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fixing bug 148551. patch from paper@animecity.nu. r=pavlov sr=tor
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@ -254,7 +254,10 @@ NS_IMETHODIMP gfxImageFrame::SetImageData(const PRUint8 *aData, PRUint32 aLength
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PRInt32 newOffset;
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PRInt32 newOffset;
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#ifdef XP_PC
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#ifdef XP_PC
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newOffset = ((mSize.height - 1) * row_stride) - aOffset;
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// Adjust: We need offset to be top-down rows & LTR within each row
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// On XP_PC, it's passed in as bottom-up rows & LTR within each row
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PRUint32 yOffset = ((PRUint32)(aOffset / row_stride)) * row_stride;
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newOffset = ((mSize.height - 1) * row_stride) - yOffset + (aOffset % row_stride);
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#else
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#else
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newOffset = aOffset;
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newOffset = aOffset;
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#endif
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#endif
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@ -351,7 +354,10 @@ NS_IMETHODIMP gfxImageFrame::SetAlphaData(const PRUint8 *aData, PRUint32 aLength
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PRInt32 offset;
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PRInt32 offset;
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#ifdef XP_PC
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#ifdef XP_PC
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offset = ((mSize.height - 1) * row_stride) - aOffset;
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// Adjust: We need offset to be top-down rows & LTR within each row
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// On XP_PC, it's passed in as bottom-up rows & LTR within each row
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PRUint32 yOffset = ((PRUint32)(aOffset / row_stride)) * row_stride;
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offset = ((mSize.height - 1) * row_stride) - yOffset + (aOffset % row_stride);
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#else
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#else
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offset = aOffset;
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offset = aOffset;
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#endif
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#endif
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@ -254,7 +254,10 @@ NS_IMETHODIMP gfxImageFrame::SetImageData(const PRUint8 *aData, PRUint32 aLength
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PRInt32 newOffset;
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PRInt32 newOffset;
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#ifdef XP_PC
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#ifdef XP_PC
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newOffset = ((mSize.height - 1) * row_stride) - aOffset;
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// Adjust: We need offset to be top-down rows & LTR within each row
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// On XP_PC, it's passed in as bottom-up rows & LTR within each row
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PRUint32 yOffset = ((PRUint32)(aOffset / row_stride)) * row_stride;
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newOffset = ((mSize.height - 1) * row_stride) - yOffset + (aOffset % row_stride);
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#else
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#else
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newOffset = aOffset;
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newOffset = aOffset;
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#endif
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#endif
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@ -351,7 +354,10 @@ NS_IMETHODIMP gfxImageFrame::SetAlphaData(const PRUint8 *aData, PRUint32 aLength
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PRInt32 offset;
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PRInt32 offset;
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#ifdef XP_PC
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#ifdef XP_PC
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offset = ((mSize.height - 1) * row_stride) - aOffset;
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// Adjust: We need offset to be top-down rows & LTR within each row
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// On XP_PC, it's passed in as bottom-up rows & LTR within each row
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PRUint32 yOffset = ((PRUint32)(aOffset / row_stride)) * row_stride;
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offset = ((mSize.height - 1) * row_stride) - yOffset + (aOffset % row_stride);
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#else
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#else
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offset = aOffset;
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offset = aOffset;
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#endif
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#endif
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