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https://github.com/mozilla/gecko-dev.git
synced 2025-02-28 21:28:55 +00:00
Bug 950903 - 6/8 - Remove GLContext::GetNativeData - r=jgilbert
This commit is contained in:
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df17e73e7c
commit
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@ -10,7 +10,7 @@
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#include "nsNPAPIPluginInstance.h"
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#include "nsPluginInstanceOwner.h"
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#include "GLContextProvider.h"
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#include "GLContext.h"
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#include "GLContextEGL.h"
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#define LOG(args...) __android_log_print(ANDROID_LOG_INFO, "GeckoPlugins" , ## args)
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#define ASSIGN(obj, name) (obj)->name = anp_opengl_##name
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@ -28,7 +28,7 @@ static ANPEGLContext anp_opengl_acquireContext(NPP instance) {
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return nullptr;
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context->MakeCurrent();
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return context->GetNativeData(GLContext::NativeGLContext);
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return GLContextEGL::Cast(context)->GetEGLContext();
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}
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static ANPTextureInfo anp_opengl_lockTexture(NPP instance) {
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@ -2425,15 +2425,6 @@ public:
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return mSymbols.fUseProgram == nullptr;
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}
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enum NativeDataType {
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NativeGLContext,
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NativeImageSurface,
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NativeThebesSurface,
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NativeCGLContext,
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NativeDataTypeMax
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};
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virtual void *GetNativeData(NativeDataType aType) { return nullptr; }
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GLContext *GetSharedContext() { return mSharedContext; }
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/**
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@ -43,8 +43,6 @@ public:
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bool Init();
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void *GetNativeData(NativeDataType aType);
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NSOpenGLContext* GetNSOpenGLContext() const { return mContext; }
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CGLContextObj GetCGLContext() const;
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@ -83,15 +83,13 @@ public:
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bool SetupLookupFunction();
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void *GetNativeData(NativeDataType aType);
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bool SwapBuffers();
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// hold a reference to the given surface
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// for the lifetime of this context.
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void HoldSurface(gfxASurface *aSurf);
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EGLContext Context() {
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EGLContext GetEGLContext() {
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return mContext;
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}
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@ -46,8 +46,6 @@ public:
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bool SetupLookupFunction();
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void *GetNativeData(NativeDataType aType);
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bool IsDoubleBuffered();
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bool SupportsRobustness();
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@ -118,19 +118,6 @@ GLContextCGL::Init()
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return true;
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}
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void*
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GLContextCGL::GetNativeData(NativeDataType aType)
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{
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switch (aType) {
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case NativeGLContext:
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return GetNSOpenGLContext();
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case NativeCGLContext:
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return GetCGLContext();
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default:
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return nullptr;
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}
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}
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CGLContextObj
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GLContextCGL::GetCGLContext() const
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{
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@ -424,18 +424,6 @@ GLContextEGL::SetupLookupFunction()
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return true;
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}
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void*
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GLContextEGL::GetNativeData(NativeDataType aType)
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{
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switch (aType) {
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case NativeGLContext:
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return mContext;
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default:
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return nullptr;
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}
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}
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bool
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GLContextEGL::SwapBuffers()
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{
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@ -897,21 +897,6 @@ GLContextGLX::SetupLookupFunction()
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return true;
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}
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void*
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GLContextGLX::GetNativeData(NativeDataType aType)
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{
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switch(aType) {
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case NativeGLContext:
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return mContext;
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case NativeThebesSurface:
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return mPixmap;
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default:
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return nullptr;
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}
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}
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bool
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GLContextGLX::IsDoubleBuffered()
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{
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@ -380,20 +380,6 @@ GLContextWGL::SetupLookupFunction()
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return true;
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}
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void*
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GLContextWGL::GetNativeData(NativeDataType aType)
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{
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switch (aType) {
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case NativeGLContext:
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return mContext;
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default:
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return nullptr;
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}
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}
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static bool
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GetMaxSize(HDC hDC, int format, gfxIntSize& size, LibType aLibToUse)
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{
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@ -62,8 +62,6 @@ public:
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bool SetupLookupFunction();
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void *GetNativeData(NativeDataType aType);
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bool ResizeOffscreen(const gfx::IntSize& aNewSize);
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HGLRC Context() { return mContext; }
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@ -2,8 +2,7 @@
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "GLContext.h"
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#include "GLLibraryEGL.h"
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#include "GLContextEGL.h"
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#include "GLSharedHandleHelpers.h"
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#ifdef MOZ_WIDGET_ANDROID
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#include "nsSurfaceTexture.h"
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@ -75,7 +74,7 @@ public:
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static const EGLint eglAttributes[] = {
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LOCAL_EGL_NONE
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};
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EGLContext eglContext = (EGLContext)ctx->GetNativeData(GLContext::NativeGLContext);
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EGLContext eglContext = GLContextEGL::Cast(ctx)->GetEGLContext();
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mEGLImage = sEGLLibrary.fCreateImage(EGL_DISPLAY(), eglContext, LOCAL_EGL_GL_TEXTURE_2D,
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(EGLClientBuffer)texture, eglAttributes);
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if (!mEGLImage) {
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@ -5,7 +5,7 @@
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#include "SharedSurfaceANGLE.h"
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#include "GLContext.h"
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#include "GLContextEGL.h"
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using namespace mozilla::gfx;
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@ -275,7 +275,7 @@ SurfaceFactory_ANGLEShareHandle::SurfaceFactory_ANGLEShareHandle(GLContext* gl,
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, mConsD3D(d3d)
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{
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mConfig = ChooseConfig(mProdGL, mEGL, mReadCaps);
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mContext = mProdGL->GetNativeData(GLContext::NativeGLContext);
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mContext = GLContextEGL::Cast(mProdGL)->GetEGLContext();
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MOZ_ASSERT(mConfig && mContext);
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}
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@ -4,7 +4,7 @@
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SharedSurfaceEGL.h"
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#include "GLContext.h"
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#include "GLContextEGL.h"
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#include "GLBlitHelper.h"
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#include "ScopedGLHelpers.h"
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#include "SharedSurfaceGL.h"
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@ -134,7 +134,7 @@ CreateTexturePipe(GLLibraryEGL* const egl, GLContext* const gl,
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if (!tex)
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return false;
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EGLContext context = (EGLContext) gl->GetNativeData(GLContext::NativeGLContext);
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EGLContext context = GLContextEGL::Cast(gl)->GetEGLContext();
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MOZ_ASSERT(context);
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EGLClientBuffer buffer = reinterpret_cast<EGLClientBuffer>(tex);
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EGLImage image = egl->fCreateImage(egl->Display(), context,
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@ -287,7 +287,7 @@ SurfaceFactory_EGLImage*
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SurfaceFactory_EGLImage::Create(GLContext* prodGL,
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const SurfaceCaps& caps)
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{
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EGLContext context = prodGL->GetNativeData(GLContext::NativeGLContext);
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EGLContext context = GLContextEGL::Cast(prodGL)->GetEGLContext();
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return new SurfaceFactory_EGLImage(prodGL, context, caps);
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}
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@ -4,7 +4,7 @@
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SharedSurfaceIO.h"
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#include "GLContext.h"
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#include "GLContextCGL.h"
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#include "gfxImageSurface.h"
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#include "mozilla/gfx/MacIOSurface.h"
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#include "mozilla/DebugOnly.h"
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@ -80,7 +80,7 @@ SharedSurface_IOSurface::SharedSurface_IOSurface(MacIOSurface* surface,
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LOCAL_GL_TEXTURE_WRAP_T,
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LOCAL_GL_CLAMP_TO_EDGE);
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CGLContextObj ctx = static_cast<CGLContextObj>(mGL->GetNativeData(GLContext::NativeCGLContext));
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CGLContextObj ctx = GLContextCGL::Cast(mGL)->GetCGLContext();
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MOZ_ASSERT(ctx);
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surface->CGLTexImageIOSurface2D(ctx);
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@ -6,7 +6,7 @@
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#include "MacIOSurfaceTextureHostOGL.h"
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#include "mozilla/gfx/MacIOSurface.h"
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#include "mozilla/layers/CompositorOGL.h"
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#include "GLContext.h"
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#include "GLContextCGL.h"
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namespace mozilla {
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namespace layers {
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@ -77,7 +77,7 @@ MacIOSurfaceTextureSourceOGL::BindTexture(GLenum aTextureUnit)
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gl()->fActiveTexture(aTextureUnit);
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gl()->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, tex);
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mSurface->CGLTexImageIOSurface2D(static_cast<CGLContextObj>(gl()->GetNativeData(gl::GLContext::NativeCGLContext)));
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mSurface->CGLTexImageIOSurface2D(gl::GLContextCGL::Cast(gl())->GetCGLContext());
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gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
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}
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@ -60,7 +60,7 @@
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#include "mozilla/layers/LayerManagerComposite.h"
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#include "GLTextureImage.h"
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#include "GLContextProvider.h"
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#include "GLContext.h"
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#include "GLContextCGL.h"
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#include "GLUploadHelpers.h"
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#include "mozilla/layers/GLManager.h"
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#include "mozilla/layers/CompositorOGL.h"
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@ -353,8 +353,7 @@ public:
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NSOpenGLContext* GetNSOpenGLContext()
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{
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return static_cast<NSOpenGLContext*>(
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mGLContext->GetNativeData(GLContext::NativeGLContext));
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return GLContextCGL::Cast(mGLContext)->GetNSOpenGLContext();
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}
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protected:
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@ -2057,7 +2056,7 @@ nsChildView::PreRender(LayerManagerComposite* aManager)
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// composition is done, thus keeping the GL context locked forever.
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mViewTearDownLock.Lock();
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NSOpenGLContext *glContext = (NSOpenGLContext *)manager->gl()->GetNativeData(GLContext::NativeGLContext);
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NSOpenGLContext *glContext = GLContextCGL::Cast(manager->gl())->GetNSOpenGLContext();
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if (![(ChildView*)mView preRender:glContext]) {
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mViewTearDownLock.Unlock();
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@ -2073,7 +2072,7 @@ nsChildView::PostRender(LayerManagerComposite* aManager)
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if (!manager) {
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return;
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}
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NSOpenGLContext *glContext = (NSOpenGLContext *)manager->gl()->GetNativeData(GLContext::NativeGLContext);
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NSOpenGLContext *glContext = GLContextCGL::Cast(manager->gl())->GetNSOpenGLContext();
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[(ChildView*)mView postRender:glContext];
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mViewTearDownLock.Unlock();
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}
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