Bug 870724 - Check for a specific D3D type rather than the sdk version when defining D3D11 types in gfxWindowsPlatform.h. r=khuey

This commit is contained in:
Jim Mathies 2013-05-10 08:26:10 -05:00
parent 38099214ab
commit aea65f6983

View File

@ -34,8 +34,10 @@
#include <dxgi.h>
#endif
// This header is available in the June 2010 SDK and in the Win8 SDK
#include <d3dcommon.h>
// Win 8.0 SDK types we'll need when building using older sdks.
#if MOZ_WINSDK_TARGETVER <= 0x06010000
#if !defined(D3D_FEATURE_LEVEL_11_1) // defined in the 8.0 SDK only
#define D3D_FEATURE_LEVEL_11_1 static_cast<D3D_FEATURE_LEVEL>(0xb100)
#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048
#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096