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add morkEnv::HexToByte()
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40afc35456
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@ -28,6 +28,10 @@
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#include "morkNode.h"
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#endif
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#ifndef _MORKCH_
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#include "morkCh.h"
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#endif
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#ifndef _MORKENV_
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#include "morkEnv.h"
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#endif
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@ -182,6 +186,31 @@ morkEnv::OidAsHex(void* outBuf, const mdbOid& inOid)
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return idSize + scopeSize + 2;
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}
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mork_u1
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morkEnv::HexToByte(mork_ch inFirstHex, mork_ch inSecondHex)
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{
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mork_u1 hi = 0; // high four hex bits
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mork_flags f = morkCh_GetFlags(inFirstHex);
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if ( morkFlags_IsDigit(f) )
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hi = inFirstHex - '0';
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else if ( morkFlags_IsUpper(f) )
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hi = (inFirstHex - 'A') + 10;
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else if ( morkFlags_IsLower(f) )
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hi = (inFirstHex - 'a') + 10;
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mork_u1 lo = 0; // low four hex bits
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f = morkCh_GetFlags(inSecondHex);
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if ( morkFlags_IsDigit(f) )
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lo = inSecondHex - '0';
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else if ( morkFlags_IsUpper(f) )
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lo = (inSecondHex - 'A') + 10;
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else if ( morkFlags_IsLower(f) )
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lo = (inSecondHex - 'a') + 10;
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return (mork_u1) ((hi << 4) | lo);
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}
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mork_size
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morkEnv::TokenAsHex(void* outBuf, mork_token inToken)
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// TokenAsHex() is the same as sprintf(outBuf, "%lX", (long) inToken);
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@ -28,6 +28,10 @@
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#include "morkNode.h"
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#endif
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#ifndef _MORKCH_
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#include "morkCh.h"
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#endif
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#ifndef _MORKENV_
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#include "morkEnv.h"
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#endif
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@ -182,6 +186,31 @@ morkEnv::OidAsHex(void* outBuf, const mdbOid& inOid)
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return idSize + scopeSize + 2;
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}
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mork_u1
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morkEnv::HexToByte(mork_ch inFirstHex, mork_ch inSecondHex)
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{
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mork_u1 hi = 0; // high four hex bits
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mork_flags f = morkCh_GetFlags(inFirstHex);
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if ( morkFlags_IsDigit(f) )
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hi = inFirstHex - '0';
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else if ( morkFlags_IsUpper(f) )
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hi = (inFirstHex - 'A') + 10;
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else if ( morkFlags_IsLower(f) )
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hi = (inFirstHex - 'a') + 10;
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mork_u1 lo = 0; // low four hex bits
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f = morkCh_GetFlags(inSecondHex);
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if ( morkFlags_IsDigit(f) )
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lo = inSecondHex - '0';
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else if ( morkFlags_IsUpper(f) )
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lo = (inSecondHex - 'A') + 10;
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else if ( morkFlags_IsLower(f) )
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lo = (inSecondHex - 'a') + 10;
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return (mork_u1) ((hi << 4) | lo);
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}
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mork_size
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morkEnv::TokenAsHex(void* outBuf, mork_token inToken)
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// TokenAsHex() is the same as sprintf(outBuf, "%lX", (long) inToken);
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