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stop using a call that doesn't exist on 10.3, 99% of the time not calling it doesn't matter but I'll have a real fix soon. r=mento
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@ -182,11 +182,12 @@ nsNativeThemeCocoa::DrawButton(CGContextRef cgContext, ThemeButtonKind inKind,
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[image setSize:NSMakeSize(offscreenWidth, inBoxRect.size.height)];
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// render to the given CGContextRef
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[NSGraphicsContext saveGraphicsState];
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[NSGraphicsContext setCurrentContext:[NSGraphicsContext graphicsContextWithGraphicsPort:cgContext flipped:YES]];
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//[NSGraphicsContext saveGraphicsState];
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// we can't use graphicsContextWithGraphicsPort now because that is 10.4 only, this is a band-aid
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//[NSGraphicsContext setCurrentContext:[NSGraphicsContext graphicsContextWithGraphicsPort:cgContext flipped:YES]];
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[image compositeToPoint:NSMakePoint(inBoxRect.origin.x, inBoxRect.origin.y + inBoxRect.size.height)
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operation:NSCompositeSourceOver];
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[NSGraphicsContext restoreGraphicsState];
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//[NSGraphicsContext restoreGraphicsState];
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[image release];
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}
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else {
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