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Bug 1725074 - Allow attribs with the same names as uniforms. r=gfx-reviewers,lsalzman
(and vice-versa) Differential Revision: https://phabricator.services.mozilla.com/D133673
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@ -1028,28 +1028,7 @@ bool WebGLProgram::ValidateAfterTentativeLink(
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const auto& linkInfo = mMostRecentLinkInfo;
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const auto& gl = mContext->gl;
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// Check if the attrib name conflicting to uniform name
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{
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std::unordered_set<std::string> attribNames;
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for (const auto& attrib : linkInfo->active.activeAttribs) {
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attribNames.insert(attrib.name);
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}
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for (const auto& uniform : linkInfo->active.activeUniforms) {
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auto name = uniform.name;
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const auto maybe = webgl::ParseIndexed(name);
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if (maybe) {
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name = maybe->name;
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}
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if (attribNames.count(name)) {
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*out_linkLog = nsPrintfCString(
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"Attrib name conflicts with uniform name:"
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" %s",
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name.c_str())
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.BeginReading();
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return false;
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}
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}
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}
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// Check for overlapping attrib locations.
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{
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std::unordered_map<uint32_t, const std::string&> nameByLoc;
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for (const auto& attrib : linkInfo->active.activeAttribs) {
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@ -8263,7 +8263,6 @@ subsuite = webgl2-ext
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subsuite = webgl2-ext
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[generated/test_2_conformance__glsl__misc__shaders-with-name-conflicts.html]
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subsuite = webgl2-ext
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fail-if = 1
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[generated/test_2_conformance__glsl__misc__shaders-with-uniform-structs.html]
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subsuite = webgl2-ext
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[generated/test_2_conformance__glsl__misc__shaders-with-varyings.html]
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@ -11711,7 +11710,6 @@ subsuite = webgl1-ext
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subsuite = webgl1-ext
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[generated/test_conformance__glsl__misc__shaders-with-name-conflicts.html]
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subsuite = webgl1-ext
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fail-if = 1
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[generated/test_conformance__glsl__misc__shaders-with-uniform-structs.html]
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subsuite = webgl1-ext
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[generated/test_conformance__glsl__misc__shaders-with-varyings.html]
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@ -37,13 +37,6 @@ fail-if = 1
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[generated/test_2_conformance__textures__misc__video-rotation.html]
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# Ditto
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fail-if = 1
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[generated/test_conformance__glsl__misc__shaders-with-name-conflicts.html]
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# https://bugzilla.mozilla.org/show_bug.cgi?id=1725074
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# [unexpected link status] (expected: true) using the same name for a vertex shader attribute and fragment
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fail-if = 1
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[generated/test_2_conformance__glsl__misc__shaders-with-name-conflicts.html]
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# Ditto
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fail-if = 1
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[generated/test_2_conformance2__extensions__webgl-multi-draw-instanced-base-vertex-base-instance.html]
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# https://bugzilla.mozilla.org/show_bug.cgi?id=1725242
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# E.g. vertid_prog: Expected [0,1,0,0], was [1,1,0,0]. desc: {"name":"drawArraysInstanced","base_vert":0,"vert_count":1,"base_inst":0,"inst_count":1,"first_vert":1}
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