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Bug 860543 - Allow for testing predictions of shadowed NaNs. - r=bjacob
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@ -1169,6 +1169,13 @@ WebGLContext::ClearScreen()
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mIsScreenCleared = true;
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mIsScreenCleared = true;
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}
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}
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#ifdef DEBUG
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// For NaNs, etc.
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static bool IsSameFloat(float a, float b) {
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return (a == b) || (IsNaN(a) && IsNaN(b));
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}
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#endif
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void
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void
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WebGLContext::ForceClearFramebufferWithDefaultValues(GLbitfield mask)
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WebGLContext::ForceClearFramebufferWithDefaultValues(GLbitfield mask)
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{
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{
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@ -1200,10 +1207,10 @@ WebGLContext::ForceClearFramebufferWithDefaultValues(GLbitfield mask)
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colorWriteMask[1] == mColorWriteMask[1] &&
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colorWriteMask[1] == mColorWriteMask[1] &&
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colorWriteMask[2] == mColorWriteMask[2] &&
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colorWriteMask[2] == mColorWriteMask[2] &&
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colorWriteMask[3] == mColorWriteMask[3]);
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colorWriteMask[3] == mColorWriteMask[3]);
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MOZ_ASSERT(colorClearValue[0] == mColorClearValue[0] &&
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MOZ_ASSERT(IsSameFloat(mColorClearValue[0], colorClearValue[0]) &&
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colorClearValue[1] == mColorClearValue[1] &&
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IsSameFloat(mColorClearValue[0], colorClearValue[0]) &&
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colorClearValue[2] == mColorClearValue[2] &&
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IsSameFloat(mColorClearValue[0], colorClearValue[0]) &&
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colorClearValue[3] == mColorClearValue[3]);
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IsSameFloat(mColorClearValue[0], colorClearValue[0]));
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realGLboolean depthWriteMask = 2;
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realGLboolean depthWriteMask = 2;
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@ -1212,8 +1219,8 @@ WebGLContext::ForceClearFramebufferWithDefaultValues(GLbitfield mask)
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gl->fGetBooleanv(LOCAL_GL_DEPTH_WRITEMASK, &depthWriteMask);
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gl->fGetBooleanv(LOCAL_GL_DEPTH_WRITEMASK, &depthWriteMask);
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gl->fGetFloatv(LOCAL_GL_DEPTH_CLEAR_VALUE, &depthClearValue);
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gl->fGetFloatv(LOCAL_GL_DEPTH_CLEAR_VALUE, &depthClearValue);
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MOZ_ASSERT(depthWriteMask == mDepthWriteMask);
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MOZ_ASSERT(depthWriteMask == mDepthWriteMask);
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MOZ_ASSERT(depthClearValue == mDepthClearValue);
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MOZ_ASSERT(IsSameFloat(mDepthClearValue, depthClearValue));
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GLuint stencilWriteMaskFront = 0xdeadbad1;
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GLuint stencilWriteMaskFront = 0xdeadbad1;
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