Bug 656810 - Implement js::NumberObject. r=njn

--HG--
extra : rebase_source : 0ca4eba24d64c8baac02a6c95b9079a7940fa345
This commit is contained in:
Jeff Walden 2011-05-13 14:12:15 -07:00
parent 8a53b65818
commit af8e4ab1e2
5 changed files with 178 additions and 4 deletions

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@ -84,6 +84,7 @@
#include "jsobjinlines.h"
#include "jsstrinlines.h"
#include "vm/NumberObject-inl.h"
#include "vm/String-inl.h"
using namespace js;
@ -1111,7 +1112,7 @@ js_InitNumberClass(JSContext *cx, JSObject *obj)
JSObject *numberProto = global->createBlankPrototype(cx, &NumberClass);
if (!numberProto)
return NULL;
numberProto->setPrimitiveThis(Int32Value(0));
numberProto->asNumber()->setPrimitiveValue(0);
JSFunction *ctor = global->createConstructor(cx, Number, &NumberClass,
CLASS_ATOM(cx, Number), 1);

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@ -89,6 +89,7 @@
#include "jsscriptinlines.h"
#include "jsobjinlines.h"
#include "vm/NumberObject-inl.h"
#include "vm/StringObject-inl.h"
#if JS_HAS_GENERATORS
@ -6763,10 +6764,11 @@ PrimitiveToObject(JSContext *cx, const Value &v)
{
if (v.isString())
return StringObject::create(cx, v.toString());
if (v.isNumber())
return NumberObject::create(cx, v.toNumber());
JS_ASSERT(v.isNumber() || v.isBoolean());
Class *clasp = v.isNumber() ? &NumberClass : &BooleanClass;
JSObject *obj = NewBuiltinClassInstance(cx, clasp);
JS_ASSERT(v.isBoolean());
JSObject *obj = NewBuiltinClassInstance(cx, &BooleanClass);
if (!obj)
return NULL;

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@ -380,6 +380,7 @@ extern Class XMLFilterClass;
class ArgumentsObject;
class GlobalObject;
class NormalArgumentsObject;
class NumberObject;
class StrictArgumentsObject;
class StringObject;
@ -1052,6 +1053,7 @@ struct JSObject : js::gc::Cell {
}
public:
inline js::NumberObject *asNumber();
inline js::StringObject *asString();
/*

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@ -0,0 +1,80 @@
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* vim: set ts=8 sw=4 et tw=78:
*
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is SpiderMonkey string object code.
*
* The Initial Developer of the Original Code is
* the Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2011
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Jeff Walden <jwalden+code@mit.edu> (original author)
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef NumberObject_inl_h___
#define NumberObject_inl_h___
#include "NumberObject.h"
inline js::NumberObject *
JSObject::asNumber()
{
JS_ASSERT(isNumber());
return static_cast<js::NumberObject *>(const_cast<JSObject *>(this));
}
namespace js {
inline NumberObject *
NumberObject::create(JSContext *cx, jsdouble d)
{
JSObject *obj = NewBuiltinClassInstance(cx, &NumberClass);
if (!obj)
return NULL;
NumberObject *numobj = obj->asNumber();
numobj->setPrimitiveValue(d);
return numobj;
}
inline NumberObject *
NumberObject::createWithProto(JSContext *cx, jsdouble d, JSObject &proto)
{
JSObject *obj = NewObjectWithClassProto(cx, &NumberClass, &proto,
gc::GetGCObjectKind(RESERVED_SLOTS));
if (!obj)
return NULL;
NumberObject *numobj = obj->asNumber();
numobj->setPrimitiveValue(d);
return numobj;
}
} // namespace js
#endif /* NumberObject_inl_h__ */

89
js/src/vm/NumberObject.h Normal file
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@ -0,0 +1,89 @@
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* vim: set ts=8 sw=4 et tw=78:
*
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is SpiderMonkey string object code.
*
* The Initial Developer of the Original Code is
* the Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2011
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Jeff Walden <jwalden+code@mit.edu> (original author)
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef NumberObject_h___
#define NumberObject_h___
#include "jsnum.h"
namespace js {
class NumberObject : public ::JSObject
{
/* Stores this Number object's [[PrimitiveValue]]. */
static const uintN PRIMITIVE_VALUE_SLOT = 0;
public:
static const uintN RESERVED_SLOTS = 1;
/*
* Creates a new Number object boxing the given number. The object's
* [[Prototype]] is determined from context.
*/
static inline NumberObject *create(JSContext *cx, jsdouble d);
/*
* Identical to create(), but uses |proto| as [[Prototype]]. This method
* must not be used to create |Number.prototype|.
*/
static inline NumberObject *createWithProto(JSContext *cx, jsdouble d, JSObject &proto);
Value unbox() const {
JS_ASSERT(getSlot(PRIMITIVE_VALUE_SLOT).isNumber());
return getSlot(PRIMITIVE_VALUE_SLOT);
}
private:
inline void setPrimitiveValue(jsdouble d) {
setSlot(PRIMITIVE_VALUE_SLOT, NumberValue(d));
}
/* For access to init, as Number.prototype is special. */
friend JSObject *
::js_InitNumberClass(JSContext *cx, JSObject *global);
private:
NumberObject();
NumberObject &operator=(const NumberObject &so);
};
} // namespace js
#endif /* NumberObject_h__ */