mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-28 07:13:20 +00:00
Bug 1673525 - Don't try and process audio with no frames in DecodedStream. r=pehrsons
Differential Revision: https://phabricator.services.mozilla.com/D100400
This commit is contained in:
parent
a42d59200f
commit
c2d4dcad38
@ -608,6 +608,11 @@ static void SendStreamAudio(DecodedStreamData* aStream,
|
||||
|
||||
MOZ_ASSERT(aData);
|
||||
AudioData* audio = aData;
|
||||
|
||||
if (!audio->Frames()) {
|
||||
// Ignore elements with 0 frames.
|
||||
return;
|
||||
}
|
||||
// This logic has to mimic AudioSink closely to make sure we write
|
||||
// the exact same silences
|
||||
CheckedInt64 audioWrittenOffset =
|
||||
@ -621,8 +626,9 @@ static void SendStreamAudio(DecodedStreamData* aStream,
|
||||
}
|
||||
|
||||
if (audioWrittenOffset.value() + AUDIO_FUZZ_FRAMES < frameOffset.value()) {
|
||||
// We've written less audio than our frame offset, write silence so we have
|
||||
// enough audio to be at the correct offset for our current frames.
|
||||
int64_t silentFrames = frameOffset.value() - audioWrittenOffset.value();
|
||||
// Write silence to catch up
|
||||
AudioSegment silence;
|
||||
silence.InsertNullDataAtStart(silentFrames);
|
||||
aStream->mAudioFramesWritten += silentFrames;
|
||||
|
Loading…
Reference in New Issue
Block a user