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Bug 1313541 - Texture webidl. - r=qdot
MozReview-Commit-ID: KmmMIC0Gv81
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@ -380,7 +380,7 @@ interface WebGL2RenderingContext : WebGLRenderingContext
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[Throws] // Another overhead throws.
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void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
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GLsizei height, GLenum format, GLenum type, ArrayBufferView srcData,
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GLuint srcOffset);
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optional GLuint srcOffset = 0);
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////
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@ -413,27 +413,27 @@ interface WebGL2RenderingContext : WebGLRenderingContext
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////
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void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
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GLsizei height, GLint border, GLintptr offset);
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//void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
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// GLsizei height, GLint border, GLintptr offset);
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void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
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GLsizei height, GLint border, ArrayBufferView srcData,
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optional GLuint srcOffset = 0);
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void compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
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GLsizei height, GLsizei depth, GLint border, GLintptr offset);
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//void compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
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// GLsizei height, GLsizei depth, GLint border, GLintptr offset);
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void compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
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GLsizei height, GLsizei depth, GLint border, ArrayBufferView srcData,
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optional GLuint srcOffset = 0);
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void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLsizei width, GLsizei height, GLenum format, GLintptr offset);
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//void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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// GLsizei width, GLsizei height, GLenum format, GLintptr offset);
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void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLsizei width, GLsizei height, GLenum format,
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ArrayBufferView srcData, optional GLuint srcOffset = 0);
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void compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
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GLenum format, GLintptr offset);
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//void compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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// GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
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// GLenum format, GLintptr offset);
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void compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
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GLenum format, ArrayBufferView srcData,
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@ -488,12 +488,8 @@ interface WebGL2RenderingContext : WebGLRenderingContext
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void texImage2D(GLenum target, GLint level, GLenum internalformat, GLenum format,
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GLenum type, HTMLVideoElement video);
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//////
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/////
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[Throws] // Can't throw.
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void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLsizei width, GLsizei height, GLenum format, GLenum type,
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ArrayBufferView pixels);
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[Throws] // Can't throw.
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void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLenum format, GLenum type, ImageData pixels);
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