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Make gfxImageSurface clear allocated surface data. r=vlad
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@ -51,7 +51,7 @@ gfxImageSurface::gfxImageSurface(const gfxIntSize& size, gfxImageFormat format)
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// if we have a zero-sized surface, just set mData to nsnull
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if (mSize.height * mStride > 0) {
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mData = (unsigned char *) malloc(mSize.height * mStride);
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mData = (unsigned char *) calloc(mSize.height, mStride);
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if (!mData)
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return;
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} else {
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