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Bug 1193062 - Remove mPanGestureState. r=kats
Now that PanGestureInput events are only processed during a PanGestureBlock, we can get rid of the mPanGestureState workaround. --HG-- extra : commitid : 4KYXEbxJ5zZ extra : rebase_source : 9ee0b85d3bec2554871f621270998b2e2d86a3ce extra : histedit_source : e7c56cca500680c95744110ccaeefa635f7f1613
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@ -1632,11 +1632,7 @@ nsEventStatus AsyncPanZoomController::OnPanMayBegin(const PanGestureInput& aEven
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mX.StartTouch(aEvent.mLocalPanStartPoint.x, aEvent.mTime);
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mY.StartTouch(aEvent.mLocalPanStartPoint.y, aEvent.mTime);
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if (mPanGestureState) {
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mPanGestureState->GetOverscrollHandoffChain()->CancelAnimations();
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} else {
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CancelAnimation();
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}
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CurrentPanGestureBlock()->GetOverscrollHandoffChain()->CancelAnimations();
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return nsEventStatus_eConsumeNoDefault;
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}
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@ -1659,8 +1655,6 @@ nsEventStatus AsyncPanZoomController::OnPanBegin(const PanGestureInput& aEvent)
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CancelAnimation();
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}
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mPanGestureState = MakeUnique<InputBlockState>(this, true);
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mX.StartTouch(aEvent.mLocalPanStartPoint.x, aEvent.mTime);
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mY.StartTouch(aEvent.mLocalPanStartPoint.y, aEvent.mTime);
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@ -1708,17 +1702,14 @@ nsEventStatus AsyncPanZoomController::OnPan(const PanGestureInput& aEvent, Scrol
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HandlePanningUpdate(aEvent.mPanDisplacement);
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// TODO: Handle pan events sent without pan begin / pan end events properly.
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if (mPanGestureState) {
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ScreenPoint panDistance(fabs(aEvent.mPanDisplacement.x), fabs(aEvent.mPanDisplacement.y));
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OverscrollHandoffState handoffState(
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*mPanGestureState->GetOverscrollHandoffChain(),
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panDistance,
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aSource);
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CallDispatchScroll(aEvent.mLocalPanStartPoint,
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aEvent.mLocalPanStartPoint + aEvent.mLocalPanDisplacement,
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handoffState);
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}
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ScreenPoint panDistance(fabs(aEvent.mPanDisplacement.x), fabs(aEvent.mPanDisplacement.y));
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OverscrollHandoffState handoffState(
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*CurrentPanGestureBlock()->GetOverscrollHandoffChain(),
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panDistance,
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aSource);
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CallDispatchScroll(aEvent.mLocalPanStartPoint,
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aEvent.mLocalPanStartPoint + aEvent.mLocalPanDisplacement,
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handoffState);
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return nsEventStatus_eConsumeNoDefault;
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}
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@ -1726,8 +1717,6 @@ nsEventStatus AsyncPanZoomController::OnPan(const PanGestureInput& aEvent, Scrol
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nsEventStatus AsyncPanZoomController::OnPanEnd(const PanGestureInput& aEvent) {
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APZC_LOG("%p got a pan-end in state %d\n", this, mState);
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mPanGestureState = nullptr;
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mX.EndTouch(aEvent.mTime);
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mY.EndTouch(aEvent.mTime);
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SetState(NOTHING);
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@ -1744,7 +1733,6 @@ nsEventStatus AsyncPanZoomController::OnPanMomentumStart(const PanGestureInput&
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CancelAnimation();
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}
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mPanGestureState = MakeUnique<InputBlockState>(this, true);
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SetState(PAN_MOMENTUM);
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return nsEventStatus_eConsumeNoDefault;
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@ -1753,7 +1741,6 @@ nsEventStatus AsyncPanZoomController::OnPanMomentumStart(const PanGestureInput&
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nsEventStatus AsyncPanZoomController::OnPanMomentumEnd(const PanGestureInput& aEvent) {
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APZC_LOG("%p got a pan-momentumend in state %d\n", this, mState);
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mPanGestureState = nullptr;
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// We need to reset the velocity to zero. We don't really have a "touch"
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// here because the touch has already ended long before the momentum
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@ -841,9 +841,6 @@ private:
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*/
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private:
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UniquePtr<InputBlockState> mPanGestureState;
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/* ===================================================================
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* The functions and members in this section are used to manage
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* fling animations, smooth scroll animations, and overscroll
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