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Fix line endings in DeviceManagerD3D9.
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@ -402,8 +402,8 @@ DeviceManagerD3D9::SetupRenderState()
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mDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
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mDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
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mDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE);
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mDevice->SetRenderState(D3DRS_SRCBLENDALPHA, D3DBLEND_ONE);
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mDevice->SetRenderState(D3DRS_DESTBLENDALPHA, D3DBLEND_INVSRCALPHA);
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mDevice->SetRenderState(D3DRS_SRCBLENDALPHA, D3DBLEND_ONE);
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mDevice->SetRenderState(D3DRS_DESTBLENDALPHA, D3DBLEND_INVSRCALPHA);
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mDevice->SetRenderState(D3DRS_BLENDOPALPHA, D3DBLENDOP_ADD);
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mDevice->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
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mDevice->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
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