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Fix bug #242044 - Reduce number of allocations by nsSpaceManager::PushState
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@ -133,7 +133,7 @@ nsSpaceManager::~nsSpaceManager()
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NS_ASSERTION(!mSavedStates, "states remaining on state stack");
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while (mSavedStates){
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while (mSavedStates && mSavedStates != &mAutoState){
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SpaceManagerState *state = mSavedStates;
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mSavedStates = state->mNext;
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delete state;
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@ -979,7 +979,13 @@ nsSpaceManager::PushState()
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// Allowing mFloatDamage to accumulate the damage incurred during both
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// reflows ensures that nothing gets missed.
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SpaceManagerState *state = new SpaceManagerState;
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SpaceManagerState *state;
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if(mSavedStates) {
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state = new SpaceManagerState;
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} else {
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state = &mAutoState;
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}
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NS_ASSERTION(state, "PushState() failed!");
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@ -994,6 +1000,8 @@ nsSpaceManager::PushState()
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if (mFrameInfoMap) {
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state->mLastFrame = mFrameInfoMap->mFrame;
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} else {
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state->mLastFrame = nsnull;
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}
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// Now that we've saved our state, add it to mSavedStates.
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@ -1038,11 +1046,14 @@ nsSpaceManager::PopState()
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mLowestTop = mSavedStates->mLowestTop;
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// Now that we've restored our state, pop the topmost
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// state and delete it.
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// state and delete it. Make sure not to delete the mAutoState element
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// as it is embeded in this class
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SpaceManagerState *state = mSavedStates;
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mSavedStates = mSavedStates->mNext;
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delete state;
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if(state != &mAutoState) {
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delete state;
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}
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}
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nscoord
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@ -332,9 +332,6 @@ protected:
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nscoord mXMost;
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nscoord mLowestTop;
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SpaceManagerState *mNext;
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SpaceManagerState() : mX(0), mY(0), mLastFrame(nsnull), mNext(nsnull) {}
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~SpaceManagerState() {}
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};
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public:
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@ -411,6 +408,7 @@ protected:
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nsIntervalSet mFloatDamage;
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SpaceManagerState *mSavedStates;
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SpaceManagerState mAutoState;
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protected:
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FrameInfo* GetFrameInfoFor(nsIFrame* aFrame);
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@ -133,7 +133,7 @@ nsSpaceManager::~nsSpaceManager()
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NS_ASSERTION(!mSavedStates, "states remaining on state stack");
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while (mSavedStates){
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while (mSavedStates && mSavedStates != &mAutoState){
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SpaceManagerState *state = mSavedStates;
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mSavedStates = state->mNext;
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delete state;
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@ -979,7 +979,13 @@ nsSpaceManager::PushState()
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// Allowing mFloatDamage to accumulate the damage incurred during both
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// reflows ensures that nothing gets missed.
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SpaceManagerState *state = new SpaceManagerState;
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SpaceManagerState *state;
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if(mSavedStates) {
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state = new SpaceManagerState;
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} else {
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state = &mAutoState;
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}
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NS_ASSERTION(state, "PushState() failed!");
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@ -994,6 +1000,8 @@ nsSpaceManager::PushState()
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if (mFrameInfoMap) {
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state->mLastFrame = mFrameInfoMap->mFrame;
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} else {
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state->mLastFrame = nsnull;
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}
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// Now that we've saved our state, add it to mSavedStates.
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@ -1038,11 +1046,14 @@ nsSpaceManager::PopState()
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mLowestTop = mSavedStates->mLowestTop;
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// Now that we've restored our state, pop the topmost
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// state and delete it.
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// state and delete it. Make sure not to delete the mAutoState element
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// as it is embeded in this class
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SpaceManagerState *state = mSavedStates;
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mSavedStates = mSavedStates->mNext;
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delete state;
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if(state != &mAutoState) {
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delete state;
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}
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}
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nscoord
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@ -332,9 +332,6 @@ protected:
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nscoord mXMost;
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nscoord mLowestTop;
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SpaceManagerState *mNext;
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SpaceManagerState() : mX(0), mY(0), mLastFrame(nsnull), mNext(nsnull) {}
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~SpaceManagerState() {}
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};
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public:
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@ -411,6 +408,7 @@ protected:
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nsIntervalSet mFloatDamage;
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SpaceManagerState *mSavedStates;
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SpaceManagerState mAutoState;
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protected:
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FrameInfo* GetFrameInfoFor(nsIFrame* aFrame);
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