nsVoidArray* aList, nsTableCellFrame* aTable
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void nsTableFrame::ComputeCollapsingBorders(PRInt32 aStartRowIndex,
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PRInt32 aEndRowIndex)
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{
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nsCellMap *cellMap = GetCellMap();
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if (nsnull==cellMap)
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return; // no info yet, so nothing useful to do
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PRInt32 colCount = cellMap->GetColCount();
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PRInt32 rowCount = cellMap->GetRowCount();
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// this method just uses mCellMap, because it can't get called unless nCellMap!=nsnull
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PRInt32 colCount = mCellMap->GetColCount();
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PRInt32 rowCount = mCellMap->GetRowCount();
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if (aStartRowIndex>=rowCount)
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{
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NS_ASSERTION(PR_FALSE, "aStartRowIndex>=rowCount in ComputeCollapsingBorders");
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@ -1196,6 +1194,8 @@ void nsTableFrame::ComputeCollapsingBorders(PRInt32 aStartRowIndex,
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// For every row between aStartRowIndex and aEndRowIndex (or the end of the table),
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// walk across every edge and compute the border at that edge.
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// We compute each edge only once, arbitrarily choosing to compute right and bottom edges,
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// except for exterior cells that share a left or top edge with the table itself.
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// Distribute half the computed border to the appropriate adjacent objects
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// (always a cell frame or the table frame.) In the case of odd width,
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// the object on the right/bottom gets the extra portion
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@ -1205,8 +1205,6 @@ void nsTableFrame::ComputeCollapsingBorders(PRInt32 aStartRowIndex,
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PRInt32 colIndex=0;
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for ( ; colIndex<colCount; colIndex++)
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{
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/*
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// compute vertical edges
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if (0==colIndex)
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{ // table is left neighbor
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@ -1216,30 +1214,93 @@ void nsTableFrame::ComputeCollapsingBorders(PRInt32 aStartRowIndex,
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// compute horizontal edges
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if (0==rowIndex)
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{
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{ // table is top neighbor
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ComputeTopBorderForEdgeAt(rowIndex, colIndex);
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}
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ComputeBottomBorderForEdgeAt(rowIndex, colIndex);
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}
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}
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}
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void nsTableFrame::ComputeLeftBorderForEdgeAt(PRInt32 aRowIndex, PRInt32 aColIndex)
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{
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// this method just uses mCellMap, because it can't get called unless nCellMap!=nsnull
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PRInt32 numSegments = mBorderEdges[NS_SIDE_LEFT].Count();
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while (numSegments<=aRowIndex)
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{
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nsBorder *borderToAdd = new nsBorder();
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mBorderEdges[NS_SIDE_LEFT].AppendElement(borderToAdd);
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numSegments++;
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}
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// "border" is the border segment we are going to set
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nsBorder *border = (nsBorder *)(mBorderEdges[NS_SIDE_LEFT].ElementAt(aRowIndex));
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// collect all the incident frames and compute the dominant border
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nsVoidArray styles;
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// styles are added to the array in the order least dominant -> most dominant
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// 1. table
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const nsStyleSpacing *spacing;
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GetStyleData(eStyleStruct_Spacing, ((const nsStyleStruct *&)spacing));
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styles.AppendElement((void*)spacing);
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// 2. colgroup
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nsTableColFrame *colFrame = mCellMap->GetColumnFrame(aColIndex);
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nsIFrame *colGroupFrame;
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colFrame->GetContentParent(colGroupFrame);
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colGroupFrame->GetStyleData(eStyleStruct_Spacing, ((const nsStyleStruct *&)spacing));
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styles.AppendElement((void*)spacing);
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// 3. col
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colFrame->GetStyleData(eStyleStruct_Spacing, ((const nsStyleStruct *&)spacing));
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styles.AppendElement((void*)spacing);
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// 4. rowgroup
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nsTableCellFrame *cellFrame = mCellMap->GetCellFrameAt(aRowIndex, aColIndex);
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if (nsnull!=cellFrame)
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{
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nsIFrame *rowFrame;
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cellFrame->GetContentParent(rowFrame);
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nsIFrame *rowGroupFrame;
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rowFrame->GetContentParent(rowGroupFrame);
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rowGroupFrame->GetStyleData(eStyleStruct_Spacing, ((const nsStyleStruct *&)spacing));
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styles.AppendElement((void*)spacing);
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// 5. row
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rowFrame->GetStyleData(eStyleStruct_Spacing, ((const nsStyleStruct *&)spacing));
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styles.AppendElement((void*)spacing);
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// 5. cell (need to do something smart for rowspanner with row frame)
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cellFrame->GetStyleData(eStyleStruct_Spacing, ((const nsStyleStruct *&)spacing));
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styles.AppendElement((void*)spacing);
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}
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if ((colCount-1)==colIndex)
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}
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void nsTableFrame::ComputeRightBorderForEdgeAt(PRInt32 aRowIndex, PRInt32 aColIndex)
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{
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// this method just uses mCellMap, because it can't get called unless nCellMap!=nsnull
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PRInt32 colCount = mCellMap->GetColCount();
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if ((colCount-1)==aColIndex)
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{ // table is right neighbor
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}
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else
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{ // interior cell
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}
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if ((rowCount-1)==rowIndex)
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}
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void nsTableFrame::ComputeTopBorderForEdgeAt(PRInt32 aRowIndex, PRInt32 aColIndex)
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{
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// this method just uses mCellMap, because it can't get called unless nCellMap!=nsnull
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}
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void nsTableFrame::ComputeBottomBorderForEdgeAt(PRInt32 aRowIndex, PRInt32 aColIndex)
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{
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// this method just uses mCellMap, because it can't get called unless nCellMap!=nsnull
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PRInt32 rowCount = mCellMap->GetRowCount();
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if ((rowCount-1)==aRowIndex)
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{
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}
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else
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{
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}
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*/
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}
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}
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}
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void nsTableFrame::RecalcLayoutData()
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@ -3691,7 +3752,7 @@ nscoord nsTableFrame::GetCellSpacingX()
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GetStyleData(eStyleStruct_Table, (const nsStyleStruct *&)tableStyle);
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nscoord cellSpacing = 0;
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PRUint8 borderCollapseStyle = GetBorderCollapseStyle();
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if (NS_STYLE_TABLE_BORDER_COLLAPSE_COLLAPSE!=borderCollapseStyle)
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if (NS_STYLE_BORDER_COLLAPSE!=borderCollapseStyle)
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{
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if (tableStyle->mBorderSpacingX.GetUnit() == eStyleUnit_Coord) {
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cellSpacing = tableStyle->mBorderSpacingX.GetCoordValue();
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@ -3710,7 +3771,7 @@ nscoord nsTableFrame::GetCellSpacingY()
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GetStyleData(eStyleStruct_Table, (const nsStyleStruct *&)tableStyle);
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nscoord cellSpacing = 0;
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PRUint8 borderCollapseStyle = GetBorderCollapseStyle();
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if (NS_STYLE_TABLE_BORDER_COLLAPSE_COLLAPSE!=borderCollapseStyle)
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if (NS_STYLE_BORDER_COLLAPSE!=borderCollapseStyle)
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{
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if (tableStyle->mBorderSpacingY.GetUnit() == eStyleUnit_Coord) {
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cellSpacing = tableStyle->mBorderSpacingY.GetCoordValue();
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@ -19,6 +19,7 @@
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#define nsTableFrame_h__
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#include "nscore.h"
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#include "nsVoidArray.h"
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#include "nsHTMLContainerFrame.h"
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#include "nsStyleCoord.h"
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#include "nsStyleConsts.h"
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@ -26,7 +27,6 @@
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class nsCellMap;
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class nsVoidArray;
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class nsTableCellFrame;
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class nsTableColFrame;
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class nsTableRowGroupFrame;
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@ -210,6 +210,10 @@ public:
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/* compute all the collapsed borders between aStartRowIndex and aEndRowIndex, inclusive */
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void ComputeCollapsingBorders(PRInt32 aStartRowIndex, PRInt32 aEndRowIndex);
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void ComputeLeftBorderForEdgeAt(PRInt32 aRowIndex, PRInt32 aColIndex);
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void ComputeRightBorderForEdgeAt(PRInt32 aRowIndex, PRInt32 aColIndex);
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void ComputeTopBorderForEdgeAt(PRInt32 aRowIndex, PRInt32 aColIndex);
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void ComputeBottomBorderForEdgeAt(PRInt32 aRowIndex, PRInt32 aColIndex);
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void RecalcLayoutData();
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@ -640,6 +644,9 @@ private:
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nscoord mDefaultCellSpacingX;// the default cell spacing X for this table
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nscoord mDefaultCellSpacingY;// the default cell spacing X for this table
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nscoord mDefaultCellPadding; // the default cell padding for this table
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nsVoidArray mBorderEdges[4]; // one list of border segments for each side of the table frame
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// used only for the collapsing border model
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};
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@ -34,6 +34,7 @@
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#include "nsIPresContext.h"
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#include "nsCSSRendering.h"
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#include "nsBorder.h"
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#include "nsStyleConsts.h"
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#include "nsVoidArray.h"
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#include "nsIPtr.h"
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@ -1182,12 +1183,9 @@ void nsTableFrame::AppendLayoutData(nsVoidArray* aList, nsTableCellFrame* aTable
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void nsTableFrame::ComputeCollapsingBorders(PRInt32 aStartRowIndex,
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PRInt32 aEndRowIndex)
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{
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nsCellMap *cellMap = GetCellMap();
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if (nsnull==cellMap)
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return; // no info yet, so nothing useful to do
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PRInt32 colCount = cellMap->GetColCount();
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PRInt32 rowCount = cellMap->GetRowCount();
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// this method just uses mCellMap, because it can't get called unless nCellMap!=nsnull
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PRInt32 colCount = mCellMap->GetColCount();
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PRInt32 rowCount = mCellMap->GetRowCount();
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if (aStartRowIndex>=rowCount)
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{
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NS_ASSERTION(PR_FALSE, "aStartRowIndex>=rowCount in ComputeCollapsingBorders");
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@ -1196,6 +1194,8 @@ void nsTableFrame::ComputeCollapsingBorders(PRInt32 aStartRowIndex,
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// For every row between aStartRowIndex and aEndRowIndex (or the end of the table),
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// walk across every edge and compute the border at that edge.
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// We compute each edge only once, arbitrarily choosing to compute right and bottom edges,
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// except for exterior cells that share a left or top edge with the table itself.
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// Distribute half the computed border to the appropriate adjacent objects
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// (always a cell frame or the table frame.) In the case of odd width,
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// the object on the right/bottom gets the extra portion
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@ -1205,8 +1205,6 @@ void nsTableFrame::ComputeCollapsingBorders(PRInt32 aStartRowIndex,
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PRInt32 colIndex=0;
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for ( ; colIndex<colCount; colIndex++)
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{
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/*
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// compute vertical edges
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if (0==colIndex)
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{ // table is left neighbor
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@ -1216,30 +1214,93 @@ void nsTableFrame::ComputeCollapsingBorders(PRInt32 aStartRowIndex,
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// compute horizontal edges
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if (0==rowIndex)
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{
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{ // table is top neighbor
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ComputeTopBorderForEdgeAt(rowIndex, colIndex);
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}
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ComputeBottomBorderForEdgeAt(rowIndex, colIndex);
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}
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}
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}
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void nsTableFrame::ComputeLeftBorderForEdgeAt(PRInt32 aRowIndex, PRInt32 aColIndex)
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{
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// this method just uses mCellMap, because it can't get called unless nCellMap!=nsnull
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PRInt32 numSegments = mBorderEdges[NS_SIDE_LEFT].Count();
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while (numSegments<=aRowIndex)
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{
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nsBorder *borderToAdd = new nsBorder();
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mBorderEdges[NS_SIDE_LEFT].AppendElement(borderToAdd);
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numSegments++;
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}
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// "border" is the border segment we are going to set
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nsBorder *border = (nsBorder *)(mBorderEdges[NS_SIDE_LEFT].ElementAt(aRowIndex));
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// collect all the incident frames and compute the dominant border
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nsVoidArray styles;
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// styles are added to the array in the order least dominant -> most dominant
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// 1. table
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const nsStyleSpacing *spacing;
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GetStyleData(eStyleStruct_Spacing, ((const nsStyleStruct *&)spacing));
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styles.AppendElement((void*)spacing);
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// 2. colgroup
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nsTableColFrame *colFrame = mCellMap->GetColumnFrame(aColIndex);
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nsIFrame *colGroupFrame;
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colFrame->GetContentParent(colGroupFrame);
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colGroupFrame->GetStyleData(eStyleStruct_Spacing, ((const nsStyleStruct *&)spacing));
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styles.AppendElement((void*)spacing);
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// 3. col
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colFrame->GetStyleData(eStyleStruct_Spacing, ((const nsStyleStruct *&)spacing));
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styles.AppendElement((void*)spacing);
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// 4. rowgroup
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nsTableCellFrame *cellFrame = mCellMap->GetCellFrameAt(aRowIndex, aColIndex);
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if (nsnull!=cellFrame)
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{
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nsIFrame *rowFrame;
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cellFrame->GetContentParent(rowFrame);
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nsIFrame *rowGroupFrame;
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rowFrame->GetContentParent(rowGroupFrame);
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rowGroupFrame->GetStyleData(eStyleStruct_Spacing, ((const nsStyleStruct *&)spacing));
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styles.AppendElement((void*)spacing);
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// 5. row
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rowFrame->GetStyleData(eStyleStruct_Spacing, ((const nsStyleStruct *&)spacing));
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styles.AppendElement((void*)spacing);
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// 5. cell (need to do something smart for rowspanner with row frame)
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cellFrame->GetStyleData(eStyleStruct_Spacing, ((const nsStyleStruct *&)spacing));
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styles.AppendElement((void*)spacing);
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}
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if ((colCount-1)==colIndex)
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}
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void nsTableFrame::ComputeRightBorderForEdgeAt(PRInt32 aRowIndex, PRInt32 aColIndex)
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{
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// this method just uses mCellMap, because it can't get called unless nCellMap!=nsnull
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PRInt32 colCount = mCellMap->GetColCount();
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if ((colCount-1)==aColIndex)
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{ // table is right neighbor
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}
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else
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{ // interior cell
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}
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if ((rowCount-1)==rowIndex)
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}
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void nsTableFrame::ComputeTopBorderForEdgeAt(PRInt32 aRowIndex, PRInt32 aColIndex)
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{
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// this method just uses mCellMap, because it can't get called unless nCellMap!=nsnull
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}
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void nsTableFrame::ComputeBottomBorderForEdgeAt(PRInt32 aRowIndex, PRInt32 aColIndex)
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{
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// this method just uses mCellMap, because it can't get called unless nCellMap!=nsnull
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PRInt32 rowCount = mCellMap->GetRowCount();
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if ((rowCount-1)==aRowIndex)
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{
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}
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else
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{
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}
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*/
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}
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}
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}
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void nsTableFrame::RecalcLayoutData()
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@ -3691,7 +3752,7 @@ nscoord nsTableFrame::GetCellSpacingX()
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GetStyleData(eStyleStruct_Table, (const nsStyleStruct *&)tableStyle);
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nscoord cellSpacing = 0;
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PRUint8 borderCollapseStyle = GetBorderCollapseStyle();
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if (NS_STYLE_TABLE_BORDER_COLLAPSE_COLLAPSE!=borderCollapseStyle)
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if (NS_STYLE_BORDER_COLLAPSE!=borderCollapseStyle)
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{
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if (tableStyle->mBorderSpacingX.GetUnit() == eStyleUnit_Coord) {
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cellSpacing = tableStyle->mBorderSpacingX.GetCoordValue();
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@ -3710,7 +3771,7 @@ nscoord nsTableFrame::GetCellSpacingY()
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GetStyleData(eStyleStruct_Table, (const nsStyleStruct *&)tableStyle);
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nscoord cellSpacing = 0;
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PRUint8 borderCollapseStyle = GetBorderCollapseStyle();
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if (NS_STYLE_TABLE_BORDER_COLLAPSE_COLLAPSE!=borderCollapseStyle)
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if (NS_STYLE_BORDER_COLLAPSE!=borderCollapseStyle)
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{
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if (tableStyle->mBorderSpacingY.GetUnit() == eStyleUnit_Coord) {
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cellSpacing = tableStyle->mBorderSpacingY.GetCoordValue();
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@ -19,6 +19,7 @@
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#define nsTableFrame_h__
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#include "nscore.h"
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#include "nsVoidArray.h"
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#include "nsHTMLContainerFrame.h"
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#include "nsStyleCoord.h"
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#include "nsStyleConsts.h"
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@ -26,7 +27,6 @@
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class nsCellMap;
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class nsVoidArray;
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class nsTableCellFrame;
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class nsTableColFrame;
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class nsTableRowGroupFrame;
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@ -210,6 +210,10 @@ public:
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/* compute all the collapsed borders between aStartRowIndex and aEndRowIndex, inclusive */
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void ComputeCollapsingBorders(PRInt32 aStartRowIndex, PRInt32 aEndRowIndex);
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void ComputeLeftBorderForEdgeAt(PRInt32 aRowIndex, PRInt32 aColIndex);
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void ComputeRightBorderForEdgeAt(PRInt32 aRowIndex, PRInt32 aColIndex);
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void ComputeTopBorderForEdgeAt(PRInt32 aRowIndex, PRInt32 aColIndex);
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void ComputeBottomBorderForEdgeAt(PRInt32 aRowIndex, PRInt32 aColIndex);
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void RecalcLayoutData();
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@ -640,6 +644,9 @@ private:
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nscoord mDefaultCellSpacingX;// the default cell spacing X for this table
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nscoord mDefaultCellSpacingY;// the default cell spacing X for this table
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nscoord mDefaultCellPadding; // the default cell padding for this table
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nsVoidArray mBorderEdges[4]; // one list of border segments for each side of the table frame
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// used only for the collapsing border model
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};
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