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Bug 1219296 - Factor out the algorithm that computes a scroll snap destination into a reusable form. r=kats
MozReview-Commit-ID: KyU67pXEJus --HG-- extra : rebase_source : c1dfbe948dd8d98e549612287ca48e507adf5aee
This commit is contained in:
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311
layout/generic/ScrollSnap.cpp
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311
layout/generic/ScrollSnap.cpp
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@ -0,0 +1,311 @@
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "FrameMetrics.h"
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#include "ScrollSnap.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/Preferences.h"
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#include "nsLineLayout.h"
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namespace mozilla {
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using layers::ScrollSnapInfo;
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/**
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* Stores candidate snapping edges.
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*/
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class SnappingEdgeCallback {
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public:
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virtual void AddHorizontalEdge(nscoord aEdge) = 0;
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virtual void AddVerticalEdge(nscoord aEdge) = 0;
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virtual void AddHorizontalEdgeInterval(const nsRect &aScrollRange,
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nscoord aInterval,
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nscoord aOffset) = 0;
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virtual void AddVerticalEdgeInterval(const nsRect &aScrollRange,
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nscoord aInterval,
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nscoord aOffset) = 0;
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};
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/**
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* Keeps track of the current best edge to snap to. The criteria for
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* adding an edge depends on the scrolling unit.
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*/
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class CalcSnapPoints : public SnappingEdgeCallback {
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public:
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CalcSnapPoints(nsIScrollableFrame::ScrollUnit aUnit,
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const nsPoint& aDestination,
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const nsPoint& aStartPos);
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virtual void AddHorizontalEdge(nscoord aEdge) override;
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virtual void AddVerticalEdge(nscoord aEdge) override;
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virtual void AddHorizontalEdgeInterval(const nsRect &aScrollRange,
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nscoord aInterval, nscoord aOffset)
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override;
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virtual void AddVerticalEdgeInterval(const nsRect &aScrollRange,
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nscoord aInterval, nscoord aOffset)
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override;
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void AddEdge(nscoord aEdge,
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nscoord aDestination,
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nscoord aStartPos,
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nscoord aScrollingDirection,
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nscoord* aBestEdge,
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bool* aEdgeFound);
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void AddEdgeInterval(nscoord aInterval,
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nscoord aMinPos,
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nscoord aMaxPos,
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nscoord aOffset,
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nscoord aDestination,
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nscoord aStartPos,
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nscoord aScrollingDirection,
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nscoord* aBestEdge,
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bool* aEdgeFound);
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nsPoint GetBestEdge() const;
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protected:
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nsIScrollableFrame::ScrollUnit mUnit;
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nsPoint mDestination; // gives the position after scrolling but before snapping
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nsPoint mStartPos; // gives the position before scrolling
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nsIntPoint mScrollingDirection; // always -1, 0, or 1
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nsPoint mBestEdge; // keeps track of the position of the current best edge
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bool mHorizontalEdgeFound; // true if mBestEdge.x is storing a valid horizontal edge
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bool mVerticalEdgeFound; // true if mBestEdge.y is storing a valid vertical edge
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};
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CalcSnapPoints::CalcSnapPoints(nsIScrollableFrame::ScrollUnit aUnit,
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const nsPoint& aDestination,
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const nsPoint& aStartPos)
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{
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mUnit = aUnit;
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mDestination = aDestination;
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mStartPos = aStartPos;
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nsPoint direction = aDestination - aStartPos;
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mScrollingDirection = nsIntPoint(0,0);
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if (direction.x < 0) {
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mScrollingDirection.x = -1;
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}
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if (direction.x > 0) {
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mScrollingDirection.x = 1;
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}
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if (direction.y < 0) {
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mScrollingDirection.y = -1;
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}
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if (direction.y > 0) {
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mScrollingDirection.y = 1;
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}
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mBestEdge = aDestination;
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mHorizontalEdgeFound = false;
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mVerticalEdgeFound = false;
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}
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nsPoint
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CalcSnapPoints::GetBestEdge() const
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{
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return nsPoint(mVerticalEdgeFound ? mBestEdge.x : mStartPos.x,
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mHorizontalEdgeFound ? mBestEdge.y : mStartPos.y);
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}
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void
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CalcSnapPoints::AddHorizontalEdge(nscoord aEdge)
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{
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AddEdge(aEdge, mDestination.y, mStartPos.y, mScrollingDirection.y, &mBestEdge.y,
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&mHorizontalEdgeFound);
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}
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void
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CalcSnapPoints::AddVerticalEdge(nscoord aEdge)
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{
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AddEdge(aEdge, mDestination.x, mStartPos.x, mScrollingDirection.x, &mBestEdge.x,
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&mVerticalEdgeFound);
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}
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void
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CalcSnapPoints::AddHorizontalEdgeInterval(const nsRect &aScrollRange,
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nscoord aInterval, nscoord aOffset)
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{
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AddEdgeInterval(aInterval, aScrollRange.y, aScrollRange.YMost(), aOffset,
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mDestination.y, mStartPos.y, mScrollingDirection.y,
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&mBestEdge.y, &mHorizontalEdgeFound);
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}
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void
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CalcSnapPoints::AddVerticalEdgeInterval(const nsRect &aScrollRange,
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nscoord aInterval, nscoord aOffset)
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{
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AddEdgeInterval(aInterval, aScrollRange.x, aScrollRange.XMost(), aOffset,
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mDestination.x, mStartPos.x, mScrollingDirection.x,
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&mBestEdge.x, &mVerticalEdgeFound);
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}
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void
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CalcSnapPoints::AddEdge(nscoord aEdge, nscoord aDestination, nscoord aStartPos,
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nscoord aScrollingDirection, nscoord* aBestEdge,
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bool *aEdgeFound)
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{
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// nsIScrollableFrame::DEVICE_PIXELS indicates that we are releasing a drag
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// gesture or any other user input event that sets an absolute scroll
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// position. In this case, scroll snapping is expected to travel in any
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// direction. Otherwise, we will restrict the direction of the scroll
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// snapping movement based on aScrollingDirection.
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if (mUnit != nsIScrollableFrame::DEVICE_PIXELS) {
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// Unless DEVICE_PIXELS, we only want to snap to points ahead of the
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// direction we are scrolling
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if (aScrollingDirection == 0) {
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// The scroll direction is neutral - will not hit a snap point.
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return;
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}
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// nsIScrollableFrame::WHOLE indicates that we are navigating to "home" or
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// "end". In this case, we will always select the first or last snap point
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// regardless of the direction of the scroll. Otherwise, we will select
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// scroll snapping points only in the direction specified by
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// aScrollingDirection.
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if (mUnit != nsIScrollableFrame::WHOLE) {
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// Direction of the edge from the current position (before scrolling) in
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// the direction of scrolling
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nscoord direction = (aEdge - aStartPos) * aScrollingDirection;
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if (direction <= 0) {
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// The edge is not in the direction we are scrolling, skip it.
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return;
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}
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}
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}
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if (!*aEdgeFound) {
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*aBestEdge = aEdge;
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*aEdgeFound = true;
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return;
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}
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if (mUnit == nsIScrollableFrame::DEVICE_PIXELS ||
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mUnit == nsIScrollableFrame::LINES) {
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if (std::abs(aEdge - aDestination) < std::abs(*aBestEdge - aDestination)) {
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*aBestEdge = aEdge;
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}
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} else if (mUnit == nsIScrollableFrame::PAGES) {
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// distance to the edge from the scrolling destination in the direction of scrolling
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nscoord overshoot = (aEdge - aDestination) * aScrollingDirection;
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// distance to the current best edge from the scrolling destination in the direction of scrolling
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nscoord curOvershoot = (*aBestEdge - aDestination) * aScrollingDirection;
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// edges between the current position and the scrolling destination are favoured
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// to preserve context
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if (overshoot < 0 && (overshoot > curOvershoot || curOvershoot >= 0)) {
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*aBestEdge = aEdge;
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}
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// if there are no edges between the current position and the scrolling destination
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// the closest edge beyond the destination is used
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if (overshoot > 0 && overshoot < curOvershoot) {
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*aBestEdge = aEdge;
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}
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} else if (mUnit == nsIScrollableFrame::WHOLE) {
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// the edge closest to the top/bottom/left/right is used, depending on scrolling direction
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if (aScrollingDirection > 0 && aEdge > *aBestEdge) {
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*aBestEdge = aEdge;
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} else if (aScrollingDirection < 0 && aEdge < *aBestEdge) {
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*aBestEdge = aEdge;
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}
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} else {
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NS_ERROR("Invalid scroll mode");
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return;
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}
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}
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void
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CalcSnapPoints::AddEdgeInterval(nscoord aInterval, nscoord aMinPos,
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nscoord aMaxPos, nscoord aOffset,
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nscoord aDestination, nscoord aStartPos,
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nscoord aScrollingDirection,
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nscoord* aBestEdge, bool *aEdgeFound)
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{
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if (aInterval == 0) {
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// When interval is 0, there are no scroll snap points.
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// Avoid division by zero and bail.
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return;
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}
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// The only possible candidate interval snap points are the edges immediately
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// surrounding aDestination.
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// aDestination must be clamped to the scroll
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// range in order to handle cases where the best matching snap point would
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// result in scrolling out of bounds. This clamping must be prior to
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// selecting the two interval edges.
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nscoord clamped = std::max(std::min(aDestination, aMaxPos), aMinPos);
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// Add each edge in the interval immediately before aTarget and after aTarget
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// Do not add edges that are out of range.
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nscoord r = (clamped + aOffset) % aInterval;
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if (r < aMinPos) {
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r += aInterval;
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}
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nscoord edge = clamped - r;
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if (edge >= aMinPos && edge <= aMaxPos) {
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AddEdge(edge, aDestination, aStartPos, aScrollingDirection, aBestEdge,
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aEdgeFound);
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}
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edge += aInterval;
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if (edge >= aMinPos && edge <= aMaxPos) {
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AddEdge(edge, aDestination, aStartPos, aScrollingDirection, aBestEdge,
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aEdgeFound);
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}
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}
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static void
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ProcessScrollSnapCoordinates(SnappingEdgeCallback& aCallback,
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const nsTArray<nsPoint>& aScrollSnapCoordinates,
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const nsPoint& aScrollSnapDestination) {
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for (nsPoint snapCoords : aScrollSnapCoordinates) {
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// Make them relative to the scroll snap destination.
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snapCoords -= aScrollSnapDestination;
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aCallback.AddVerticalEdge(snapCoords.x);
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aCallback.AddHorizontalEdge(snapCoords.y);
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}
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}
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Maybe<nsPoint> ScrollSnapUtils::GetSnapPointForDestination(
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const ScrollSnapInfo& aSnapInfo,
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nsIScrollableFrame::ScrollUnit aUnit,
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const nsSize& aScrollPortSize,
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const nsRect& aScrollRange,
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const nsPoint& aStartPos,
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const nsPoint& aDestination)
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{
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if (aSnapInfo.mScrollSnapTypeY == NS_STYLE_SCROLL_SNAP_TYPE_NONE &&
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aSnapInfo.mScrollSnapTypeX == NS_STYLE_SCROLL_SNAP_TYPE_NONE) {
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return Nothing();
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}
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nsPoint destPos = aSnapInfo.mScrollSnapDestination;
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CalcSnapPoints calcSnapPoints(aUnit, aDestination, aStartPos);
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if (aSnapInfo.mScrollSnapIntervalX.isSome()) {
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nscoord interval = aSnapInfo.mScrollSnapIntervalX.value();
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calcSnapPoints.AddVerticalEdgeInterval(aScrollRange, interval, destPos.x);
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}
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if (aSnapInfo.mScrollSnapIntervalY.isSome()) {
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nscoord interval = aSnapInfo.mScrollSnapIntervalY.value();
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calcSnapPoints.AddHorizontalEdgeInterval(aScrollRange, interval, destPos.y);
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}
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ProcessScrollSnapCoordinates(calcSnapPoints, aSnapInfo.mScrollSnapCoordinates, destPos);
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bool snapped = false;
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nsPoint finalPos = calcSnapPoints.GetBestEdge();
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nscoord proximityThreshold =
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Preferences::GetInt("layout.css.scroll-snap.proximity-threshold", 0);
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proximityThreshold = nsPresContext::CSSPixelsToAppUnits(proximityThreshold);
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if (aSnapInfo.mScrollSnapTypeY == NS_STYLE_SCROLL_SNAP_TYPE_PROXIMITY &&
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std::abs(aDestination.y - finalPos.y) > proximityThreshold) {
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finalPos.y = aDestination.y;
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} else {
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snapped = true;
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}
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if (aSnapInfo.mScrollSnapTypeX == NS_STYLE_SCROLL_SNAP_TYPE_PROXIMITY &&
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std::abs(aDestination.x - finalPos.x) > proximityThreshold) {
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finalPos.x = aDestination.x;
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} else {
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snapped = true;
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}
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return snapped ? Some(finalPos) : Nothing();
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}
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} // namespace mozilla
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37
layout/generic/ScrollSnap.h
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37
layout/generic/ScrollSnap.h
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_layout_ScrollSnap_h_
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#define mozilla_layout_ScrollSnap_h_
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namespace mozilla {
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namespace layers {
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struct ScrollSnapInfo;
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}
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struct ScrollSnapUtils {
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/**
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* GetSnapPointForDestination determines which point to snap to after
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* scrolling. |aStartPos| gives the position before scrolling and
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* |aDestination| gives the position after scrolling, with no snapping.
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* Behaviour is dependent on the value of |aUnit|.
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* |aSnapInfo|, |aScrollPortSize|, and |aScrollRange| are characteristics
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* of the scroll frame for which snapping is being performed.
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* If a suitable snap point could be found, it is returned. Otherwise, an
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* empty Maybe is returned.
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*/
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static Maybe<nsPoint> GetSnapPointForDestination(
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const layers::ScrollSnapInfo& aSnapInfo,
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nsIScrollableFrame::ScrollUnit aUnit,
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const nsSize& aScrollPortSize,
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const nsRect& aScrollRange,
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const nsPoint& aStartPos,
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const nsPoint& aDestination);
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};
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} // namespace mozilla
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#endif // mozilla_layout_ScrollSnap_h_
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@ -96,6 +96,7 @@ EXPORTS += [
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'nsTextRunTransformations.h',
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'RubyUtils.h',
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'ScrollbarActivity.h',
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'ScrollSnap.h',
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'Visibility.h',
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]
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@ -166,6 +167,7 @@ UNIFIED_SOURCES += [
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'nsViewportFrame.cpp',
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'RubyUtils.cpp',
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'ScrollbarActivity.cpp',
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'ScrollSnap.cpp',
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'ScrollVelocityQueue.cpp',
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'StickyScrollContainer.cpp',
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'SummaryFrame.cpp',
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@ -59,6 +59,7 @@
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#include "gfxPlatform.h"
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#include "gfxPrefs.h"
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#include "AsyncScrollBase.h"
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#include "ScrollSnap.h"
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#include "UnitTransforms.h"
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#include "nsPluginFrame.h"
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#include <mozilla/layers/AxisPhysicsModel.h>
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@ -5774,254 +5775,6 @@ nsIScrollableFrame::GetPerceivedScrollingDirections() const
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return directions;
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}
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/**
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* Stores candidate snapping edges.
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*/
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class SnappingEdgeCallback {
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public:
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virtual void AddHorizontalEdge(nscoord aEdge) = 0;
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virtual void AddVerticalEdge(nscoord aEdge) = 0;
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virtual void AddHorizontalEdgeInterval(const nsRect &aScrollRange,
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nscoord aInterval,
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nscoord aOffset) = 0;
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virtual void AddVerticalEdgeInterval(const nsRect &aScrollRange,
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nscoord aInterval,
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nscoord aOffset) = 0;
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};
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/**
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* Keeps track of the current best edge to snap to. The criteria for
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* adding an edge depends on the scrolling unit.
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*/
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class CalcSnapPoints : public SnappingEdgeCallback {
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public:
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CalcSnapPoints(nsIScrollableFrame::ScrollUnit aUnit,
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const nsPoint& aDestination,
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const nsPoint& aStartPos);
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virtual void AddHorizontalEdge(nscoord aEdge) override;
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virtual void AddVerticalEdge(nscoord aEdge) override;
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virtual void AddHorizontalEdgeInterval(const nsRect &aScrollRange,
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nscoord aInterval, nscoord aOffset)
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override;
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virtual void AddVerticalEdgeInterval(const nsRect &aScrollRange,
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nscoord aInterval, nscoord aOffset)
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override;
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void AddEdge(nscoord aEdge,
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nscoord aDestination,
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nscoord aStartPos,
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nscoord aScrollingDirection,
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nscoord* aBestEdge,
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bool* aEdgeFound);
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void AddEdgeInterval(nscoord aInterval,
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nscoord aMinPos,
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nscoord aMaxPos,
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nscoord aOffset,
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nscoord aDestination,
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nscoord aStartPos,
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nscoord aScrollingDirection,
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nscoord* aBestEdge,
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bool* aEdgeFound);
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nsPoint GetBestEdge() const;
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protected:
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nsIScrollableFrame::ScrollUnit mUnit;
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nsPoint mDestination; // gives the position after scrolling but before snapping
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nsPoint mStartPos; // gives the position before scrolling
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nsIntPoint mScrollingDirection; // always -1, 0, or 1
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nsPoint mBestEdge; // keeps track of the position of the current best edge
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bool mHorizontalEdgeFound; // true if mBestEdge.x is storing a valid horizontal edge
|
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bool mVerticalEdgeFound; // true if mBestEdge.y is storing a valid vertical edge
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};
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||||
|
||||
CalcSnapPoints::CalcSnapPoints(nsIScrollableFrame::ScrollUnit aUnit,
|
||||
const nsPoint& aDestination,
|
||||
const nsPoint& aStartPos)
|
||||
{
|
||||
mUnit = aUnit;
|
||||
mDestination = aDestination;
|
||||
mStartPos = aStartPos;
|
||||
|
||||
nsPoint direction = aDestination - aStartPos;
|
||||
mScrollingDirection = nsIntPoint(0,0);
|
||||
if (direction.x < 0) {
|
||||
mScrollingDirection.x = -1;
|
||||
}
|
||||
if (direction.x > 0) {
|
||||
mScrollingDirection.x = 1;
|
||||
}
|
||||
if (direction.y < 0) {
|
||||
mScrollingDirection.y = -1;
|
||||
}
|
||||
if (direction.y > 0) {
|
||||
mScrollingDirection.y = 1;
|
||||
}
|
||||
mBestEdge = aDestination;
|
||||
mHorizontalEdgeFound = false;
|
||||
mVerticalEdgeFound = false;
|
||||
}
|
||||
|
||||
nsPoint
|
||||
CalcSnapPoints::GetBestEdge() const
|
||||
{
|
||||
return nsPoint(mVerticalEdgeFound ? mBestEdge.x : mStartPos.x,
|
||||
mHorizontalEdgeFound ? mBestEdge.y : mStartPos.y);
|
||||
}
|
||||
|
||||
void
|
||||
CalcSnapPoints::AddHorizontalEdge(nscoord aEdge)
|
||||
{
|
||||
AddEdge(aEdge, mDestination.y, mStartPos.y, mScrollingDirection.y, &mBestEdge.y,
|
||||
&mHorizontalEdgeFound);
|
||||
}
|
||||
|
||||
void
|
||||
CalcSnapPoints::AddVerticalEdge(nscoord aEdge)
|
||||
{
|
||||
AddEdge(aEdge, mDestination.x, mStartPos.x, mScrollingDirection.x, &mBestEdge.x,
|
||||
&mVerticalEdgeFound);
|
||||
}
|
||||
|
||||
void
|
||||
CalcSnapPoints::AddHorizontalEdgeInterval(const nsRect &aScrollRange,
|
||||
nscoord aInterval, nscoord aOffset)
|
||||
{
|
||||
AddEdgeInterval(aInterval, aScrollRange.y, aScrollRange.YMost(), aOffset,
|
||||
mDestination.y, mStartPos.y, mScrollingDirection.y,
|
||||
&mBestEdge.y, &mHorizontalEdgeFound);
|
||||
}
|
||||
|
||||
void
|
||||
CalcSnapPoints::AddVerticalEdgeInterval(const nsRect &aScrollRange,
|
||||
nscoord aInterval, nscoord aOffset)
|
||||
{
|
||||
AddEdgeInterval(aInterval, aScrollRange.x, aScrollRange.XMost(), aOffset,
|
||||
mDestination.x, mStartPos.x, mScrollingDirection.x,
|
||||
&mBestEdge.x, &mVerticalEdgeFound);
|
||||
}
|
||||
|
||||
void
|
||||
CalcSnapPoints::AddEdge(nscoord aEdge, nscoord aDestination, nscoord aStartPos,
|
||||
nscoord aScrollingDirection, nscoord* aBestEdge,
|
||||
bool *aEdgeFound)
|
||||
{
|
||||
// nsIScrollableFrame::DEVICE_PIXELS indicates that we are releasing a drag
|
||||
// gesture or any other user input event that sets an absolute scroll
|
||||
// position. In this case, scroll snapping is expected to travel in any
|
||||
// direction. Otherwise, we will restrict the direction of the scroll
|
||||
// snapping movement based on aScrollingDirection.
|
||||
if (mUnit != nsIScrollableFrame::DEVICE_PIXELS) {
|
||||
// Unless DEVICE_PIXELS, we only want to snap to points ahead of the
|
||||
// direction we are scrolling
|
||||
if (aScrollingDirection == 0) {
|
||||
// The scroll direction is neutral - will not hit a snap point.
|
||||
return;
|
||||
}
|
||||
// nsIScrollableFrame::WHOLE indicates that we are navigating to "home" or
|
||||
// "end". In this case, we will always select the first or last snap point
|
||||
// regardless of the direction of the scroll. Otherwise, we will select
|
||||
// scroll snapping points only in the direction specified by
|
||||
// aScrollingDirection.
|
||||
if (mUnit != nsIScrollableFrame::WHOLE) {
|
||||
// Direction of the edge from the current position (before scrolling) in
|
||||
// the direction of scrolling
|
||||
nscoord direction = (aEdge - aStartPos) * aScrollingDirection;
|
||||
if (direction <= 0) {
|
||||
// The edge is not in the direction we are scrolling, skip it.
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!*aEdgeFound) {
|
||||
*aBestEdge = aEdge;
|
||||
*aEdgeFound = true;
|
||||
return;
|
||||
}
|
||||
if (mUnit == nsIScrollableFrame::DEVICE_PIXELS ||
|
||||
mUnit == nsIScrollableFrame::LINES) {
|
||||
if (std::abs(aEdge - aDestination) < std::abs(*aBestEdge - aDestination)) {
|
||||
*aBestEdge = aEdge;
|
||||
}
|
||||
} else if (mUnit == nsIScrollableFrame::PAGES) {
|
||||
// distance to the edge from the scrolling destination in the direction of scrolling
|
||||
nscoord overshoot = (aEdge - aDestination) * aScrollingDirection;
|
||||
// distance to the current best edge from the scrolling destination in the direction of scrolling
|
||||
nscoord curOvershoot = (*aBestEdge - aDestination) * aScrollingDirection;
|
||||
|
||||
// edges between the current position and the scrolling destination are favoured
|
||||
// to preserve context
|
||||
if (overshoot < 0 && (overshoot > curOvershoot || curOvershoot >= 0)) {
|
||||
*aBestEdge = aEdge;
|
||||
}
|
||||
// if there are no edges between the current position and the scrolling destination
|
||||
// the closest edge beyond the destination is used
|
||||
if (overshoot > 0 && overshoot < curOvershoot) {
|
||||
*aBestEdge = aEdge;
|
||||
}
|
||||
} else if (mUnit == nsIScrollableFrame::WHOLE) {
|
||||
// the edge closest to the top/bottom/left/right is used, depending on scrolling direction
|
||||
if (aScrollingDirection > 0 && aEdge > *aBestEdge) {
|
||||
*aBestEdge = aEdge;
|
||||
} else if (aScrollingDirection < 0 && aEdge < *aBestEdge) {
|
||||
*aBestEdge = aEdge;
|
||||
}
|
||||
} else {
|
||||
NS_ERROR("Invalid scroll mode");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CalcSnapPoints::AddEdgeInterval(nscoord aInterval, nscoord aMinPos,
|
||||
nscoord aMaxPos, nscoord aOffset,
|
||||
nscoord aDestination, nscoord aStartPos,
|
||||
nscoord aScrollingDirection,
|
||||
nscoord* aBestEdge, bool *aEdgeFound)
|
||||
{
|
||||
if (aInterval == 0) {
|
||||
// When interval is 0, there are no scroll snap points.
|
||||
// Avoid division by zero and bail.
|
||||
return;
|
||||
}
|
||||
|
||||
// The only possible candidate interval snap points are the edges immediately
|
||||
// surrounding aDestination.
|
||||
|
||||
// aDestination must be clamped to the scroll
|
||||
// range in order to handle cases where the best matching snap point would
|
||||
// result in scrolling out of bounds. This clamping must be prior to
|
||||
// selecting the two interval edges.
|
||||
nscoord clamped = std::max(std::min(aDestination, aMaxPos), aMinPos);
|
||||
|
||||
// Add each edge in the interval immediately before aTarget and after aTarget
|
||||
// Do not add edges that are out of range.
|
||||
nscoord r = (clamped + aOffset) % aInterval;
|
||||
if (r < aMinPos) {
|
||||
r += aInterval;
|
||||
}
|
||||
nscoord edge = clamped - r;
|
||||
if (edge >= aMinPos && edge <= aMaxPos) {
|
||||
AddEdge(edge, aDestination, aStartPos, aScrollingDirection, aBestEdge,
|
||||
aEdgeFound);
|
||||
}
|
||||
edge += aInterval;
|
||||
if (edge >= aMinPos && edge <= aMaxPos) {
|
||||
AddEdge(edge, aDestination, aStartPos, aScrollingDirection, aBestEdge,
|
||||
aEdgeFound);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
ProcessScrollSnapCoordinates(SnappingEdgeCallback& aCallback,
|
||||
const nsTArray<nsPoint>& aScrollSnapCoordinates,
|
||||
const nsPoint& aScrollSnapDestination) {
|
||||
for (nsPoint snapCoords : aScrollSnapCoordinates) {
|
||||
// Make them relative to the scroll snap destination.
|
||||
snapCoords -= aScrollSnapDestination;
|
||||
|
||||
aCallback.AddVerticalEdge(snapCoords.x);
|
||||
aCallback.AddHorizontalEdge(snapCoords.y);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Collect the scroll-snap-coordinates of frames in the subtree rooted at
|
||||
* |aFrame|, relative to |aScrolledFrame|, into |aOutCoords|.
|
||||
@ -6126,51 +5879,14 @@ ScrollFrameHelper::GetSnapPointForDestination(nsIScrollableFrame::ScrollUnit aUn
|
||||
nsPoint aStartPos,
|
||||
nsPoint &aDestination)
|
||||
{
|
||||
ScrollSnapInfo snapInfo = GetScrollSnapInfo();
|
||||
|
||||
if (snapInfo.mScrollSnapTypeY == NS_STYLE_SCROLL_SNAP_TYPE_NONE &&
|
||||
snapInfo.mScrollSnapTypeX == NS_STYLE_SCROLL_SNAP_TYPE_NONE) {
|
||||
return false;
|
||||
Maybe<nsPoint> snapPoint = ScrollSnapUtils::GetSnapPointForDestination(
|
||||
GetScrollSnapInfo(), aUnit, mScrollPort.Size(),
|
||||
GetScrollRangeForClamping(), aStartPos, aDestination);
|
||||
if (snapPoint) {
|
||||
aDestination = snapPoint.ref();
|
||||
return true;
|
||||
}
|
||||
|
||||
nsSize scrollPortSize = mScrollPort.Size();
|
||||
nsRect scrollRange = GetScrollRangeForClamping();
|
||||
|
||||
nsPoint destPos = snapInfo.mScrollSnapDestination;
|
||||
|
||||
CalcSnapPoints calcSnapPoints(aUnit, aDestination, aStartPos);
|
||||
|
||||
if (snapInfo.mScrollSnapIntervalX.isSome()) {
|
||||
nscoord interval = snapInfo.mScrollSnapIntervalX.value();
|
||||
calcSnapPoints.AddVerticalEdgeInterval(scrollRange, interval, destPos.x);
|
||||
}
|
||||
if (snapInfo.mScrollSnapIntervalY.isSome()) {
|
||||
nscoord interval = snapInfo.mScrollSnapIntervalY.value();
|
||||
calcSnapPoints.AddHorizontalEdgeInterval(scrollRange, interval, destPos.y);
|
||||
}
|
||||
|
||||
ProcessScrollSnapCoordinates(calcSnapPoints, snapInfo.mScrollSnapCoordinates, destPos);
|
||||
bool snapped = false;
|
||||
nsPoint finalPos = calcSnapPoints.GetBestEdge();
|
||||
nscoord proximityThreshold =
|
||||
Preferences::GetInt("layout.css.scroll-snap.proximity-threshold", 0);
|
||||
proximityThreshold = nsPresContext::CSSPixelsToAppUnits(proximityThreshold);
|
||||
if (snapInfo.mScrollSnapTypeY == NS_STYLE_SCROLL_SNAP_TYPE_PROXIMITY &&
|
||||
std::abs(aDestination.y - finalPos.y) > proximityThreshold) {
|
||||
finalPos.y = aDestination.y;
|
||||
} else {
|
||||
snapped = true;
|
||||
}
|
||||
if (snapInfo.mScrollSnapTypeX == NS_STYLE_SCROLL_SNAP_TYPE_PROXIMITY &&
|
||||
std::abs(aDestination.x - finalPos.x) > proximityThreshold) {
|
||||
finalPos.x = aDestination.x;
|
||||
} else {
|
||||
snapped = true;
|
||||
}
|
||||
if (snapped) {
|
||||
aDestination = finalPos;
|
||||
}
|
||||
return snapped;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool
|
||||
|
Loading…
Reference in New Issue
Block a user