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Bug 1069417 - Remove the explicit template argument of TransformTo() and related functions. r=kats
In this process, TransformTo() and UntransformTo() are renamed TransformedBy() and UntransformBy() so calls to them continue to read sensibly. --HG-- extra : rebase_source : a2a4b36514cc54533757c075fcf2c53ab3020939 extra : source : 826da3dc12baeb84b32be50f4b2c0591ca73ab37
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@ -753,7 +753,7 @@ APZCTreeManager::ReceiveInputEvent(InputData& aEvent,
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// gecko space should only consist of overscroll-cancelling transforms.
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ScreenToScreenMatrix4x4 transformToGecko = GetScreenToApzcTransform(apzc)
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* GetApzcToGeckoTransform(apzc);
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Maybe<ScreenPoint> untransformedOrigin = UntransformTo<ScreenPixel>(
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Maybe<ScreenPoint> untransformedOrigin = UntransformBy(
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transformToGecko, wheelInput.mOrigin);
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if (!untransformedOrigin) {
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@ -793,9 +793,9 @@ APZCTreeManager::ReceiveInputEvent(InputData& aEvent,
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// gecko space should only consist of overscroll-cancelling transforms.
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ScreenToScreenMatrix4x4 transformToGecko = GetScreenToApzcTransform(apzc)
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* GetApzcToGeckoTransform(apzc);
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Maybe<ScreenPoint> untransformedStartPoint = UntransformTo<ScreenPixel>(
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Maybe<ScreenPoint> untransformedStartPoint = UntransformBy(
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transformToGecko, panInput.mPanStartPoint);
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Maybe<ScreenPoint> untransformedDisplacement = UntransformVector<ScreenPixel>(
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Maybe<ScreenPoint> untransformedDisplacement = UntransformVector(
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transformToGecko, panInput.mPanDisplacement, panInput.mPanStartPoint);
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if (!untransformedStartPoint || !untransformedDisplacement) {
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@ -822,7 +822,7 @@ APZCTreeManager::ReceiveInputEvent(InputData& aEvent,
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ScreenToScreenMatrix4x4 outTransform = GetScreenToApzcTransform(apzc)
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* GetApzcToGeckoTransform(apzc);
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Maybe<ScreenPoint> untransformedFocusPoint = UntransformTo<ScreenPixel>(
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Maybe<ScreenPoint> untransformedFocusPoint = UntransformBy(
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outTransform, pinchInput.mFocusPoint);
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if (!untransformedFocusPoint) {
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@ -849,7 +849,7 @@ APZCTreeManager::ReceiveInputEvent(InputData& aEvent,
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ScreenToScreenMatrix4x4 outTransform = GetScreenToApzcTransform(apzc)
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* GetApzcToGeckoTransform(apzc);
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Maybe<ScreenIntPoint> untransformedPoint =
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UntransformTo<ScreenPixel>(outTransform, tapInput.mPoint);
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UntransformBy(outTransform, tapInput.mPoint);
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if (!untransformedPoint) {
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return result;
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@ -957,7 +957,7 @@ APZCTreeManager::ProcessTouchInput(MultiTouchInput& aInput,
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for (size_t i = 0; i < aInput.mTouches.Length(); i++) {
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SingleTouchData& touchData = aInput.mTouches[i];
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Maybe<ScreenIntPoint> untransformedScreenPoint = UntransformTo<ScreenPixel>(
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Maybe<ScreenIntPoint> untransformedScreenPoint = UntransformBy(
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outTransform, touchData.mScreenPoint);
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if (!untransformedScreenPoint) {
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return nsEventStatus_eIgnore;
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@ -1046,7 +1046,7 @@ APZCTreeManager::ProcessEvent(WidgetInputEvent& aEvent,
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ParentLayerToScreenMatrix4x4 transformToGecko = GetApzcToGeckoTransform(apzc);
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ScreenToScreenMatrix4x4 outTransform = transformToApzc * transformToGecko;
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Maybe<ScreenIntPoint> untransformedRefPoint =
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UntransformTo<ScreenPixel>(outTransform, refPointAsScreen);
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UntransformBy(outTransform, refPointAsScreen);
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if (untransformedRefPoint) {
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aEvent.refPoint = ViewAs<LayoutDevicePixel>(*untransformedRefPoint, LDIsScreen);
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}
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@ -1354,14 +1354,14 @@ TransformDisplacement(APZCTreeManager* aTreeManager,
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// Convert start and end points to Screen coordinates.
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ParentLayerToScreenMatrix4x4 untransformToApzc = aTreeManager->GetScreenToApzcTransform(aSource).Inverse();
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ScreenPoint screenStart = TransformTo<ScreenPixel>(untransformToApzc, aStartPoint);
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ScreenPoint screenEnd = TransformTo<ScreenPixel>(untransformToApzc, aEndPoint);
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ScreenPoint screenStart = TransformBy(untransformToApzc, aStartPoint);
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ScreenPoint screenEnd = TransformBy(untransformToApzc, aEndPoint);
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// Convert start and end points to aTarget's ParentLayer coordinates.
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ScreenToParentLayerMatrix4x4 transformToApzc = aTreeManager->GetScreenToApzcTransform(aTarget);
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Maybe<ParentLayerPoint> startPoint = UntransformTo<ParentLayerPixel>(transformToApzc, screenStart);
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Maybe<ParentLayerPoint> endPoint = UntransformTo<ParentLayerPixel>(transformToApzc, screenEnd);
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Maybe<ParentLayerPoint> startPoint = UntransformBy(transformToApzc, screenStart);
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Maybe<ParentLayerPoint> endPoint = UntransformBy(transformToApzc, screenEnd);
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if (!startPoint || !endPoint) {
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return false;
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}
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@ -1554,7 +1554,7 @@ AsyncPanZoomController::ConvertToGecko(const ScreenIntPoint& aPoint, CSSPoint* a
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treeManagerLocal->GetScreenToApzcTransform(this)
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* treeManagerLocal->GetApzcToGeckoTransform(this);
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Maybe<ScreenIntPoint> layoutPoint = UntransformTo<ScreenPixel>(
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Maybe<ScreenIntPoint> layoutPoint = UntransformBy(
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transformScreenToGecko, aPoint);
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if (!layoutPoint) {
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return false;
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@ -2059,19 +2059,19 @@ ScreenToParentLayerMatrix4x4 AsyncPanZoomController::GetTransformToThis() const
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ScreenPoint AsyncPanZoomController::ToScreenCoordinates(const ParentLayerPoint& aVector,
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const ParentLayerPoint& aAnchor) const {
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return TransformVector<ScreenPixel>(GetTransformToThis().Inverse(), aVector, aAnchor);
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return TransformVector(GetTransformToThis().Inverse(), aVector, aAnchor);
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}
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// TODO: figure out a good way to check the w-coordinate is positive and return the result
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ParentLayerPoint AsyncPanZoomController::ToParentLayerCoordinates(const ScreenPoint& aVector,
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const ScreenPoint& aAnchor) const {
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return TransformVector<ParentLayerPixel>(GetTransformToThis(), aVector, aAnchor);
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return TransformVector(GetTransformToThis(), aVector, aAnchor);
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}
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bool AsyncPanZoomController::Contains(const ScreenIntPoint& aPoint) const
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{
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ScreenToParentLayerMatrix4x4 transformToThis = GetTransformToThis();
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Maybe<ParentLayerIntPoint> point = UntransformTo<ParentLayerPixel>(transformToThis, aPoint);
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Maybe<ParentLayerIntPoint> point = UntransformBy(transformToThis, aPoint);
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if (!point) {
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return false;
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}
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@ -231,7 +231,7 @@ HitTestingTreeNode::Untransform(const ParentLayerPoint& aPoint) const
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if (mApzc) {
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localTransform = localTransform * mApzc->GetCurrentAsyncTransformWithOverscroll();
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}
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return UntransformTo<LayerPixel>(
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return UntransformBy(
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ViewAs<LayerToParentLayerMatrix4x4>(localTransform).Inverse(), aPoint);
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}
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@ -60,7 +60,7 @@ ApplyParentLayerToLayerTransform(const ParentLayerToLayerMatrix4x4& aTransform,
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const ParentLayerRect& aParentLayerRect,
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const LayerRect& aClip)
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{
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return UntransformTo<LayerPixel>(aTransform, aParentLayerRect, aClip);
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return UntransformBy(aTransform, aParentLayerRect, aClip);
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}
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static LayerToParentLayerMatrix4x4
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@ -1407,7 +1407,7 @@ GetCompositorSideCompositionBounds(const LayerMetricsWrapper& aScrollAncestor,
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LayerToParentLayerMatrix4x4 transform = aTransformToCompBounds *
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ViewAs<ParentLayerToParentLayerMatrix4x4>(aAPZTransform);
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return UntransformTo<LayerPixel>(transform.Inverse(),
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return UntransformBy(transform.Inverse(),
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aScrollAncestor.Metrics().GetCompositionBounds(), aClip);
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}
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@ -207,7 +207,7 @@ TransformClipRect(Layer* aLayer,
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MOZ_ASSERT(aTransform.Is2D());
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const Maybe<ParentLayerIntRect>& clipRect = aLayer->AsLayerComposite()->GetShadowClipRect();
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if (clipRect) {
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ParentLayerIntRect transformed = TransformTo<ParentLayerPixel>(aTransform, *clipRect);
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ParentLayerIntRect transformed = TransformBy(aTransform, *clipRect);
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aLayer->AsLayerComposite()->SetShadowClipRect(Some(transformed));
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}
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}
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@ -469,8 +469,8 @@ AsyncCompositionManager::AlignFixedAndStickyLayers(Layer* aLayer,
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// where the local transform isn't applied yet, so apply it and then subtract
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// to get the desired translation.
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auto localTransformTyped = ViewAs<LayerToParentLayerMatrix4x4>(localTransform);
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ParentLayerPoint translation = TransformTo<ParentLayerPixel>(localTransformTyped, transformedAnchor)
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- TransformTo<ParentLayerPixel>(localTransformTyped, anchor);
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ParentLayerPoint translation = TransformBy(localTransformTyped, transformedAnchor)
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- TransformBy(localTransformTyped, anchor);
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if (aLayer->GetIsStickyPosition()) {
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// For sticky positioned layers, the difference between the two rectangles
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@ -897,7 +897,7 @@ AsyncCompositionManager::ApplyAsyncContentTransformToTree(Layer *aLayer,
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// frame and should not be transformed.
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if (asyncClip && !metrics.UsesContainerScrolling()) {
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MOZ_ASSERT(asyncTransform.Is2D());
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asyncClip = Some(TransformTo<ParentLayerPixel>(
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asyncClip = Some(TransformBy(
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ViewAs<ParentLayerToParentLayerMatrix4x4>(asyncTransform), *asyncClip));
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}
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@ -308,7 +308,7 @@ LayerManagerComposite::PostProcessLayers(Layer* aLayer,
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// Transform the newly calculated visible region into our parent's space,
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// apply our clip to it (if any), and accumulate it into |aVisibleRegion|
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// for the caller to use.
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ParentLayerIntRegion visibleParentSpace = TransformTo<ParentLayerPixel>(
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ParentLayerIntRegion visibleParentSpace = TransformBy(
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ViewAs<LayerToParentLayerMatrix4x4>(transform), visible);
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if (const Maybe<ParentLayerIntRect>& clipRect = composite->GetShadowClipRect()) {
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visibleParentSpace.AndWith(*clipRect);
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@ -579,7 +579,7 @@ RenderWithAllMasks(Layer* aLayer, Compositor* aCompositor,
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// Calculate the size of the intermediate surfaces.
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gfx::Rect visibleRect(aLayer->GetEffectiveVisibleRegion().ToUnknownRegion().GetBounds());
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gfx::Matrix4x4 transform = aLayer->GetEffectiveTransform();
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// TODO: Use RenderTargetIntRect and TransformTo<...> here
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// TODO: Use RenderTargetIntRect and TransformBy here
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gfx::IntRect surfaceRect =
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RoundedOut(transform.TransformAndClipBounds(visibleRect, gfx::Rect(aClipRect)));
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if (surfaceRect.IsEmpty()) {
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@ -726,7 +726,7 @@ public:
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return This();
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}
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// Prefer using TransformTo<TargetUnits>(region) from UnitTransforms.h,
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// Prefer using TransformBy(matrix, region) from UnitTransforms.h,
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// as applying the transform should typically change the unit system.
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// TODO(botond): Move this to IntRegionTyped and disable it for
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// unit != UnknownUnits.
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@ -140,35 +140,35 @@ TypedMatrix ViewAs(const gfx::Matrix4x4& aMatrix) {
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// coordinate system to another using the provided transformation matrix.
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template <typename TargetUnits, typename SourceUnits>
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static gfx::PointTyped<TargetUnits>
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TransformTo(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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TransformBy(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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const gfx::PointTyped<SourceUnits>& aPoint)
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{
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return aTransform * aPoint;
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}
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template <typename TargetUnits, typename SourceUnits>
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static gfx::IntPointTyped<TargetUnits>
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TransformTo(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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TransformBy(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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const gfx::IntPointTyped<SourceUnits>& aPoint)
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{
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return RoundedToInt(TransformTo<TargetUnits>(aTransform, gfx::PointTyped<SourceUnits>(aPoint)));
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return RoundedToInt(TransformBy(aTransform, gfx::PointTyped<SourceUnits>(aPoint)));
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}
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template <typename TargetUnits, typename SourceUnits>
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static gfx::RectTyped<TargetUnits>
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TransformTo(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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TransformBy(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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const gfx::RectTyped<SourceUnits>& aRect)
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{
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return aTransform.TransformBounds(aRect);
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}
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template <typename TargetUnits, typename SourceUnits>
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static gfx::IntRectTyped<TargetUnits>
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TransformTo(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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TransformBy(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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const gfx::IntRectTyped<SourceUnits>& aRect)
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{
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return RoundedToInt(TransformTo<TargetUnits>(aTransform, gfx::RectTyped<SourceUnits>(aRect)));
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return RoundedToInt(TransformBy(aTransform, gfx::RectTyped<SourceUnits>(aRect)));
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}
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template <typename TargetUnits, typename SourceUnits>
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static gfx::IntRegionTyped<TargetUnits>
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TransformTo(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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TransformBy(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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const gfx::IntRegionTyped<SourceUnits>& aRegion)
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{
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return ViewAs<TargetUnits>(aRegion.ToUnknownRegion().Transform(
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@ -185,12 +185,12 @@ TransformVector(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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const gfx::PointTyped<SourceUnits>& aVector,
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const gfx::PointTyped<SourceUnits>& aAnchor)
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{
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gfx::PointTyped<TargetUnits> transformedStart = TransformTo<TargetUnits>(aTransform, aAnchor);
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gfx::PointTyped<TargetUnits> transformedEnd = TransformTo<TargetUnits>(aTransform, aAnchor + aVector);
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gfx::PointTyped<TargetUnits> transformedStart = TransformBy(aTransform, aAnchor);
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gfx::PointTyped<TargetUnits> transformedEnd = TransformBy(aTransform, aAnchor + aVector);
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return transformedEnd - transformedStart;
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}
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// UntransformTo() and UntransformVector() are like TransformTo() and
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// UntransformBy() and UntransformVector() are like TransformBy() and
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// TransformVector(), respectively, but are intended for cases where
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// the transformation matrix is the inverse of a 3D projection. When
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// using such transforms, the resulting Point4D is only meaningful
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@ -199,7 +199,7 @@ TransformVector(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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// result is meaningful
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template <typename TargetUnits, typename SourceUnits>
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static Maybe<gfx::PointTyped<TargetUnits>>
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UntransformTo(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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UntransformBy(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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const gfx::PointTyped<SourceUnits>& aPoint)
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{
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gfx::Point4DTyped<TargetUnits> point = aTransform.ProjectPoint(aPoint);
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@ -210,7 +210,7 @@ UntransformTo(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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}
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template <typename TargetUnits, typename SourceUnits>
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static Maybe<gfx::IntPointTyped<TargetUnits>>
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UntransformTo(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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UntransformBy(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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const gfx::IntPointTyped<SourceUnits>& aPoint)
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{
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gfx::PointTyped<SourceUnits> p = aPoint;
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@ -221,13 +221,13 @@ UntransformTo(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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return Some(RoundedToInt(point.As2DPoint()));
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}
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// The versions of UntransformTo() that take a rectangle also take a clip,
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// The versions of UntransformBy() that take a rectangle also take a clip,
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// which represents the bounds within which the target must fall. The
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// result of the transform is intersected with this clip, and is considered
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// meaningful if the intersection is not empty.
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template <typename TargetUnits, typename SourceUnits>
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static Maybe<gfx::RectTyped<TargetUnits>>
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UntransformTo(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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UntransformBy(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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const gfx::RectTyped<SourceUnits>& aRect,
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const gfx::RectTyped<TargetUnits>& aClip)
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{
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@ -239,7 +239,7 @@ UntransformTo(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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}
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template <typename TargetUnits, typename SourceUnits>
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static Maybe<gfx::IntRectTyped<TargetUnits>>
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UntransformTo(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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UntransformBy(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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const gfx::IntRectTyped<SourceUnits>& aRect,
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const gfx::IntRectTyped<TargetUnits>& aClip)
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{
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@ -1242,7 +1242,7 @@ nsDisplayListBuilder::AdjustWindowDraggingRegion(nsIFrame* aFrame)
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LayoutDeviceRect devPixelBorderBox =
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LayoutDevicePixel::FromAppUnits(borderBox, aFrame->PresContext()->AppUnitsPerDevPixel());
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LayoutDeviceRect transformedDevPixelBorderBox =
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TransformTo<LayoutDevicePixel>(referenceFrameToRootReferenceFrame, devPixelBorderBox);
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TransformBy(referenceFrameToRootReferenceFrame, devPixelBorderBox);
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transformedDevPixelBorderBox.Round();
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LayoutDeviceIntRect transformedDevPixelBorderBoxInt;
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if (transformedDevPixelBorderBox.ToIntRect(&transformedDevPixelBorderBoxInt)) {
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@ -74,7 +74,7 @@ MouseInput::MouseInput(const WidgetMouseEventBase& aMouseEvent)
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bool
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MouseInput::TransformToLocal(const ScreenToParentLayerMatrix4x4& aTransform)
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{
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Maybe<ParentLayerPoint> point = UntransformTo<ParentLayerPixel>(aTransform, mOrigin);
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Maybe<ParentLayerPoint> point = UntransformBy(aTransform, mOrigin);
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if (!point) {
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return false;
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}
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@ -273,7 +273,7 @@ bool
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MultiTouchInput::TransformToLocal(const ScreenToParentLayerMatrix4x4& aTransform)
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{
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for (size_t i = 0; i < mTouches.Length(); i++) {
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Maybe<ParentLayerIntPoint> point = UntransformTo<ParentLayerPixel>(aTransform, mTouches[i].mScreenPoint);
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Maybe<ParentLayerIntPoint> point = UntransformBy(aTransform, mTouches[i].mScreenPoint);
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if (!point) {
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return false;
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}
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@ -319,13 +319,13 @@ PanGestureInput::ToWidgetWheelEvent(nsIWidget* aWidget) const
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bool
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PanGestureInput::TransformToLocal(const ScreenToParentLayerMatrix4x4& aTransform)
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{
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Maybe<ParentLayerPoint> panStartPoint = UntransformTo<ParentLayerPixel>(aTransform, mPanStartPoint);
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Maybe<ParentLayerPoint> panStartPoint = UntransformBy(aTransform, mPanStartPoint);
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if (!panStartPoint) {
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return false;
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}
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mLocalPanStartPoint = *panStartPoint;
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Maybe<ParentLayerPoint> panDisplacement = UntransformVector<ParentLayerPixel>(aTransform, mPanDisplacement, mPanStartPoint);
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Maybe<ParentLayerPoint> panDisplacement = UntransformVector(aTransform, mPanDisplacement, mPanStartPoint);
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if (!panDisplacement) {
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return false;
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}
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@ -336,7 +336,7 @@ PanGestureInput::TransformToLocal(const ScreenToParentLayerMatrix4x4& aTransform
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bool
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PinchGestureInput::TransformToLocal(const ScreenToParentLayerMatrix4x4& aTransform)
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{
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Maybe<ParentLayerPoint> point = UntransformTo<ParentLayerPixel>(aTransform, mFocusPoint);
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Maybe<ParentLayerPoint> point = UntransformBy(aTransform, mFocusPoint);
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if (!point) {
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return false;
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}
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@ -347,7 +347,7 @@ PinchGestureInput::TransformToLocal(const ScreenToParentLayerMatrix4x4& aTransfo
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bool
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TapGestureInput::TransformToLocal(const ScreenToParentLayerMatrix4x4& aTransform)
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{
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Maybe<ParentLayerIntPoint> point = UntransformTo<ParentLayerPixel>(aTransform, mPoint);
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Maybe<ParentLayerIntPoint> point = UntransformBy(aTransform, mPoint);
|
||||
if (!point) {
|
||||
return false;
|
||||
}
|
||||
@ -411,7 +411,7 @@ ScrollWheelInput::ToWidgetWheelEvent(nsIWidget* aWidget) const
|
||||
bool
|
||||
ScrollWheelInput::TransformToLocal(const ScreenToParentLayerMatrix4x4& aTransform)
|
||||
{
|
||||
Maybe<ParentLayerPoint> point = UntransformTo<ParentLayerPixel>(aTransform, mOrigin);
|
||||
Maybe<ParentLayerPoint> point = UntransformBy(aTransform, mOrigin);
|
||||
if (!point) {
|
||||
return false;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user